• Cineware SDK V23 with arm64?

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    ferdinandF
    Hi @LxLasso, without further questions or feedback, we will consider this thread as solved by Monday and flag it accordingly. Cheers, Ferdinand
  • How to change the EXR compression method via python

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    M
    Thanks a lot for the update and yes maxon.InternedId should be used instead of maxon.Id. I will take care of updating the example in Github. Cheers, Maxime.
  • Exporting C4d (S22) model with materials/textures for Element

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    ferdinandF
    Hi, without further feedback, we will consider this thread as solved by tomorrow and flag it accordingly. Cheers, Ferdinand
  • 0 Votes
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    M
    Hi Maxime, Thanks for confirming that I was not missing something in the docs and this is just not possible.
  • get bitmap of shader in r20

    r20 c++
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    r_giganteR
    Hi @hazzzel thanks for reaching out us. With regard to your question, please consider that you might have to attach a VolumeData to the InitRenderStruct. For this scope please have a look at: Sampling a Shader. Creating a VolumeData about using Render::GetInitialVolumeData() or VolumeData::Alloc() Post #8 in Sample a shader thread. Best, R.
  • how can I convert a c4d file to fbx format

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    P
    The Cinema 4D C++ SDK is not the same as the Cineware SDK. The Cinema 4D C++ SDK is included in every distribution of Cinema 4D. The Maxon Cineware SDK can be downloaded from the developers' blog[URL-REMOVED], as you already did, according to your previous posts. [URL-REMOVED] @maxon: This section contained a non-resolving link which has been removed.
  • How to bake shader into basebitmap?

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    H
    Thanks a lot!
  • a few strange errors

    c++ r21 windows
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    r_giganteR
    Hi @adlarch, thanks for reaching out us. With regard to your issue, I don't understand if it has been solved or not, since the very first post has been deleted and, after, a reply has been left by you in the thread. Can we delete the thread, or can we restore the initial post to give everybody in the community the chance to understand the scope of the second post? Cheers, Riccardo
  • Problem using Melange in VS2017 C++

    Moved c++ sdk
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    r_giganteR
    Hi Lotuslab12, thanks for reaching out us. With regard to your issue, rather than creating a new solution/project, I recommend cloning the provided melange example and adapt it to your needs. Starting from scratch could lead to all the needed settings not to be on place and cause your building process to fail. Finally, be aware that Melange-related questions should go in the Melange Development category, and to make proper use of tags and Q&A functionality. Best, Riccardo
  • Save Polygons for Melange in R21

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    L
    Hi Riccardo, Thanks for the clarification and fast response! / Lars
  • Melange with Assimp

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    r_giganteR
    @Passion3D I see your point about being disappointed on not having VisualStudio for Mac supporting C++ but it's the status-quo and we can't do anything to change it. With regard to the link you've pointed it actually refers to Visual Studio Code which is indeed a different product compared to Visual Studio for Mac and Visual Studio. @janbiko even modifying the CMakeList.txt file in order to support Apple platform at the compile time, C4DImporter.cpp refuses to compile because it has been designed only to be compiled under MSVC. And this is another reason to check with AssImp community for bringing the required changes. Last but not least AssImp looks to support only Melange 16.x.x which is five revisions older than the current one. It could happen in the end that due to the changes that Melange has undergone in the course of these years compatibility might break up.
  • Size of object

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    Passion3DP
    Hi Andreas It is an external application, and therefore does not require the ownership of Cinema4D. It's not a plugin. Which means, no connection to C4D. This application also imports OBJ, FBX, 3DS...etc formats and it is not necessary to have the original applications of these formats! The SDK therefore does not seem to allow a total independent import of .c4d scenes. There will therefore be no Cinema4D import/export. Unless I can get the description on the structure of a .c4d file. In this case, I would write my own import/export library Of course, the information received will remain confidential.
  • Convert object

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    Passion3DP
    Unfortunately, that's what I thought So I'll have to write a MakeEditable function Thanks Ricardo