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    Writing data to the .c4d file

    Cinema 4D SDK
    r20 python
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    • ?
      A Former User @ferdinand
      last edited by A Former User

      @zipit said in Writing data to the .c4d file:

      Hi,

      to (de-)serialize data outside a scene document you can either use c4d's HyperFile (Link) or just use Python's own means to serialize/pickle data - like the modules json or xml. Using HyperFile has the advantage that it can serialize some cinema specific data types (everything you can put into a BaseContainer) out of the box. But it is binary, so it is not human-readable.

      It mostly depends on what it is, that you want to serialize.

      Cheers
      zipit

      Thank you, @zipit. As I hinted at in the original post, I'd prefer not to save to an external file. When using the plugin I linked to in my last post, I don't have to load any external files. I click on the plugin tag and the poses I stored are available.

      I'm trying to find a way to get this functionality. It can just be some simple text data. Any idea how to do this?

      Thank you!

      ferdinandF 1 Reply Last reply Reply Quote 0
      • CairynC
        Cairyn
        last edited by

        I suppose you mean saving data to the BaseContainer of the BaseDocument? You'll need a plugin id for that so it will not collide with the existing IDs, then you can put a sub-BaseContainer with your data into that container. Or you can define your own datatype.

        ? 2 Replies Last reply Reply Quote 0
        • ferdinandF
          ferdinand @A Former User
          last edited by ferdinand

          @blastframe said in Writing data to the .c4d file:

          @zipit said in Writing data to the .c4d file:

          Hi,

          to (de-)serialize data outside a scene document you can either use c4d's HyperFile (Link) or just use Python's own means to serialize/pickle data - like the modules json or xml. Using HyperFile has the advantage that it can serialize some cinema specific data types (everything you can put into a BaseContainer) out of the box. But it is binary, so it is not human-readable.

          It mostly depends on what it is, that you want to serialize.

          Cheers
          zipit

          Thank you, @zipit. As I hinted at in the original post, I'd prefer not to save to an external file. When using the plugin I linked to in my last post, I don't have to load any external files. I click on the plugin tag and the poses I stored are available.

          I'm trying to find a way to get this functionality. It can just be some simple text data. Any idea how to do this?

          Thank you!

          Hi,

          I am more and more confused 😉 So, what you actually want, is to save additional data within a c4d scene file? You can do that by registering a PluginID and then save your data under that ID in the documents BaseContainer via BaseDocument.SetDocumentData().

          Cheers
          zipit

          MAXON SDK Specialist
          developers.maxon.net

          1 Reply Last reply Reply Quote 0
          • ?
            A Former User @Cairyn
            last edited by

            Fantastic, thank you both for your help!

            1 Reply Last reply Reply Quote 0
            • ?
              A Former User @Cairyn
              last edited by A Former User

              @Cairyn said in Writing data to the .c4d file:

              I suppose you mean saving data to the BaseContainer of the BaseDocument? You'll need a plugin id for that so it will not collide with the existing IDs, then you can put a sub-BaseContainer with your data into that container. Or you can define your own datatype.

              Here's what I've got so far for the sub-BaseContainer. It doesn't seem to be working. Any ideas about what I'm doing incorrectly?

              import c4d
              
              PLUGIN_ID = 1234567
              MyUniqueId = 1000001
              
              def main():
                 doc = c4d.documents.GetActiveDocument()
                 #get the document's BaseContainer
                 bc = doc.GetDataInstance()
              
                 #create a sub-BaseContainer
                 subBc = c4d.BaseContainer()
                 subBc[1000] = "hello"
                 subBc[2000] = "world!"
                 
                 #add the sub-BaseContainer to the document Base Container
                 bc.SetContainer(MyUniqueId, subBc)
              
                 #set the Document Data using the plugin ID
                 doc.SetDocumentData(PLUGIN_ID, bc)
                 c4d.EventAdd()
              
                 #get the sub containers data
                 print bc[PLUGIN_ID][2000]
                 
              if __name__=='__main__':
                 main()
              
              1 Reply Last reply Reply Quote 0
              • ferdinandF
                ferdinand
                last edited by ferdinand

                Hi,

                your second example is correct. Implementing your own data type that can be serialized with a BaseContainer, is a feature, that is only available in C++. But with stacking BaseContainers you can do alot.

