c4d.storage.HyperFile¶
- 
class c4d.storage.HyperFile¶
- Hyper files are used to store data in a file.The HyperFile works with the ‘FIFO’ concept.The values will be written and read in the same order.The following source code is a simple example showing how to use theHyperFileclass.import c4d, os YOUR_IDENT = 49545 # Choose a custom ident path = os.path.join("/Users", "Dev", "Desktop", "test.file") print(path) def Write(path, key): #write print(path) hf = c4d.storage.HyperFile() if hf.Open(ident=key, filename=path, mode=c4d.FILEOPEN_WRITE, error_dialog=c4d.FILEDIALOG_NONE): bc = c4d.BaseContainer() bc[0] = "test" bc[1] = "3" hf.WriteContainer(bc) hf.Close() else: c4d.gui.MessageDialog("Cannot open file to write.") def Read(path, key): #read hf = c4d.storage.HyperFile() if hf.Open(ident=key, filename=path, mode=c4d.FILEOPEN_READ, error_dialog=c4d.FILEDIALOG_NONE): bc = hf.ReadContainer() hf.Close() print(bc[0], bc[1]) #output: test 3 else: c4d.gui.MessageDialog("Cannot open file to read.") Write(path, YOUR_IDENT) Read(path, YOUR_IDENT) 
Methods Signatures
| Allocates a hyper file. | 
| Opens the hyper file. | |
| Closes the hyper file. | |
| Write a character to the hyperfile. | |
| Write a very short int to the hyperfile. | |
| Write a signed short int to the hyperfile. | |
| Write an unsigned short int to the hyperfile. | |
| Write an int to the hyperfile. | |
| Write an unsigned int to the hyperfile. | |
| Write a double precision int value to the hyperfile. | |
| Write a double precision unsigned int value to the hyperfile. | |
| Write a float value to the hyperfile. | |
| Write a double precision float value to the hyperfile. | |
| Write a  | |
| Write a  | |
| Write a double precision  | |
| Write a  | |
| Write a  | |
| Write a double precision  | |
| Write a bool to the hyperfile. | |
| Write a  | |
| Write a string to the hyperfile. | |
| Write a path to the hyperfile. | |
| Write an image to the hyperfile. | |
| Write the settings in a  | |
| Write a block of memory to the hyperfile. | |
| Write data to the container. | |
| Read a character from the hyperfile. | |
| Read an unsigned character from the hyperfile. | |
| Read a signed word from the hyperfile. | |
| Read an unsigned word from the hyperfile. | |
| Read an int from the hyperfile. | |
| Read an unsigned int from the hyperfile. | |
| Read a double precision int from the hyperfile. | |
| Read a double precision unsigned int from the hyperfile. | |
| Read a float from the hyperfile. | |
| Read a float from the hyperfile. | |
| Read a double precision float from the hyperfile. | |
| Read a  | |
| Read a  | |
| Read a double precision  | |
| Read a  | |
| Read a  | |
| Read a double precision  | |
| Read a bool from the hyperfile. | |
| Read a  | |
| Read a string from the hyperfile. | |
| Read a path from the hyperfile. | |
| Read a bitmap from the hyperfile. | |
| Read a container from the hyperfile. | |
| Read a block of memory from the hyperfile. | |
| Read a data from the hyperfile. | |
| Get the error from the last hyperfile operation. | |
| Set the error value for this hyperfile. | |
| Read the value header from the file. This is only necessary in combination with loops. | |
| Skip a given type of value. | |
| Write a chunk marker into the file indicating the beginning of a new chunk of data. | |
| Write a chunk ending marker into the file. | |
| Read a chunks identification from the file. | |
| Read a chunks end marker from the file. | |
| Move the file pointer to the end of the chunk. | |
| Gets the active document for the hyper file operation. | |
| Get the version of Cinema 4D that wrote the file. | |
| Gets the filter flags, the value is valid only during a Load or a Merge. | 
Methods Documentation
- 
HyperFile.__init__(self)¶
- Allocates a hyper file. 
- 
HyperFile.Open(self, ident, filename, mode, error_dialog)¶
- Opens the hyper file. - Parameters
- ident (int) – File identification. 
- filename (Union[str, c4d.storage.MemoryFileStruct]) – File to open. 
- mode (int) – - File mode: - FILEOPEN_APPEND - Open an existing file for writing and set the position to the end of that file. - FILEOPEN_READ - Open the file for reading. - FILEOPEN_WRITE - Create a new file for writing. Warning: If the file name points to an existing file, it will be overwritten. - FILEOPEN_READWRITE - Open the file for both reading and writing. - FILEOPEN_READ_NOCACHE - Private. - FILEOPEN_SHAREDREAD - Private. - FILEOPEN_SHAREDWRITE - Private. 
- error_dialog (int) – - File error dialog: - FILEDIALOG_NONE - Never show an error dialog. - FILEDIALOG_ANY - Show an error dialog for any error. - FILEDIALOG_IGNOREOPEN - Do not show an error dialog if the file does not exist, otherwise like FILEDIALOG_ANY. 
 
