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    MAXON Unveils CINEMA 4D Release 11.5

    SDK Help
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 02/09/2009 at 22:49, xxxxxxxx wrote:

      Does this 'RayHitID' affect GeRayColResult?

      Thanks for the heads-up on GetDEnabling(), fused! 🙂

      Arggggg, materials again. Ack.

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 02/09/2009 at 23:19, xxxxxxxx wrote:

        More questions:

        1. AnimateDocument()? What's the replacement or should I change my dozens of references to AnimateDocumentExEx()?

        2. UVWTag.Set(),Get(),Cpy() : What is the void* dataptr?

        3. I see that a bunch of TreeViewFunctions have been made OBSOLETE and return error:

        error C2555: 'FaveResultsFunctions::DrawCell': overriding virtual function return type differs and is not covariant from 'TreeViewFunctions::DrawCell'

        In the middle of a commercial plugin project, having to update at least two other plugins is going to be distracting with so many changes. We haven't even touched materials yet. ;(

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 02/09/2009 at 23:39, xxxxxxxx wrote:

          Hey Robert,

          no idea what the "void* dataptr" is or does, but the old functions are still there. They were just renamed to *Slow(). SetSlow(), GetSlow(), CpySlow().

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          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 02/09/2009 at 23:42, xxxxxxxx wrote:

            That was seen but while I'm updating (necessarily) these new methods should be employed. Hey, 'Slow()' infers that the new methods are faster and I can't pass that up! 😉

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            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 02/09/2009 at 23:44, xxxxxxxx wrote:

              yeah, true. i made me a bookmark in VS and will wait for the docs ^_^

              (or Matthias answer)

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              • H
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 02/09/2009 at 23:53, xxxxxxxx wrote:

                I'm coming to the conclusion that this might involve you using the previously nonrecommended VariableTag::GetDataAddressR/W() and sending it with these methods for the UVWTag. Why that makes a difference in speed is beyond me (if my assumption is correct).

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                • H
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 03/09/2009 at 03:30, xxxxxxxx wrote:

                  Coming back to your questions tomorrow.

                  cheers,
                  Matthias

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                  • H
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 03/09/2009 at 23:24, xxxxxxxx wrote:

                    About GetDEnabling() and GetEnabling(), the t_data parameter is constant since CINEMA 4D R11.5.

                    virtual Bool GetDEnabling(GeListNode *node, const DescID &id;,const GeData &t;_data,LONG flags,const BaseContainer *itemdesc)

                    cheers,
                    Matthias

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                    • H
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 03/09/2009 at 23:26, xxxxxxxx wrote:

                      Quote: Originally posted by kuroyume0161 on 02 September 2009
                      >
                      > * * *
                      >
                      > Does this 'RayHitID' affect GeRayColResult?
                      >
                      >
                      > * * *

                      No.

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                      • H
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 03/09/2009 at 23:33, xxxxxxxx wrote:

                        Quote: _AnimateDocument()?
                        >
                        > * * *
                        _


                        This is now:

                        Bool ExecutePasses(BaseThread* bt, Bool animation, Bool expressions, Bool caches)

                        > Quote: _UVWTag.Set(),Get(),Cpy() : What is the void* dataptr?
                        >
                        > * * *
                        _


                        It works now like this:

                        > \> const void \*dataptr = uvwtag- >GetDataAddressR(); \> \> for (LONG i=0; i<cnt; i++) \> { \>      UVWStruct res \>      UVWTag::Get(dataptr, i, res); \>       \>      //do something with res \> } \>

                        > Quote: _I see that a bunch of TreeViewFunctions have been made OBSOLETE and return error
                        >
                        > * * *
                        _


                        DrawCell() is the only new OBSOLETE function for tree views.

                        cheers,
                        Matthias

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                        • H
                          Helper
                          last edited by

                          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                          On 04/09/2009 at 08:05, xxxxxxxx wrote:

                          Quote: Originally posted by Matthias Bober on 03 September 2009
                          >
                          > * * *
                          >
                          >> Quote: Originally posted by kuroyume0161 on 02 September 2009
                          >>
                          >> * * *
                          >>
                          >> Does this 'RayHitID' affect GeRayColResult?
                          >
                          >
                          >>
                          >> * * *
                          >
                          >
                          >
                          > No.
                          >
                          >
                          >
                          > * * *

                          Good. 😄

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                          • H
                            Helper
                            last edited by

                            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                            On 04/09/2009 at 08:22, xxxxxxxx wrote:

                            Quote: Originally posted by Matthias Bober on 03 September 2009
                            >
                            > * * *
                            >
                            >> Quote: AnimateDocument()?
                            >>
                            >> * * *
                            >>
                            >> * * *
                            >
                            >
                            > _
                            >
                            > * * *
                            >
                            >
                            > This is now:
                            >
                            > Bool ExecutePasses(BaseThread* bt, Bool animation, Bool expressions, Bool caches)
                            >
                            > * * *

                            Strange, but okay.

                            > Quote: _
                            >
                            >> Quote: UVWTag.Set(),Get(),Cpy() : What is the void* dataptr?
                            >>
                            >> * * *
                            >>
                            >> * * *
                            >
                            >
                            >
                            > It works now like this:
                            >
                            >
                            >> const void \*dataptr = uvwtag->GetDataAddressR(); \> \> for (LONG i=0; i <cnt; i++) \> { \>      UVWStruct res \>      UVWTag::Get(dataptr, i, res); \>       \>      //do something with res \> }
                            >
                            > * * *

                            Exactly as I surmised.

                            > Quote: _
                            >
                            >> Quote: I see that a bunch of TreeViewFunctions have been made OBSOLETE and return error
                            >>
                            >> * * *
                            >>
                            >> * * *
                            >
                            >
                            >
                            > DrawCell() is the only new OBSOLETE function for tree views.
                            >
                            > * * *

                            Yes, you are correct. I hadn't noticed having not used the others.

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                            • H
                              Helper
                              last edited by

                              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                              On 09/09/2009 at 17:57, xxxxxxxx wrote:

                              What happened to VIDEOPOST_REFRESH?

                              Here's a code snippet that no longer compiles:

                              > \> class spBakerVP : public VideoPostData \> { \> public: \>      virtual LONG GetRenderInfo(PluginVideoPost \*node) { return VIDEOPOST_REFRESH|VIDEOPOST_STOREFRAGMENTS; } \>

                              Is there something that replaces VIDEOPOST_REFRESH? Or do I just omit it now?

                              Thanks!

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                              • H
                                Helper
                                last edited by

                                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                On 10/09/2009 at 01:25, xxxxxxxx wrote:

                                Quote: _Is there something that replaces VIDEOPOST_REFRESH? Or do I just omit it now?
                                >
                                > * * *
                                _


                                You just omit it.

                                cheers,
                                Matthias

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                                • H
                                  Helper
                                  last edited by

                                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                  On 22/09/2009 at 02:26, xxxxxxxx wrote:

                                  The SDK docu is up:

                                  CINEMA 4D R11.514 SDKdocumentation[URL-REMOVED]


                                  [URL-REMOVED] @maxon: This section contained a non-resolving link which has been removed.

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