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    MAXON Unveils CINEMA 4D Release 11.5

    SDK Help
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 02/09/2009 at 23:42, xxxxxxxx wrote:

      That was seen but while I'm updating (necessarily) these new methods should be employed. Hey, 'Slow()' infers that the new methods are faster and I can't pass that up! 😉

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 02/09/2009 at 23:44, xxxxxxxx wrote:

        yeah, true. i made me a bookmark in VS and will wait for the docs ^_^

        (or Matthias answer)

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 02/09/2009 at 23:53, xxxxxxxx wrote:

          I'm coming to the conclusion that this might involve you using the previously nonrecommended VariableTag::GetDataAddressR/W() and sending it with these methods for the UVWTag. Why that makes a difference in speed is beyond me (if my assumption is correct).

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          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 03/09/2009 at 03:30, xxxxxxxx wrote:

            Coming back to your questions tomorrow.

            cheers,
            Matthias

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            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 03/09/2009 at 23:24, xxxxxxxx wrote:

              About GetDEnabling() and GetEnabling(), the t_data parameter is constant since CINEMA 4D R11.5.

              virtual Bool GetDEnabling(GeListNode *node, const DescID &id;,const GeData &t;_data,LONG flags,const BaseContainer *itemdesc)

              cheers,
              Matthias

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              • H
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 03/09/2009 at 23:26, xxxxxxxx wrote:

                Quote: Originally posted by kuroyume0161 on 02 September 2009
                >
                > * * *
                >
                > Does this 'RayHitID' affect GeRayColResult?
                >
                >
                > * * *

                No.

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                • H
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 03/09/2009 at 23:33, xxxxxxxx wrote:

                  Quote: _AnimateDocument()?
                  >
                  > * * *
                  _


                  This is now:

                  Bool ExecutePasses(BaseThread* bt, Bool animation, Bool expressions, Bool caches)

                  > Quote: _UVWTag.Set(),Get(),Cpy() : What is the void* dataptr?
                  >
                  > * * *
                  _


                  It works now like this:

                  > \> const void \*dataptr = uvwtag- >GetDataAddressR(); \> \> for (LONG i=0; i<cnt; i++) \> { \>      UVWStruct res \>      UVWTag::Get(dataptr, i, res); \>       \>      //do something with res \> } \>

                  > Quote: _I see that a bunch of TreeViewFunctions have been made OBSOLETE and return error
                  >
                  > * * *
                  _


                  DrawCell() is the only new OBSOLETE function for tree views.

                  cheers,
                  Matthias

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                  • H
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 04/09/2009 at 08:05, xxxxxxxx wrote:

                    Quote: Originally posted by Matthias Bober on 03 September 2009
                    >
                    > * * *
                    >
                    >> Quote: Originally posted by kuroyume0161 on 02 September 2009
                    >>
                    >> * * *
                    >>
                    >> Does this 'RayHitID' affect GeRayColResult?
                    >
                    >
                    >>
                    >> * * *
                    >
                    >
                    >
                    > No.
                    >
                    >
                    >
                    > * * *

                    Good. 😄

                    1 Reply Last reply Reply Quote 0
                    • H
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 04/09/2009 at 08:22, xxxxxxxx wrote:

                      Quote: Originally posted by Matthias Bober on 03 September 2009
                      >
                      > * * *
                      >
                      >> Quote: AnimateDocument()?
                      >>
                      >> * * *
                      >>
                      >> * * *
                      >
                      >
                      > _
                      >
                      > * * *
                      >
                      >
                      > This is now:
                      >
                      > Bool ExecutePasses(BaseThread* bt, Bool animation, Bool expressions, Bool caches)
                      >
                      > * * *

                      Strange, but okay.

                      > Quote: _
                      >
                      >> Quote: UVWTag.Set(),Get(),Cpy() : What is the void* dataptr?
                      >>
                      >> * * *
                      >>
                      >> * * *
                      >
                      >
                      >
                      > It works now like this:
                      >
                      >
                      >> const void \*dataptr = uvwtag->GetDataAddressR(); \> \> for (LONG i=0; i <cnt; i++) \> { \>      UVWStruct res \>      UVWTag::Get(dataptr, i, res); \>       \>      //do something with res \> }
                      >
                      > * * *

                      Exactly as I surmised.

                      > Quote: _
                      >
                      >> Quote: I see that a bunch of TreeViewFunctions have been made OBSOLETE and return error
                      >>
                      >> * * *
                      >>
                      >> * * *
                      >
                      >
                      >
                      > DrawCell() is the only new OBSOLETE function for tree views.
                      >
                      > * * *

                      Yes, you are correct. I hadn't noticed having not used the others.

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                      • H
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 09/09/2009 at 17:57, xxxxxxxx wrote:

                        What happened to VIDEOPOST_REFRESH?

                        Here's a code snippet that no longer compiles:

                        > \> class spBakerVP : public VideoPostData \> { \> public: \>      virtual LONG GetRenderInfo(PluginVideoPost \*node) { return VIDEOPOST_REFRESH|VIDEOPOST_STOREFRAGMENTS; } \>

                        Is there something that replaces VIDEOPOST_REFRESH? Or do I just omit it now?

                        Thanks!

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                        • H
                          Helper
                          last edited by

                          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                          On 10/09/2009 at 01:25, xxxxxxxx wrote:

                          Quote: _Is there something that replaces VIDEOPOST_REFRESH? Or do I just omit it now?
                          >
                          > * * *
                          _


                          You just omit it.

                          cheers,
                          Matthias

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                          • H
                            Helper
                            last edited by

                            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                            On 22/09/2009 at 02:26, xxxxxxxx wrote:

                            The SDK docu is up:

                            CINEMA 4D R11.514 SDKdocumentation[URL-REMOVED]


                            [URL-REMOVED] @maxon: This section contained a non-resolving link which has been removed.

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