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    MAXON Unveils CINEMA 4D Release 11.5

    SDK Help
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 02/09/2009 at 23:19, xxxxxxxx wrote:

      More questions:

      1. AnimateDocument()? What's the replacement or should I change my dozens of references to AnimateDocumentExEx()?

      2. UVWTag.Set(),Get(),Cpy() : What is the void* dataptr?

      3. I see that a bunch of TreeViewFunctions have been made OBSOLETE and return error:

      error C2555: 'FaveResultsFunctions::DrawCell': overriding virtual function return type differs and is not covariant from 'TreeViewFunctions::DrawCell'

      In the middle of a commercial plugin project, having to update at least two other plugins is going to be distracting with so many changes. We haven't even touched materials yet. ;(

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 02/09/2009 at 23:39, xxxxxxxx wrote:

        Hey Robert,

        no idea what the "void* dataptr" is or does, but the old functions are still there. They were just renamed to *Slow(). SetSlow(), GetSlow(), CpySlow().

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 02/09/2009 at 23:42, xxxxxxxx wrote:

          That was seen but while I'm updating (necessarily) these new methods should be employed. Hey, 'Slow()' infers that the new methods are faster and I can't pass that up! 😉

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          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 02/09/2009 at 23:44, xxxxxxxx wrote:

            yeah, true. i made me a bookmark in VS and will wait for the docs ^_^

            (or Matthias answer)

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            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 02/09/2009 at 23:53, xxxxxxxx wrote:

              I'm coming to the conclusion that this might involve you using the previously nonrecommended VariableTag::GetDataAddressR/W() and sending it with these methods for the UVWTag. Why that makes a difference in speed is beyond me (if my assumption is correct).

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              • H
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 03/09/2009 at 03:30, xxxxxxxx wrote:

                Coming back to your questions tomorrow.

                cheers,
                Matthias

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                • H
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 03/09/2009 at 23:24, xxxxxxxx wrote:

                  About GetDEnabling() and GetEnabling(), the t_data parameter is constant since CINEMA 4D R11.5.

                  virtual Bool GetDEnabling(GeListNode *node, const DescID &id;,const GeData &t;_data,LONG flags,const BaseContainer *itemdesc)

                  cheers,
                  Matthias

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                  • H
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 03/09/2009 at 23:26, xxxxxxxx wrote:

                    Quote: Originally posted by kuroyume0161 on 02 September 2009
                    >
                    > * * *
                    >
                    > Does this 'RayHitID' affect GeRayColResult?
                    >
                    >
                    > * * *

                    No.

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                    • H
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 03/09/2009 at 23:33, xxxxxxxx wrote:

                      Quote: _AnimateDocument()?
                      >
                      > * * *
                      _


                      This is now:

                      Bool ExecutePasses(BaseThread* bt, Bool animation, Bool expressions, Bool caches)

                      > Quote: _UVWTag.Set(),Get(),Cpy() : What is the void* dataptr?
                      >
                      > * * *
                      _


                      It works now like this:

                      > \> const void \*dataptr = uvwtag- >GetDataAddressR(); \> \> for (LONG i=0; i<cnt; i++) \> { \>      UVWStruct res \>      UVWTag::Get(dataptr, i, res); \>       \>      //do something with res \> } \>

                      > Quote: _I see that a bunch of TreeViewFunctions have been made OBSOLETE and return error
                      >
                      > * * *
                      _


                      DrawCell() is the only new OBSOLETE function for tree views.

                      cheers,
                      Matthias

                      1 Reply Last reply Reply Quote 0
                      • H
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 04/09/2009 at 08:05, xxxxxxxx wrote:

                        Quote: Originally posted by Matthias Bober on 03 September 2009
                        >
                        > * * *
                        >
                        >> Quote: Originally posted by kuroyume0161 on 02 September 2009
                        >>
                        >> * * *
                        >>
                        >> Does this 'RayHitID' affect GeRayColResult?
                        >
                        >
                        >>
                        >> * * *
                        >
                        >
                        >
                        > No.
                        >
                        >
                        >
                        > * * *

                        Good. 😄

                        1 Reply Last reply Reply Quote 0
                        • H
                          Helper
                          last edited by

                          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                          On 04/09/2009 at 08:22, xxxxxxxx wrote:

                          Quote: Originally posted by Matthias Bober on 03 September 2009
                          >
                          > * * *
                          >
                          >> Quote: AnimateDocument()?
                          >>
                          >> * * *
                          >>
                          >> * * *
                          >
                          >
                          > _
                          >
                          > * * *
                          >
                          >
                          > This is now:
                          >
                          > Bool ExecutePasses(BaseThread* bt, Bool animation, Bool expressions, Bool caches)
                          >
                          > * * *

                          Strange, but okay.

                          > Quote: _
                          >
                          >> Quote: UVWTag.Set(),Get(),Cpy() : What is the void* dataptr?
                          >>
                          >> * * *
                          >>
                          >> * * *
                          >
                          >
                          >
                          > It works now like this:
                          >
                          >
                          >> const void \*dataptr = uvwtag->GetDataAddressR(); \> \> for (LONG i=0; i <cnt; i++) \> { \>      UVWStruct res \>      UVWTag::Get(dataptr, i, res); \>       \>      //do something with res \> }
                          >
                          > * * *

                          Exactly as I surmised.

                          > Quote: _
                          >
                          >> Quote: I see that a bunch of TreeViewFunctions have been made OBSOLETE and return error
                          >>
                          >> * * *
                          >>
                          >> * * *
                          >
                          >
                          >
                          > DrawCell() is the only new OBSOLETE function for tree views.
                          >
                          > * * *

                          Yes, you are correct. I hadn't noticed having not used the others.

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                          • H
                            Helper
                            last edited by

                            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                            On 09/09/2009 at 17:57, xxxxxxxx wrote:

                            What happened to VIDEOPOST_REFRESH?

                            Here's a code snippet that no longer compiles:

                            > \> class spBakerVP : public VideoPostData \> { \> public: \>      virtual LONG GetRenderInfo(PluginVideoPost \*node) { return VIDEOPOST_REFRESH|VIDEOPOST_STOREFRAGMENTS; } \>

                            Is there something that replaces VIDEOPOST_REFRESH? Or do I just omit it now?

                            Thanks!

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                            • H
                              Helper
                              last edited by

                              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                              On 10/09/2009 at 01:25, xxxxxxxx wrote:

                              Quote: _Is there something that replaces VIDEOPOST_REFRESH? Or do I just omit it now?
                              >
                              > * * *
                              _


                              You just omit it.

                              cheers,
                              Matthias

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                              • H
                                Helper
                                last edited by

                                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                On 22/09/2009 at 02:26, xxxxxxxx wrote:

                                The SDK docu is up:

                                CINEMA 4D R11.514 SDKdocumentation[URL-REMOVED]


                                [URL-REMOVED] @maxon: This section contained a non-resolving link which has been removed.

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