- Return type
- bool 
- Returns
- True if the hyper file could be opened, otherwise False. 
 
- 
HyperFile.Close(self)¶
- Closes the hyper file. - Return type
- bool 
- Returns
- True on success. 
 
- 
HyperFile.WriteChar(self, v)¶
- Write a character to the hyperfile. - Parameters
- v (int) – A char to write to the hyperfile. 
- Return type
- bool 
- Returns
- Success of writing the value. 
 
- 
HyperFile.WriteUChar(self, v)¶
- Write a very short int to the hyperfile. - Parameters
- v (int) – The value to write to the hyperfile. 
- Return type
- bool 
- Returns
- Success of writing the value. 
 
- 
HyperFile.WriteInt16(self, v)¶
- Write a signed short int to the hyperfile. - New in version R15.037. - Parameters
- v (int) – The value to write to the hyperfile. 
- Return type
- bool 
- Returns
- Success of writing the value. 
 
- 
HyperFile.WriteUInt16(self, v)¶
- Write an unsigned short int to the hyperfile. - New in version R15.037. - Parameters
- v (int) – The value to write to the hyperfile. 
- Return type
- bool 
- Returns
- Success of writing the value. 
 
- 
HyperFile.WriteInt32(self, v)¶
- Write an int to the hyperfile. - New in version R15.037. - Parameters
- v (int) – The value to write to the hyperfile. 
- Return type
- bool 
- Returns
- Success of writing the value. 
 
- 
HyperFile.WriteUInt32(self, v)¶
- Write an unsigned int to the hyperfile. - New in version R15.037. - Parameters
- v (int) – The value to write to the hyperfile. 
- Return type
- bool 
- Returns
- Success of writing the value. 
 
- 
HyperFile.WriteInt64(self, v)¶
- Write a double precision int value to the hyperfile. - New in version R15.037. - Parameters
- v (int) – The integer to write to the hyperfile. 
- Return type
- bool 
- Returns
- Success of writing the value. 
 
- 
HyperFile.WriteUInt64(self, v)¶
- Write a double precision unsigned int value to the hyperfile. - New in version R15.037. - Parameters
- v (int) – The integer to write to the hyperfile. 
- Return type
- bool 
- Returns
- Success of writing the value. 
 
- 
HyperFile.WriteFloat32(self, v)¶
- Write a float value to the hyperfile. - New in version R16.021. - Parameters
- v (float) – The value to write to the hyperfile. 
- Return type
- bool 
- Returns
- Success of writing the value. 
 
- 
HyperFile.WriteFloat64(self, v)¶
- Write a double precision float value to the hyperfile. - New in version R15.037. - Parameters
- v (float) – The value to write to the hyperfile. 
- Return type
- bool 
- Returns
- Success of writing the value. 
 
- 
HyperFile.WriteVector(self, v)¶
- Write a - Vectorto the hyperfile.- Parameters
- v (c4d.Vector) – The value to write to the hyperfile. 
- Return type
- bool 
- Returns
- Success of writing the value. 
 
- 
HyperFile.WriteVector32(self, v)¶
- Write a - Vectorto the hyperfile.- New in version R16.021. - Parameters
- v (c4d.Vector) – The value to write to the hyperfile. 
- Return type
- bool 
- Returns
- Success of writing the value. 
 
- 
HyperFile.WriteVector64(self, v)¶
- Write a double precision - Vectorto the hyperfile.- New in version R15.037. - Parameters
- v (c4d.Vector) – The value to write to the hyperfile. 
- Return type
- bool 
- Returns
- Success of writing the value. 
 
- 
HyperFile.WriteMatrix(self, v)¶
- Write a - Matrixto the hyperfile.- Parameters
- v (c4d.Matrix) – The value to write to the hyperfile. 
- Return type
- bool 
- Returns
- Success of writing the value. 
 
