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    MAXON Unveils CINEMA 4D Release 11.5

    SDK Help
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 02/09/2009 at 23:44, xxxxxxxx wrote:

      yeah, true. i made me a bookmark in VS and will wait for the docs ^_^

      (or Matthias answer)

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 02/09/2009 at 23:53, xxxxxxxx wrote:

        I'm coming to the conclusion that this might involve you using the previously nonrecommended VariableTag::GetDataAddressR/W() and sending it with these methods for the UVWTag. Why that makes a difference in speed is beyond me (if my assumption is correct).

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 03/09/2009 at 03:30, xxxxxxxx wrote:

          Coming back to your questions tomorrow.

          cheers,
          Matthias

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          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 03/09/2009 at 23:24, xxxxxxxx wrote:

            About GetDEnabling() and GetEnabling(), the t_data parameter is constant since CINEMA 4D R11.5.

            virtual Bool GetDEnabling(GeListNode *node, const DescID &id;,const GeData &t;_data,LONG flags,const BaseContainer *itemdesc)

            cheers,
            Matthias

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            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 03/09/2009 at 23:26, xxxxxxxx wrote:

              Quote: Originally posted by kuroyume0161 on 02 September 2009
              >
              > * * *
              >
              > Does this 'RayHitID' affect GeRayColResult?
              >
              >
              > * * *

              No.

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              • H
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 03/09/2009 at 23:33, xxxxxxxx wrote:

                Quote: _AnimateDocument()?
                >
                > * * *
                _


                This is now:

                Bool ExecutePasses(BaseThread* bt, Bool animation, Bool expressions, Bool caches)

                > Quote: _UVWTag.Set(),Get(),Cpy() : What is the void* dataptr?
                >
                > * * *
                _


                It works now like this:

                > \> const void \*dataptr = uvwtag- >GetDataAddressR(); \> \> for (LONG i=0; i<cnt; i++) \> { \>      UVWStruct res \>      UVWTag::Get(dataptr, i, res); \>       \>      //do something with res \> } \>

                > Quote: _I see that a bunch of TreeViewFunctions have been made OBSOLETE and return error
                >
                > * * *
                _


                DrawCell() is the only new OBSOLETE function for tree views.

                cheers,
                Matthias

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                • H
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 04/09/2009 at 08:05, xxxxxxxx wrote:

                  Quote: Originally posted by Matthias Bober on 03 September 2009
                  >
                  > * * *
                  >
                  >> Quote: Originally posted by kuroyume0161 on 02 September 2009
                  >>
                  >> * * *
                  >>
                  >> Does this 'RayHitID' affect GeRayColResult?
                  >
                  >
                  >>
                  >> * * *
                  >
                  >
                  >
                  > No.
                  >
                  >
                  >
                  > * * *

                  Good. 😄

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                  • H
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 04/09/2009 at 08:22, xxxxxxxx wrote:

                    Quote: Originally posted by Matthias Bober on 03 September 2009
                    >
                    > * * *
                    >
                    >> Quote: AnimateDocument()?
                    >>
                    >> * * *
                    >>
                    >> * * *
                    >
                    >
                    > _
                    >
                    > * * *
                    >
                    >
                    > This is now:
                    >
                    > Bool ExecutePasses(BaseThread* bt, Bool animation, Bool expressions, Bool caches)
                    >
                    > * * *

                    Strange, but okay.

                    > Quote: _
                    >
                    >> Quote: UVWTag.Set(),Get(),Cpy() : What is the void* dataptr?
                    >>
                    >> * * *
                    >>
                    >> * * *
                    >
                    >
                    >
                    > It works now like this:
                    >
                    >
                    >> const void \*dataptr = uvwtag->GetDataAddressR(); \> \> for (LONG i=0; i <cnt; i++) \> { \>      UVWStruct res \>      UVWTag::Get(dataptr, i, res); \>       \>      //do something with res \> }
                    >
                    > * * *

                    Exactly as I surmised.

                    > Quote: _
                    >
                    >> Quote: I see that a bunch of TreeViewFunctions have been made OBSOLETE and return error
                    >>
                    >> * * *
                    >>
                    >> * * *
                    >
                    >
                    >
                    > DrawCell() is the only new OBSOLETE function for tree views.
                    >
                    > * * *

                    Yes, you are correct. I hadn't noticed having not used the others.

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                    • H
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 09/09/2009 at 17:57, xxxxxxxx wrote:

                      What happened to VIDEOPOST_REFRESH?

                      Here's a code snippet that no longer compiles:

                      > \> class spBakerVP : public VideoPostData \> { \> public: \>      virtual LONG GetRenderInfo(PluginVideoPost \*node) { return VIDEOPOST_REFRESH|VIDEOPOST_STOREFRAGMENTS; } \>

                      Is there something that replaces VIDEOPOST_REFRESH? Or do I just omit it now?

                      Thanks!

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                      • H
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 10/09/2009 at 01:25, xxxxxxxx wrote:

                        Quote: _Is there something that replaces VIDEOPOST_REFRESH? Or do I just omit it now?
                        >
                        > * * *
                        _


                        You just omit it.

                        cheers,
                        Matthias

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                        • H
                          Helper
                          last edited by

                          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                          On 22/09/2009 at 02:26, xxxxxxxx wrote:

                          The SDK docu is up:

                          CINEMA 4D R11.514 SDKdocumentation[URL-REMOVED]


                          [URL-REMOVED] @maxon: This section contained a non-resolving link which has been removed.

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