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    @ferdinand Thanks a lot. Very useful information. You are the best!
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    @i_mazlov got it! thx for answer!
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    @ferdinand Thanks for your comprehensive explanation. I really appreciate that. Cheers
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    Hello @GillesKontrol , without further questions or postings, we will consider this topic as solved by Friday, the 11th of august 2023 and flag it accordingly. Thank you for your understanding, Maxon SDK Group
  • C4D octane materials to redshift.

    Cinema 4D SDK python project tool
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    S
    Unfortunately this script doesn't include Specular and Displacement channels conversion.
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    Hi @FSS first of all happy new year ! And I'm glad that you found a solution however even if this is in the documentation we don't explicitly support PyCharm and only provide a dummy package to have autocompletion working with any Python instance. But C4dpy is not supported by all IDE and we can't provide any support there. If you want to have a better IDE workflow we released a plugin for Visual Studio Code, requiring a Cinema 4D plugin and a VS Code plugin. Finally I moved this topic to general talk as it this is nothing related to Cinema 4D API. Cheers, Maxime.
  • Project Tool Stops At Non-Existent Path

    Cinema 4D SDK project tool sdk
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    M
    Hi @Yakuza just in case you do have space in your Cinema 4D space, so the projectool don't understand clearly your input so you need to escape it by adding "" so something like: kernel_app_64bit.exe g_updateproject="D:\MAXON_CODE\Maxon Cinema 4D 2023_CODE\sdk" Cheers, Maxime.
  • AdditionalCompileOptions in xcode

    Cinema 4D SDK
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    Hi Manuel, Actually I couldn't find a clean answer.. The only way I found was to set some files into ../frameworks/settings/... Best,
  • Getting Current Render Frame

    Cinema 4D SDK
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    M
    Sorry for the late reply In order to do that you will need to start a new thread, and you need to keep alive the thread as long as it execute, meaning you will need to store it in a global variable. Best way would be to reach octane directly as 3rd party are free to implement this as they want. Cheers, Maxime.
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    fwilleke80F
    @m_adam said in macOS Monterey - Can't run source processor anymore?: So you have to link for example from /usr/local/bin to a python installation, I personally have Python 3.8.9. Xcode itself ships with a python version you could link to (its in Contents/Developer/usr/bin of the application package). So with that path you can call call sudo ln -s PATH_TO_PYTHON /usr/local/bin/python in terminal. Hi Adam! That is in deed what I tried, creating a symlink that points to Python 3. I didn't use the paths, though, but just linked the word "python" to "python3". I guess that was my mistake. Wouldn't it be easier for Maxon and everybody else, if you just changed the preprocessor call in the projects' PreBuild events to "python3", instead of having to go the symlink way and change things on users' computers (which, I guess, will have side effects when users later decide to install Python 2.7 for some reason)? Cheers, Frank
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    ferdinandF
    Hello @Futurium, without any further questions and other postings, we will consider this topic as solved and flag it as such by Friday, 17/06/2022. Thank you for your understanding, Ferdinand
  • R25 project tool

    Cinema 4D SDK c++ windows project tool r25 sdk
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    ManuelM
    hxx files are created by the preprocesssor when you compile.They are created in the Generate subfolder of each project. Frameworks should work out of the box (even if sometimes, we have some bugs_ Cheers, manuel
  • Expresso show hidden objects

    Cinema 4D SDK macos project tool
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    ferdinandF
    Hello @mauovernet, without any further questions or postings, we will consider this thread as solved by Friday the 4th, February 2022. Thank you for your understanding, Ferdinand
  • 0 Votes
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    ferdinandF
    Hello @yaya, without any further questions we will consider this topic as solved by Friday, December the 17th. Thank you for your understanding, Ferdinand
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    fwilleke80F
    Oh, cool! I didn't know it was possible to deactivate those via comments. Perfect, that should do it, thank you! Cheers, Frank
  • Compiling my plugin on R23

    Cinema 4D SDK
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    Ok, success. Copying the plugin folder from pc to mac was the issue!
  • Project Tool Permission Denied

    Cinema 4D SDK
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    Ok, made it work now. Thank you so much.
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    I think we are talking past each other. You can of course build any project any way you like. An then make sure that your plugins link to the build result using the link options defined in projectdefinition.txt. But I think you want to include an already existing (non-plugin) project in the solution created by the Project Tool, right? And I think that is not possible. I guess you could add the project manually to the solution created by the Project Tool.
  • Visual Studio - Debugging Plugin Error

    Cinema 4D SDK
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    S
    Hello, you find information how to run a plugin from within Visual Studio in the documentation: Development for Microsoft Windows - Running Plugins. best wishes, Sebastian
  • ProjectTool problems in MacOs Catalina

    Cinema 4D SDK
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    r_giganteR
    Hi c4dmac, thanks for following up here. With regard to the issue you've reported you can get fixed by reestablishing the executable bit on the kernel_app file found in the zip archive. To sum it up, upon downloading the project tool archive you have to: remove quarantine xattr -d "com.apple.quarantine" ./cinema4d_r21_project_tool_20190903.zip extract the archive (either via terminal or via finder) unzip -d ./cinema4d_r21_project_tool_20190903 ./cinema4d_r21_project_tool_20190903.zip re-establish the kernel_app executable bit chmod 555 ./cinema4d_r21_project_tool_20190903/kernel_app.app/Contents/MacOS/kernel_app Best, Riccardo