- 
HyperFile.WriteMatrix32(self, v)¶
- Write a - Matrixto the hyperfile.- New in version R16.021. - Parameters
- v (c4d.Matrix) – The value to write to the hyperfile. 
- Return type
- bool 
- Returns
- Success of writing the value. 
 
- 
HyperFile.WriteMatrix64(self, v)¶
- Write a double precision - Matrixto the hyperfile.- New in version R15.037. - Parameters
- v (c4d.Matrix) – The value to write to the hyperfile. 
- Return type
- bool 
- Returns
- Success of writing the value. 
 
- 
HyperFile.WriteBool(self, v)¶
- Write a bool to the hyperfile. - Parameters
- v (bool) – The value to write to the hyperfile. 
- Return type
- bool 
- Returns
- Success of writing the value. 
 
- 
HyperFile.WriteTime(self, v)¶
- Write a - BaseTimeto the hyperfile.- Parameters
- v (c4d.BaseTime) – The value to write to the hyperfile. 
- Return type
- bool 
- Returns
- Success of writing the value. 
 
- 
HyperFile.WriteString(self, v)¶
- Write a string to the hyperfile. - Parameters
- v (str) – The value to write to the hyperfile. 
- Return type
- bool 
- Returns
- Success of writing the value. 
 
- 
HyperFile.WriteFilename(self, v)¶
- Write a path to the hyperfile. - Parameters
- v (str) – The path to write to the hyperfile. 
- Return type
- bool 
- Returns
- Success of writing the value. 
 
- 
HyperFile.WriteImage(self, v, format, data, savebits=SAVEBIT_ALPHA)¶
- Write an image to the hyperfile. - Parameters
- v (c4d.bitmaps.BaseBitmap) – The bitmap to write to the hyperfile. 
- format (int) – - The image format: - FILTER_TIF - TIFF. - FILTER_TGA - TGA. - FILTER_BMP - BMP. - FILTER_IFF - IFF. - FILTER_JPG - JPEG. - FILTER_PICT - PICT. - FILTER_PSD - PSD. - FILTER_RLA - RLA. - FILTER_RPF - RPF. - FILTER_B3D - BodyPaint 3D. - FILTER_TIF_B3D - TIFF BodyPaint 3D. - FILTER_PSB - PSB. - FILTER_AVI - AVI Movie. - FILTER_MOVIE - Quicktime Movie. - FILTER_QTVRSAVER_PANORAMA - QTVR Panorama. - FILTER_QTVRSAVER_OBJECT - QTVR Object. - FILTER_HDR - HDR. - FILTER_EXR_LOAD - EXR (Load). - FILTER_EXR - EXR. - FILTER_PNG - PNG. - FILTER_IES - IES. - FILTER_B3DNET - BodyPaint 3D NET. Private. - FILTER_DPX - DPX. - FILTER_DDS - New in version R19: DDS. 
- data (Optional[c4d.BaseContainer]) – - A container with additional format settings, or None. - Symbol ID - Description - SAVEBIT_NONE - None. - SAVEBIT_ALPHA - Save the alpha channel(s) in the file. (For filter plugins, do not save an alpha channel if this is not set.) - SAVEBIT_MULTILAYER - Save multiple layers. - SAVEBIT_USESELECTEDLAYERS - Use selected layers. - SAVEBIT_USE16BITCHANNELS - Use 16-bit channels. - SAVEBIT_GREYSCALE - Save in grayscale mode. - SAVEBIT_INTERNALNET - Private. - SAVEBIT_DONTMERGE - Avoid merging of layers in BodyPaint 3D files. - SAVEBIT_USE32BITCHANNELS - Use 32-bit channels. - SAVEBIT_SAVERENDERRESULT - Private. - SAVEBIT_FIRSTALPHA_ONLY - Private. - SAVEBIT_KEEP_COLOR_MODE - Private. 
- savebits (int) – - The save bits: - Symbol ID - Description - SAVEBIT_NONE - None. - SAVEBIT_ALPHA - Save the alpha channel(s) in the file. (For filter plugins, do not save an alpha channel if this is not set.) - SAVEBIT_MULTILAYER - Save multiple layers. - SAVEBIT_USESELECTEDLAYERS - Use selected layers. - SAVEBIT_USE16BITCHANNELS - Use 16-bit channels. - SAVEBIT_GREYSCALE - Save in grayscale mode. - SAVEBIT_INTERNALNET - Private. - SAVEBIT_DONTMERGE - Avoid merging of layers in BodyPaint 3D files. - SAVEBIT_USE32BITCHANNELS - Use 32-bit channels. - SAVEBIT_SAVERENDERRESULT - Private. - SAVEBIT_FIRSTALPHA_ONLY - Private. - SAVEBIT_KEEP_COLOR_MODE - Private. 
 