                Cheers
                zipit

                MAXON SDK Specialist
                developers.maxon.net

                ? 1 Reply Last reply Reply Quote 0
                • ?
                  A Former User @ferdinand
                  last edited by A Former User

                  @zipit

                  Hi! I updated my code example with line-by-line comments.

                  It doesn't seem to be working as I can't close the file, then read back the SubContainer's data with this:

                     #get the sub containers data
                     print bc[PLUGIN_ID][2000]
                  
                  1 Reply Last reply Reply Quote 0
                  • ferdinandF
                    ferdinand
                    last edited by ferdinand

                    Hi,

                    for cid, value in doc.GetDocumentData(MyUniqueId):
                          print cid, value
                    

                    and

                    doc.SetDocumentData(MyUniqueId, subBc)
                    

                    instead of

                    bc.SetContainer(MyUniqueId, subBc)
                    

                    i.e.: Your misconception is that you can get/set all document data in one container. You can't (with this method). You only write/read one settings container at a time. In this case the container you did register.

                    Cheers
                    zipit

                    MAXON SDK Specialist
                    developers.maxon.net

                    ? 1 Reply Last reply Reply Quote 1
                    • ?
                      A Former User @ferdinand
                      last edited by A Former User

                      @zipit Thank you so much for your patience. I changed what you said and

                      doc.GetDocumentData(MyUniqueId)
                      

                      does print a BaseContainer, but this doesn't print anything:

                      for cid, value in doc.GetDocumentData(MyUniqueId):
                            print cid, value
                      

                      Updated script:

                      import c4d
                      
                      PLUGIN_ID = 1234567
                      MyUniqueId = 1000001
                      
                      def main():
                          doc = c4d.documents.GetActiveDocument()
                          #get the document's BaseContainer
                          bc = doc.GetDataInstance()
                          
                          #create a sub-BaseContainer
                          subBc = c4d.BaseContainer()
                          subBc[1000] = "hello"
                          subBc[2000] = "world!"
                          
                          #add the sub-BaseContainer to the document Base Container
                          doc.SetDocumentData(MyUniqueId, subBc)
                          
                          #set the Document Data using the plugin ID
                          doc.SetDocumentData(PLUGIN_ID, bc)
                          c4d.EventAdd()
                          
                          print doc.GetDocumentData(MyUniqueId)
                          # <c4d.BaseContainer object at 0x0000018F956DC1B0>
                      
                          #get the sub container's data
                          for cid, value in doc.GetDocumentData(MyUniqueId):
                              print cid, value
                             
                      if __name__=='__main__':
                         main()
                      
                      1 Reply Last reply Reply Quote 0
                      • ?
                        A Former User
                        last edited by A Former User

                        I'm confused in this example how the SubBaseContainer is being added to the BaseContainer. It seems like they're both being added to the Document.

                        I might be mistaken, but this was how I envisioned the data structure:

                        Document ⮧
                           BaseContainer Data (ID = PLUGIN_ID) ⮧
                              SubBaseContainer Data (ID = MyUniqueId)
                        
                        ferdinandF 1 Reply Last reply Reply Quote 0
                        • ferdinandF
                          ferdinand
                          last edited by ferdinand

                          Hi,

                          as I said, you can't set the whole container. Or in other words you don't need the variable bc in your example. Here is one one example that shows you how to store hierarchical data and then retrieve it. I wrote this on my iPad, so there might be bugs/typos, but the concept should be clear.

                          # Your settings container
                          bc = c4d.BaseContainer()
                          # One level of your container, we treat this like a list/folder
                          folder = c4d.BaseContainer()
                          # One item in your folder
                          recipe_1 = c4d.BaseContainer()
                          # Another item in your folder
                          recipe_2 = c4d.BaseContainer()
                          
                          bc[ID_TITLE] = 'My Cooking recipes'
                          bc[ID_DATA] = folder
                          folder[1000] = recipe_1
                          folder[1001] = recipe_2
                          
                          recipe_1[ID_TITLE] = 'Choclate delight'
                          recipe_1[ID_INSTRUCTIONS] = 'Lorem Ipsum ...'
                          recipe_2[ID_TITLE] = 'Cheesekake'
                          recipe_2[ID_INSTRUCTIONS] = 'Lorem Ipsum ...'
                            
