• 0 Votes
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    K
    Alright! Thats a sweet improvement. Okay no worries we'd already moved to the method you described! Does this change back propagate to earlier versions like 2023?
  • How to get the number of points in an object?

    c++
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    R
    Thank you very much, Ilia. I will look into both approaches. I only have to check it at the begining of the calculations of the shader, so the best way should be to make in the InitRender method, right? That way, all the possibly "slow" stuff only gets calculated once.
  • Copy to the OS clipboard

    windows macos
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    i_mazlovI
    Hi @César-Vonc , Cinema 4D uses OS clipboard to some extent, namely as you can see from the CLIPBOARDTYPE enum there's text and image clipboard options. For other Copy&Paste functions the built-in clipboard system is used, hence the OS clipboard stays untouched. Cheers, Ilia
  • CopyBitmapToClipboard gamma issue

    python 2024 windows
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    i_mazlovI
    Hi @John_Do, Please note that this forum is for the public APIs of Maxon products related topics. We unfortunately cannot help with the end user issues. Please ask your end user questions in our Support Center. This and also other important considerations are mentioned in the Scope of Support part of our Support Procedures. With that's said, your question gives a fuzzy impression on what exactly you're asking about. Namely, you're talking (presumably) about the CopyToClipboard() function, but then also claim the issue is not there, rather when you paste this bitmap in the PV. Could you please share some code snippet, which highlights the issue, especially the pasting part, which seem to not work as expected. Please also make sure you've setup the Picture Viewer's View Transform to meet your needs. In our internal bug tracking system I'm also seeing 2 issues that we already keep track of: A-B comparison issue that was just recently fixed and is not yet released Picture Viewer issue with OCIO enabled when using EXR files However, none of these seem to be specifically related to your case. If you're still having this issue and it is not related to our SDK, I would kindly ask you to reach out to our Support Center. Cheers, Ilia
  • Is InitRender called once for each frame of a render?

    c++ 2024
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    Thank you very much, Ferdinand. I understand.
  • 0 Votes
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    H
    @i_mazlov Thanks much for explanation.
  • Create Radio Button in User Data

    python
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    @i_mazlov Thanks a lot for your time. You answered my question brilliantly.
  • Copy info from one Object to other Object

    python s22
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    John_DoJ
    @Manuel Thanks ! Still here in 2024.5.1
  • Set Tangnet of Spline

    python
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    gheyretG
    Hi @ferdinand ! Sorry for late reply, and thank you very much for your detailed and thorough explanation, and for taking the time to explain the relationship between linear algebra and trigonometry in the context of computer graphics and transformations. As a beginner, all I want to do here is to practice as much as I can with the knowledge I've learned, and I apologize if I didn't explain clearly. Yes, in the code I want to implement is placing two tangent handle relative to the two input objects a and c. Compared to calculating with trigonometric functions, your suggestion seems more straightforward and clear, and I never would have thought to use vectors to achieve this, I need to keep practicing. I will take the time to review the thread you mentioned. Thank you again for your support and guidance. Thank you very much for your insights!
  • 0 Votes
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    ferdinandF
    Hey @rui_mac, thank you for reaching out to us. In general only shaders which are volume shaders have access to the object for which they are being called for. In Python (or in COFFEE) you cannot implement volume shaders and therefore cannot access the object which is being rendered. When you are implementing a volume shader in C++, you can do this (untested pseudo code): cinema::Vector MyShader::Output(cinema::BaseShader* shader, cinema::ChannelData* cd){ // Get the volume data from the channel data. cinema::VolumeData* const vd = cd ? cd->vd : nullptr; if (!vd) return COLOR_RENDER_ERROR; // Get the ray objects. for (cinema::Int32 i; i < vd->GetObjCount(); i++) { const cinema::RayObject* const ro = vd->GetObj(i); if (!obj) continue; // Attempt to find the object this ray object has been constructed for. const cinema::BaseObject* const op = ro._texture_link ? ro._texture_link : ro._link; if (!op) return COLOR_RENDER_ERROR; // Do stuff with the object ... } return COLOR_RENDER_ERROR; } Cheers, Ferdinand
  • Getting UV coordinates from a plane

    python r21
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    ferdinandF
    Hey @rui_mac, no, they do not match the uvw coordinates. They are weights, please have look at the example I have linked to above, it likely does everything you need. GetPolyPointST expects a value in local object coordinates and returns weights for the polygon UVW coordinates. You get then your final coordinate by the bilinear interpolation of the UVW quad over the s,t weights. You can of course technically replicate all the math yourself, but as Ilia has pointed out this would be out of scope of support. Cheers, Ferdinand
  • This topic is deleted!

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  • This topic is deleted!

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  • Copy over additional nodes with a Node Material

    c++
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    P
    Sure, no worries, it's not a high priority, more like a nice to have feature. We can manage without this. I was just wondering if something like this could be possible already in the context of node materials. Thanks.
  • 0 Votes
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    jochemdkJ
    OK, clear, thx!
  • Files and modules organization

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    R
    AWESOME! Thanks @ferdinand!!!
  • Reading Display scale factor? <Retina,non-Retina>

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    WTools3DW
    Thank you Ferdinand! I'll continue in backstage with this topic. V.
  • 0 Votes
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    R
    Thanks Ferdinand and that does seem very plausible given that I am very new to type hinting in my code, and I have actually caught myself swapping the colon for the equals sign already. Learning from you guys every day though! I'm off to break some more sh!t! Thanks so much for your time, will let you know when I get stuck...
  • Use buttons in tags. Rope tag.

    windows python 2024
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    S
    @i_mazlov Thank you for your reply. That was very helpful!
  • MCOMMAND_SELECTALL and MCOMMAND_SELECTINVERSE not working?

    python 2024 windows
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    D
    @i_mazlov Thanks! makes sens. seems i only used the forgiving commands until now. the code is run in a python generator. so by returning the object, it will be inserted into the scene.