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    MAXON Unveils CINEMA 4D Release 11.5

    SDK Help
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 02/09/2009 at 23:53, xxxxxxxx wrote:

      I'm coming to the conclusion that this might involve you using the previously nonrecommended VariableTag::GetDataAddressR/W() and sending it with these methods for the UVWTag. Why that makes a difference in speed is beyond me (if my assumption is correct).

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 03/09/2009 at 03:30, xxxxxxxx wrote:

        Coming back to your questions tomorrow.

        cheers,
        Matthias

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 03/09/2009 at 23:24, xxxxxxxx wrote:

          About GetDEnabling() and GetEnabling(), the t_data parameter is constant since CINEMA 4D R11.5.

          virtual Bool GetDEnabling(GeListNode *node, const DescID &id;,const GeData &t;_data,LONG flags,const BaseContainer *itemdesc)

          cheers,
          Matthias

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          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 03/09/2009 at 23:26, xxxxxxxx wrote:

            Quote: Originally posted by kuroyume0161 on 02 September 2009
            >
            > * * *
            >
            > Does this 'RayHitID' affect GeRayColResult?
            >
            >
            > * * *

            No.

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            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 03/09/2009 at 23:33, xxxxxxxx wrote:

              Quote: _AnimateDocument()?
              >
              > * * *
              _


              This is now:

              Bool ExecutePasses(BaseThread* bt, Bool animation, Bool expressions, Bool caches)

              > Quote: _UVWTag.Set(),Get(),Cpy() : What is the void* dataptr?
              >
              > * * *
              _


              It works now like this:

              > \> const void \*dataptr = uvwtag- >GetDataAddressR(); \> \> for (LONG i=0; i<cnt; i++) \> { \>      UVWStruct res \>      UVWTag::Get(dataptr, i, res); \>       \>      //do something with res \> } \>

              > Quote: _I see that a bunch of TreeViewFunctions have been made OBSOLETE and return error
              >
              > * * *
              _


              DrawCell() is the only new OBSOLETE function for tree views.

              cheers,
              Matthias

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              • H
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 04/09/2009 at 08:05, xxxxxxxx wrote:

                Quote: Originally posted by Matthias Bober on 03 September 2009
                >
                > * * *
                >
                >> Quote: Originally posted by kuroyume0161 on 02 September 2009
                >>
                >> * * *
                >>
                >> Does this 'RayHitID' affect GeRayColResult?
                >
                >
                >>
                >> * * *
                >
                >
                >
                > No.
                >
                >
                >
                > * * *

                Good. 😄

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                • H
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 04/09/2009 at 08:22, xxxxxxxx wrote:

                  Quote: Originally posted by Matthias Bober on 03 September 2009
                  >
                  > * * *
                  >
                  >> Quote: AnimateDocument()?
                  >>
                  >> * * *
                  >>
                  >> * * *
                  >
                  >
                  > _
                  >
                  > * * *
                  >
                  >
                  > This is now:
                  >
                  > Bool ExecutePasses(BaseThread* bt, Bool animation, Bool expressions, Bool caches)
                  >
                  > * * *

                  Strange, but okay.

                  > Quote: _
                  >
                  >> Quote: UVWTag.Set(),Get(),Cpy() : What is the void* dataptr?
                  >>
                  >> * * *
                  >>
                  >> * * *
                  >
                  >
                  >
                  > It works now like this:
                  >
                  >
                  >> const void \*dataptr = uvwtag->GetDataAddressR(); \> \> for (LONG i=0; i <cnt; i++) \> { \>      UVWStruct res \>      UVWTag::Get(dataptr, i, res); \>       \>      //do something with res \> }
                  >
                  > * * *

                  Exactly as I surmised.

                  > Quote: _
                  >
                  >> Quote: I see that a bunch of TreeViewFunctions have been made OBSOLETE and return error
                  >>
                  >> * * *
                  >>
                  >> * * *
                  >
                  >
                  >
                  > DrawCell() is the only new OBSOLETE function for tree views.
                  >
                  > * * *

                  Yes, you are correct. I hadn't noticed having not used the others.

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                  • H
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 09/09/2009 at 17:57, xxxxxxxx wrote:

                    What happened to VIDEOPOST_REFRESH?

                    Here's a code snippet that no longer compiles:

                    > \> class spBakerVP : public VideoPostData \> { \> public: \>      virtual LONG GetRenderInfo(PluginVideoPost \*node) { return VIDEOPOST_REFRESH|VIDEOPOST_STOREFRAGMENTS; } \>

                    Is there something that replaces VIDEOPOST_REFRESH? Or do I just omit it now?

                    Thanks!

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                    • H
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 10/09/2009 at 01:25, xxxxxxxx wrote:

                      Quote: _Is there something that replaces VIDEOPOST_REFRESH? Or do I just omit it now?
                      >
                      > * * *
                      _


                      You just omit it.

                      cheers,
                      Matthias

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                      • H
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 22/09/2009 at 02:26, xxxxxxxx wrote:

                        The SDK docu is up:

                        CINEMA 4D R11.514 SDKdocumentation[URL-REMOVED]


                        [URL-REMOVED] @maxon: This section contained a non-resolving link which has been removed.

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