                          doc.SetDocumentData(ID_MY_SECRET_COOKING_RECIPES, bc)
                          
                          def print_container(bc):
                              '''
                              '''
                              for cid, value in bc:
                                  print cid, value
                                  if isinstance(value, c4d.BaseContainer):
                                      print_container(value)
                          
                          print_container(doc.GetDocumentData(ID_MY_SECRET_COOKING_RECIPES))
                          

                          MAXON SDK Specialist
                          developers.maxon.net

                          1 Reply Last reply Reply Quote 1
                          • ferdinandF
                            ferdinand @A Former User
                            last edited by

                            @blastframe said in Writing data to the .c4d file:

                            I'm confused in this example how the SubBaseContainer is being added to the BaseContainer. It seems like they're both being added to the Document.

                            I might be mistaken, but this was how I envisioned the data structure:

                            Document ⮧
                               BaseContainer Data (ID = PLUGIN_ID) ⮧
                                  SubBaseContainer Data (ID = MyUniqueId)
                            

                            Hi,

                            no, it is

                            Document
                            --- Stuff
                            --- Other Stuff
                            --- Your ID stuff
                            --- Some clown is saving his cooking recipes here
                            

                            Cheers
                            zipit

                            MAXON SDK Specialist
                            developers.maxon.net

                            ? 1 Reply Last reply Reply Quote 1
                            • ?
                              A Former User @ferdinand
                              last edited by A Former User

                              @zipit Thanks for the explanation of the data structure (and the code for clarity).

                              I tried my best to get it working, but it's still not printing the data. I'm not sure if it was intentional, but I changed the line

                              print_container(doc.SetDocumentData(ID_MY_SECRET_COOKING_RECIPES))
                              

                              as it was throwing an error for not passing a BaseContainer. Did you mean?

                              print_container(doc.GetDocumentData(ID_MY_SECRET_COOKING_RECIPES))
                              

                              Regardless it's the same issue where it does see the BaseContainer in the print function, but cannot iterate through it.

                              import c4d
                              
                              ID_MY_SECRET_COOKING_RECIPES = 2999999
                              ID_TITLE = 1008
                              ID_DATA = 1009
                              ID_INSTRUCTIONS = 1010
                              
                              def print_container(bc):
                                  for cid, value in bc:
                                      print cid, value
                                      if isinstance(value, c4d.BaseContainer):
                                          print_container(value)
                              
                              def main():
                                  doc = c4d.documents.GetActiveDocument()
                              
                                  # Your settings container
                                  bc = c4d.BaseContainer()
                                  # One level of your container, we treat this like a list/folder
                                  folder = c4d.BaseContainer()
                                  # One item in your folder
                                  recipe_1 = c4d.BaseContainer()
                                  # Another item in your folder
                                  recipe_2 = c4d.BaseContainer()
                                  
                                  bc[ID_TITLE] = 'My Cooking recipes'
                                  bc[ID_DATA] = folder
                                  folder[1000] = recipe_1
                                  folder[1001] = recipe_2
                                  
                                  recipe_1[ID_TITLE] = 'Choclate delight'
                                  recipe_1[ID_INSTRUCTIONS] = 'Lorem Ipsum ...'
                                  recipe_2[ID_TITLE] = 'Cheesekake'
                                  recipe_2[ID_INSTRUCTIONS] = 'Lorem Ipsum ...'
                                    
                                  doc.SetDocumentData(ID_MY_SECRET_COOKING_RECIPES, bc)
                              
                                  print_container(doc.GetDocumentData(ID_MY_SECRET_COOKING_RECIPES))
                              
                              if __name__=='__main__':
                                 main()
                              
                              1 Reply Last reply Reply Quote 0
                              • ?
                                A Former User
                                last edited by

                                Not sure if this matters, but my ultimate goal would be to save JSON data in the BaseContainer.

                                1 Reply Last reply Reply Quote 0
                                • ManuelM
                                  Manuel
                                  last edited by Manuel

                                  Hello,

                                  The function SetDocumentData can only be used to update the document settings.

                                  It does accept an Int as a "type" but if you put something else than DOCUMENTSETTINGS_GENERAL DOCUMENTSETTINGS_MODELING DOCUMENTSETTINGS_DOCUMENT DOCUMENTSETTINGS_ANIMATIONSYSTEM the function will simply do nothing. (and the last one is marked as private)

                                  BaseContainer is a tree system, you can see sub-BaseContainer just like a child object in the object manager.
                                  So you can have (infinite ?) BaseContainer inside BaseContainer.