- Return type
- bool 
- Returns
- Success of writing the image. 
 
- 
HyperFile.WriteContainer(self, v)¶
- Write the settings in a - BaseContainerto the hyperfile.- Parameters
- v (c4d.BaseContainer) – The container to write to the hyperfile. 
- Return type
- bool 
- Returns
- Success of writing the value. 
 
- 
HyperFile.WriteMemory(self, data)¶
- Write a block of memory to the hyperfile. - Note - Only use this when you need to, be aware that the byte sequences will not be platform independent. - Parameters
- data (bytearray) – The data to write to the hyperfile. 
- Return type
- bool 
- Returns
- Success of writing the data. 
 
- 
HyperFile.WriteData(self, v)¶
- Write data to the container. - Note - Please check the constructor of GeData in the C++ SDK to see what type this method accepts. - Parameters
- v (any) – The data. 
- Return type
- bool 
- Returns
- Success of writing the value. 
 
- 
HyperFile.ReadChar(self)¶
- Read a character from the hyperfile. - Return type
- Optional[int] 
- Returns
- The character or None if reading failed. 
 
- 
HyperFile.ReadUChar(self)¶
- Read an unsigned character from the hyperfile. - Return type
- Optional[int] 
- Returns
- The unsigned character or None if reading failed. 
 
- 
HyperFile.ReadInt16(self)¶
- Read a signed word from the hyperfile. - New in version R15.037. - Return type
- Optional[int] 
- Returns
- The unsigned word or None if reading failed. 
 
- 
HyperFile.ReadUInt16(self)¶
- Read an unsigned word from the hyperfile. - New in version R15.037. - Return type
- Optional[int] 
- Returns
- The unsigned word or None if reading failed. 
 
- 
HyperFile.ReadInt32(self)¶
- Read an int from the hyperfile. - New in version R15.037. - Return type
- Optional[int] 
- Returns
- The unsigned int or None if reading failed. 
 
- 
HyperFile.ReadUInt32(self)¶
- Read an unsigned int from the hyperfile. - New in version R15.037. - Return type
- Optional[int] 
- Returns
- The unsigned int or None if reading failed. 
 
- 
HyperFile.ReadInt64(self)¶
- Read a double precision int from the hyperfile. - New in version R15.037. - Return type
- Optional[int] 
- Returns
- The value or None if reading failed. 
 
- 
HyperFile.ReadUInt64(self)¶
- Read a double precision unsigned int from the hyperfile. - New in version R16.021. - Return type
- Optional[int] 
- Returns
- The value or None if reading failed. 
 
- 
HyperFile.ReadFloat(self)¶
- Read a float from the hyperfile. - New in version R15.037. - Return type
- Optional[float] 
- Returns
- The float or None if reading failed. 
 
- 
HyperFile.ReadFloat32(self)¶
- Read a float from the hyperfile. - New in version R16.021. - Return type
- Optional[float] 
- Returns
- The float or None if reading failed. 
 
- 
HyperFile.ReadFloat64(self)¶
- Read a double precision float from the hyperfile. - New in version R15.037. - Return type
- Optional[float] 
- Returns
- The float or None if reading failed. 
 
- 
HyperFile.ReadVector(self)¶
- Read a - Vectorfrom the hyperfile.- Return type
- Optional[c4d.Vector] 
- Returns
- The vector or None if reading failed. 
 
- 
HyperFile.ReadVector32(self)¶
- Read a - Vectorfrom the hyperfile.- New in version R16.021. - Return type
- Optional[c4d.Vector] 
- Returns
- The vector or None if reading failed. 
 
- 
HyperFile.ReadVector64(self)¶
- Read a double precision - Vectorfrom the hyperfile.- New in version R15.037. - Return type
- Optional[c4d.Vector] 
- Returns
- The vector or None if reading failed. 
 
- 
HyperFile.ReadMatrix(self)¶
- Read a - Matrixfrom the hyperfile.- Return type
- Optional[c4d.Matrix] 
- Returns
- The matrix or None if reading failed. 
 
- 
HyperFile.ReadMatrix32(self)¶
- Read a - Matrixfrom the hyperfile.- New in version R16.021. - Return type
- Optional[c4d.Matrix] 
- Returns
- The matrix or None if reading failed. 
 
