• Melange renamed to Cineware SDK

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  • Read Before Posting

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  • Cineware as dll

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    ferdinandF
    Hey, well, the reason for the "compiler" restrictions mentioned in the docs, is that the SDK is shipped with code example projects and precompiled static libraries for these targets. But the SDK also comes with its full source (the 'includes'), so nothing is really preventing you from using another IDE/compiler. The VS 2019 projects should also be relatively safe to upgrade to 2022. With XCode things are more complicated, and I would there recommend creating your own project from scratch instead of updating the existing one. In the bigger picture, we probably should update the Cineware SDK to also using CMake as the Cinema 4D SDK does these days, and with that offer more flexibility. I have this on my bucket list, but it is not very high in priority, because the Cineware SDK is our least requested SDK. When you have concrete problems with creating a build system for the Cineware SDK for your desired compiler (and IDE), just post the questions here, and I will try to help you. Cheers, Ferdinand
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    Thank you very much @ferdinand for your suggestions—I really appreciate your input and support. I will definitely experiment with your leads and see what works best for me. It’s always helpful to get an outside perspective, and your advice has given me some new things to think about. Thanks again!
  • Importing a skeletal mesh using the Cineware SDK

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    M
    Thank you for the valuable information. Implementing CreateSceneFromC4D() appears to be what I am missing. Since we never cared about skeletal transforms, we were relying on, as you put it, the fastest way to extract the actual geometry of the object, which was working really well for the previous simpler cases. I'm currently working on other tasks, so, I haven't validated everything yet, but this seems to be the solution. I won't hesitate to ask if I run into other problems when I return to the importer, but this looks doable now. Thanks again for the help!
  • Crash in ReadChunk()

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    Hi Jens, That fix works for us. This is excellent. Thank you very much. Regards, Tom
  • How should I download Cineware sdk?

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    M
    Thanks for the report, I've fixed the link. Cheers, Maxime.
  • Getting textures via cineware

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    K
    Thanks @ferdinand. I guess I'll have to skip on that idea I was really hoping that there is something like .GetAllTextures or .GetAllAssets, but it seems I'm out of luck on this one.
  • Cineware project does not compile

    c++ sdk
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    J
    Hello @zun1 , without further questions or postings, we will consider this topic as solved by Friday, the 11th of august 2023 and flag it accordingly. Thank you for your understanding, Maxon SDK Group
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    Hello @saotome_rui , without further questions or postings, we will consider this topic as solved by Friday, the 11th of august 2023 and flag it accordingly. Thank you for your understanding, Maxon SDK Group
  • Accessing Sweep's spline data from C4DImportExport.cpp

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    yesbirdY
    Hi, @Manuel. I understand, thank you. All the best, .... YB
  • Check if object enabled

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    yesbirdY
    Hi, @ferdinand Many thanks for accurate and detailed response, ID_BASEOBJECT_GENERATOR_FLAG works like a charm ! .... YB
  • Support for C++20

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    M
    Thanks for the reply. No problem if it's not backwards compatible. We will adapt our code to the latest version of the SDK. Thank you.
  • Retrieving take data and overrides.

    c++ windows sdk
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    Hi Manuel, Thank you. I've been expecting this. Hope such support will be added sooner or later Our app: finalmesh.com Alex
  • Another question for animated data extraction

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    ferdinandF
    Hello @khor, without any further questions and other postings, we will consider this topic as solved and flag it as such by Friday, 17/06/2022. Thank you for your understanding, Ferdinand
  • saving Volume loader object

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    Hello, Some news about this topic, it seems that the length of the folder where I save the c4d file have an incidence on whether the volumeloader work correctly or not ( C4d R23). if I save the file to E:\data\tests\export\USD, the volume loader does not work, If I save the same thing to E:\USD, it works. here are the files ( I renamed the files afterwards, tell me if you find a difference ) Untitled2_longfolder.c4d Untitled2_shortfolder.c4d Untitled2_Dense Stratus.vdb Untitled2_Cumulus.vdb the files' reference are relative so they should load fine. ( at least in a short folder)
  • Load c4d File Fail when file name contains Chinese name

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    ferdinandF
    Hello @tsj_JNU, without any further questions or postings, we will consider this thread as solved by Friday the 4th, February 2022. Thank you for your understanding, Ferdinand
  • Get data about moving objects in c4d file

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    ferdinandF
    Hello @tsj_JNU, without any further questions we will consider this topic as solved by Friday, December the 17th. Thank you for your understanding, Ferdinand
  • Can GeGetStartupWritePath return icorrect path?

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    ferdinandF
    Hello @mikeudin, without any further questions we will consider this topic as solved by Friday, December the 17th. Thank you for your understanding, Ferdinand
  • SetParameter(DOCUMENT_CLIPPING_PRESET does not work

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    right but when I load my document inside C4d ( R20 or R22), the clipping preset is medium and the clipping near and far are wrong ( back to medium)