                                  If you want to store json data, it's up to you. You can store all elements of your json data or simply store a string.

                                  import c4d
                                  
                                  PLUGIN_ID = 1234567
                                  MyUniqueId = 456789
                                  
                                  def main():
                                      #retrieves the document baseContainer
                                      docBC = doc.GetDataInstance()
                                  
                                      #create a sub-BaseContainer
                                      subBc = c4d.BaseContainer()
                                      subBc[1000] = "hello"
                                      subBc[2000] = "world!"
                                  
                                      # Add the container to the "main" Container
                                      docBC.SetContainer(MyUniqueId, subBc)
                                  
                                      # Updates the document container
                                      doc.SetData(docBC)
                                  
                                      # Print the values stored in our container.
                                      for cid, value in doc.GetDataInstance().GetContainer(MyUniqueId):
                                          print cid, value
                                      
                                      # Print Hello World
                                      print doc[MyUniqueId][1000], doc[MyUniqueId][2000]
                                  
                                  
                                  if __name__=='__main__':
                                     main()
                                  

                                  Cheers,
                                  Manuel

                                  MAXON SDK Specialist

                                  MAXON Registered Developer

                                  ? 1 Reply Last reply Reply Quote 2
                                  • ?
                                    A Former User @Manuel
                                    last edited by A Former User

                                    @m_magalhaes Hi Manuel and thank you for this contribution. This code's data, however, is not persisting when I do the following:

                                    • run the script to set the data
                                    • close and reopen the document.
                                    • comment out the lines setting the data (lines 11-19)
                                    • run the script to print the data

                                    Instead I get this error for doc[MyUniqueId]:

                                    TypeError: 'NoneType' object has no attribute '__getitem__'
                                    

                                    Also, is MyUniqueId supposed to be the PLUGIN_ID? Why is that not being used?

                                    Thanks!

                                    CairynC 1 Reply Last reply Reply Quote 0
                                    • CairynC
                                      Cairyn @A Former User
                                      last edited by

                                      @blastframe For me, it works fine this way. Did you really "close and reopen" the document? Not "save", "close", "load"? Because if you just close the document, the data from the container is gone, which leads to your error message.

                                      The Q regarding MyUniqueId vs. PLUGIN_ID is not relevant (probably typed in a hurry), you can use either. But the ID value should come from Maxon in the end, so you avoid collisions with existing IDs.

                                      ? 1 Reply Last reply Reply Quote 0
                                      • ?
                                        A Former User @Cairyn
                                        last edited by A Former User

                                        @Cairyn I'm a little embarrassed, but you're right. I wasn't saving properly (I think just saving the Script) then going to the document in Recent Files. I'll mark this solved.

                                        Thank you all - @Cairyn ,@zipit ,@m_magalhaes .

                                        1 Reply Last reply Reply Quote 0
                                        • ManuelM
                                          Manuel
                                          last edited by

                                          hi,

                                          you could use the same ID, you just have to be sure that you are the only one to use that ID to store datas.
                                          That's why we use plugin's ID.

                                          Cheers
                                          Manuel.

                                          MAXON SDK Specialist

                                          MAXON Registered Developer

                                          ? 1 Reply Last reply Reply Quote 0
                                          • ?
                                            A Former User @Manuel
                                            last edited by A Former User

                                            @m_magalhaes Thanks, Manuel.

                                            How would I delete the data of an individual sub-BaseContainer in the case of your script?

                                            I've tried several methods below but the doc[MyUniqueId][1000] still shows data in the print call.

                                            bc = doc.GetDataInstance().GetContainer(MyUniqueId)
                                            print bc.RemoveData(1000)
                                            # True 
                                            print doc[MyUniqueId].RemoveData(1000)
                                            # True
                                            doc[MyUniqueId].FlushAll()
                                                
                                            print doc[MyUniqueId][1000]
                                            #hello
                                            

                                            I was able to delete all of the data this way, but what if I want to keep the data in subBc[2000]?

                                            docBC.RemoveData(MyUniqueId)
                                            

                                            Thank you!

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