Thanks @ferdinand. I guess I'll have to skip on that idea 🙂 I was really hoping that there is something like .GetAllTextures or .GetAllAssets, but it seems I'm out of luck on this one.
Hello, Some news about this topic,
it seems that the length of the folder where I save the c4d file have an incidence on whether the volumeloader work correctly or not ( C4d R23).
if I save the file to E:\data\tests\export\USD, the volume loader does not work, If I save the same thing to E:\USD, it works.
here are the files ( I renamed the files afterwards, tell me if you find a difference ) Untitled2_longfolder.c4d Untitled2_shortfolder.c4dUntitled2_Dense Stratus.vdbUntitled2_Cumulus.vdb
the files' reference are relative so they should load fine. ( at least in a short folder)
Thanks a lot for the update and yes maxon.InternedId should be used instead of maxon.Id.
I will take care of updating the example in Github.
Cheers,
Maxime.