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    MAXON Unveils CINEMA 4D Release 11.5

    SDK Help
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 02/09/2009 at 23:39, xxxxxxxx wrote:

      Hey Robert,

      no idea what the "void* dataptr" is or does, but the old functions are still there. They were just renamed to *Slow(). SetSlow(), GetSlow(), CpySlow().

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 02/09/2009 at 23:42, xxxxxxxx wrote:

        That was seen but while I'm updating (necessarily) these new methods should be employed. Hey, 'Slow()' infers that the new methods are faster and I can't pass that up! 😉

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 02/09/2009 at 23:44, xxxxxxxx wrote:

          yeah, true. i made me a bookmark in VS and will wait for the docs ^_^

          (or Matthias answer)

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          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 02/09/2009 at 23:53, xxxxxxxx wrote:

            I'm coming to the conclusion that this might involve you using the previously nonrecommended VariableTag::GetDataAddressR/W() and sending it with these methods for the UVWTag. Why that makes a difference in speed is beyond me (if my assumption is correct).

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            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 03/09/2009 at 03:30, xxxxxxxx wrote:

              Coming back to your questions tomorrow.

              cheers,
              Matthias

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              • H
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 03/09/2009 at 23:24, xxxxxxxx wrote:

                About GetDEnabling() and GetEnabling(), the t_data parameter is constant since CINEMA 4D R11.5.

                virtual Bool GetDEnabling(GeListNode *node, const DescID &id;,const GeData &t;_data,LONG flags,const BaseContainer *itemdesc)

                cheers,
                Matthias

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                • H
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 03/09/2009 at 23:26, xxxxxxxx wrote:

                  Quote: Originally posted by kuroyume0161 on 02 September 2009
                  >
                  > * * *
                  >
                  > Does this 'RayHitID' affect GeRayColResult?
                  >
                  >
                  > * * *

                  No.

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                  • H
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 03/09/2009 at 23:33, xxxxxxxx wrote:

                    Quote: _AnimateDocument()?
                    >
                    > * * *
                    _


                    This is now:

                    Bool ExecutePasses(BaseThread* bt, Bool animation, Bool expressions, Bool caches)

                    > Quote: _UVWTag.Set(),Get(),Cpy() : What is the void* dataptr?
                    >
                    > * * *
                    _


                    It works now like this:

                    > \> const void \*dataptr = uvwtag- >GetDataAddressR(); \> \> for (LONG i=0; i<cnt; i++) \> { \>      UVWStruct res \>      UVWTag::Get(dataptr, i, res); \>       \>      //do something with res \> } \>

                    > Quote: _I see that a bunch of TreeViewFunctions have been made OBSOLETE and return error
                    >
                    > * * *
                    _


                    DrawCell() is the only new OBSOLETE function for tree views.

                    cheers,
                    Matthias

                    1 Reply Last reply Reply Quote 0
                    • H
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 04/09/2009 at 08:05, xxxxxxxx wrote:

                      Quote: Originally posted by Matthias Bober on 03 September 2009
                      >
                      > * * *
                      >
                      >> Quote: Originally posted by kuroyume0161 on 02 September 2009
                      >>
                      >> * * *
                      >>
                      >> Does this 'RayHitID' affect GeRayColResult?
                      >
                      >
                      >>
                      >> * * *
                      >
                      >
                      >
                      > No.
                      >
                      >
                      >
                      > * * *

                      Good. 😄

                      1 Reply Last reply Reply Quote 0
                      • H
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 04/09/2009 at 08:22, xxxxxxxx wrote:

                        Quote: Originally posted by Matthias Bober on 03 September 2009
                        >
                        > * * *
                        >
                        >> Quote: AnimateDocument()?
                        >>
                        >> * * *
                        >>
                        >> * * *
                        >
                        >
                        > _
                        >
                        > * * *
                        >
                        >
                        > This is now:
                        >
                        > Bool ExecutePasses(BaseThread* bt, Bool animation, Bool expressions, Bool caches)
                        >
                        > * * *

                        Strange, but okay.

                        > Quote: _
                        >
                        >> Quote: UVWTag.Set(),Get(),Cpy() : What is the void* dataptr?
                        >>
                        >> * * *
                        >>
                        >> * * *
                        >
                        >
                        >
                        > It works now like this:
                        >
                        >
                        >> const void \*dataptr = uvwtag->GetDataAddressR(); \> \> for (LONG i=0; i <cnt; i++) \> { \>      UVWStruct res \>      UVWTag::Get(dataptr, i, res); \>       \>      //do something with res \> }
                        >
                        > * * *

                        Exactly as I surmised.

                        > Quote: _
                        >
                        >> Quote: I see that a bunch of TreeViewFunctions have been made OBSOLETE and return error
                        >>
                        >> * * *
                        >>
                        >> * * *
                        >
                        >
                        >
                        > DrawCell() is the only new OBSOLETE function for tree views.
                        >
                        > * * *

                        Yes, you are correct. I hadn't noticed having not used the others.

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                        • H
                          Helper
                          last edited by

                          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                          On 09/09/2009 at 17:57, xxxxxxxx wrote:

                          What happened to VIDEOPOST_REFRESH?

                          Here's a code snippet that no longer compiles:

                          > \> class spBakerVP : public VideoPostData \> { \> public: \>      virtual LONG GetRenderInfo(PluginVideoPost \*node) { return VIDEOPOST_REFRESH|VIDEOPOST_STOREFRAGMENTS; } \>

                          Is there something that replaces VIDEOPOST_REFRESH? Or do I just omit it now?

                          Thanks!

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                          • H
                            Helper
                            last edited by

                            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                            On 10/09/2009 at 01:25, xxxxxxxx wrote:

                            Quote: _Is there something that replaces VIDEOPOST_REFRESH? Or do I just omit it now?
                            >
                            > * * *
                            _


                            You just omit it.

                            cheers,
                            Matthias

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                            • H
                              Helper
                              last edited by

                              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                              On 22/09/2009 at 02:26, xxxxxxxx wrote:

                              The SDK docu is up:

                              CINEMA 4D R11.514 SDKdocumentation[URL-REMOVED]


                              [URL-REMOVED] @maxon: This section contained a non-resolving link which has been removed.

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