• styleguide warnings

    c++ r20
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    thank you.
  • 0 Votes
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    hm, in the sdk help it is mentioned under "api change list in r20"... scrolling down to lib_description.h i installed VS2015 just for seeing if it works better with c4d. however, in 2017 i had a nice built output where i could sort errors and warnings. this isn't there in the 2015 version, or do i need to toggle it somewhere. cannot find nevermind, found it
  • GetLength compiler error

    c++
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    a_blockA
    Hi, while @mp5gosu already provided the answer, I'm just chiming in to mention, that I converted your thread into a question, see Q&A Functionality and also added a tag to this thread, see Read Before Posting. Cheers, Andreas
  • Source processor definitions

    r20 c++
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    a_blockA
    Hi, I guess you are talking about rule sets to automatically enforce our code style guide. No, for now we do not provide such files. But I'll forward this as an idea to our development. So long all we have is the documentation of our code style guide. Cheers, Andreas
  • Project Tool include

    project tool
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    a_blockA
    Hi, we have forwarded your ideas and suggestions toi our development. Add post build phases to the project. At least add a custom Run Script that runs a specified script so we can properly install the plugin. While I do see use cases for a post-build script/step option, it may not be needed for the purpose of installing a plugin. After all in R20 plugins can be located in arbitrary locations (like for example your project directory). You just need to add these locations via either preferences or via environment variable or command line option. (bug) XCode project gets corrupted if we add a file twice with Include. I'm not sure if I can follow here. Can you please check, if you are also lacking a release build option, if you run the project tool on a freshly unpacked sdk.zip? Actually you should have all the options shown in the screenshot below: [image: 1540581184711-261018_113521_0-resized.png] Cheers, Andreas
  • Description... missing member "ID"

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    @s_bach thank you. i still am on my road... at least it solves the compiler error. i get quite some crashes after updating. guess this will take some time
  • How to use c4d.utils.PolygonReduction

    Moved r19 python
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    Thank you! This is so much clear now
  • Adding items to a LONG/CYCLE description container.

    python r20
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    You have to declare hdrs as a member variable. See 9.3.5: https://docs.python.org/2/tutorial/classes.html
  • One more Multi-License Server question

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    r_giganteR
    @klaus Hi Klaus, please write to our support email address for further assistance on serial number syntax. Best, Riccardo
  • VPBUFFER_OBJECTBUFFER is not rendered correctly

    r20 c++
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    r_giganteR
    Hi Petros, glad that you get it fixed. With regard to buffer allocation via AllocateBuffer, being those buffer handled by Cinema, they are automatically released as soon as the multipass bitmap containing such buffers are passed to the PictureViewer. Best, Riccardo
  • Drag GeUser Area Dialog window which is in DLG_TYPE_ASYNC_POPUPEDIT mode

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    a_blockA
    Hi, as I said in my previous post, I have no ideal solution for you. By "awkward" I wanted to express, that I expected this to be not the solution you want, after all such a move by resizing would imply at least to size operations by the user, if both screen are equal size. And unfortunately I have nothing else to offer. Sorry. Bye, Andreas
  • MAXON_MODULE_ID undeclared identifier [R20 C++ plugin]

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    A
    Hi Riccardo! Thank you very very much for your detailed explanation. That helped me a lot and YEAHHHH....got it working Thanx in advance for your time! Best regards Andi
  • 0 Votes
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    chuanzhenC
    @m_adam Wow, I learned some tricks from your code! ( so important to me) Thank you very much for your optimization and testing of your personal time, which is very helpful to me! (C++ is so fast)
  • 0 Votes
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    eZioPanE
    Hi, @y_puech I may find a bug of the forum about "mark a post correct answer", discussion post here: Cannot mark post as answer Once this bug solved, I will re-edit this topic and posts correctly.
  • Change plugin folder cinema4d R19

    Moved r19 python
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    a_blockA
    Hi, I have turned your thread into a question, see Q&A New Functionality. Also moved the thread to the category Cinema 4D Development. In Cinema 4D R19 you can use the environment variable C4D_PLUGINS_DIR to set another path for plugins. It may even contain multiple directories (separated by semicolon ; ), although there was a bug in the early versions of R19, which prevented this. The bug was fixed with R19 SP2. There's an old thread discussing this, where you can also see how it's used: C4D_PLUGINS_DIR Multiple path Admittedly the original poster still seemed to have issues with mutiple paths, which we have not been able to reproduce, though. In Cinema 4D R20 this was changed completely. There you have multiple options: Multiple plugin directories can be set in Cinema's preferences g_additionalModulePath environment variable Additional plugin directories can be specified on command line Cinema4D.exe g_additionalModulePath=... See also Environment Variables in the user help and also the thread Is C4D_PLUGINS_DIR env var still working (R20.0.28)?. Cheers, Andreas
  • question about Team Render

    Moved
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    r_giganteR
    Hi zhhm156, so for coming late here, but it took more than expected. After getting in contact with the team in charge of the development and making some further researches, it appears that the VerifyServerOnClient function is indeed deprecated. I'll get back on this discussion in the future to notify about potential workaround to achieve a similar functionality. Best, Riccardo
  • Modify Sketch&Toon Rendersettings

    python
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    Hi Holger, I'm wondering if your question has been answered. If so, please mark this thread as solved. Cheers, Yannick
  • Adding Multiple Keyboard Shortcuts within a Python Script

    r20 python sdk
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    Hi @Hexbob6 I'm wondering if your question has been answered. If so, please mark this thread as solved. Cheers, Maxime.
  • how to import c4d on my python project

    r19 python
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    Hi @zhhm156 I'm wondering if your question has been answered. If so, please mark this thread as solved. Cheers, Maxime.
  • About PopupEditText and SendMail

    r20 c++
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    Hi @anoano I'm wondering if your question has been answered. If so, please mark this thread as solved. Cheers, Maxime.