- 
HyperFile.ReadMatrix64(self)¶
- Read a double precision - Matrixfrom the hyperfile.- New in version R15.037. - Return type
- Optional[c4d.Matrix] 
- Returns
- The matrix or None if reading failed. 
 
- 
HyperFile.ReadBool(self)¶
- Read a bool from the hyperfile. - Return type
- Optional[bool] 
- Returns
- The bool or None if reading failed. 
 
- 
HyperFile.ReadTime(self)¶
- Read a - BaseTimefrom the hyperfile.- Return type
- Optional[c4d.BaseTime] 
- Returns
- The time or None if reading failed. 
 
- 
HyperFile.ReadString(self)¶
- Read a string from the hyperfile. - Return type
- Optional[str] 
- Returns
- The string or None if reading failed. 
 
- 
HyperFile.ReadFilename(self)¶
- Read a path from the hyperfile. - Return type
- Optional[str] 
- Returns
- The path or None if reading failed. 
 
- 
HyperFile.ReadImage(self)¶
- Read a bitmap from the hyperfile. - Return type
- Optional[c4d.bitmaps.BaseBitmap] 
- Returns
- The bitmap or None if reading failed. 
 
- 
HyperFile.ReadContainer(self)¶
- Read a container from the hyperfile. - Return type
- Optional[c4d.bitmaps.BaseBitmap] 
- Returns
- The container or None if reading failed. 
 
- 
HyperFile.ReadMemory(self)¶
- Read a block of memory from the hyperfile. - Note - Only use this when you need to, be aware that the byte sequences will not be platform independent. - Return type
- Optional[bytes] 
- Returns
- The value or None if reading failed. 
 
- 
HyperFile.ReadData(self)¶
- Read a data from the hyperfile. - Note - Please check the constructor of GeData in the C++ SDK to see what type this method accepts. - Return type
- Optional[Any] 
- Returns
- The value or None if reading failed. 
 
- 
HyperFile.GetError(self)¶
- Get the error from the last hyperfile operation. - Return type
- int 
- Returns
- The error number. 
 
- 
HyperFile.SetError(self, err)¶
- Set the error value for this hyperfile. - Parameters
- err (int) – The error number. 
 
- 
HyperFile.ReadValueHeader(self)¶
- Read the value header from the file. This is only necessary in combination with loops. - Example: - import c4d def ReadSettings(op, hf, level): while hf.ReadValueHeader() == c4d.HYPERFILEVALUE_START: chunk = hf.ReadChunkStart() if not chunk: return False id = chunk["id"] if id == 2: i1 = hf.ReadInt32() i2 = hf.ReadInt32() # do_here elif id == 3: i1 = hf.ReadInt32() i2 = hf.ReadInt32() i3 = hf.ReadInt32() # do_here hf.SkipToEndChunk() # never forget this at the end if id == 0: break test = hf.ReadString() # do here return True - Return type
- Optional[int] 
- Returns
- The header value or None: - HYPERFILEVALUE_NONE - None. - HYPERFILEVALUE_START - Marks the start of a chunk. - HYPERFILEVALUE_STOP - Marks the end of a chunk. - HYPERFILEVALUE_CSTOP - Marks the end of a container. Internal. - HYPERFILEVALUE_CHAR - Integer. - HYPERFILEVALUE_UCHAR - Integer. - HYPERFILEVALUE_INT16 - Integer. - HYPERFILEVALUE_UINT16 - Integer. - HYPERFILEVALUE_INT32 - Integer. - HYPERFILEVALUE_UINT32 - Integer. - HYPERFILEVALUE_INT64 - Integer. - HYPERFILEVALUE_UINT64 - Integer. - HYPERFILEVALUE_FLOAT - Float. - HYPERFILEVALUE_FLOAT32 - Float. - HYPERFILEVALUE_FLOAT64 - Float. - HYPERFILEVALUE_TIME - HYPERFILEVALUE_VECTOR - HYPERFILEVALUE_VECTOR32 - HYPERFILEVALUE_VECTOR64 - HYPERFILEVALUE_MATRIX - HYPERFILEVALUE_MATRIX32 - HYPERFILEVALUE_MATRIX64 - HYPERFILEVALUE_MEMORY - Memory. - HYPERFILEVALUE_IMAGE - Image. - HYPERFILEVALUE_STRING - String. - HYPERFILEVALUE_FILENAME - String. - HYPERFILEVALUE_CONTAINER - HYPERFILEVALUE_ALIASLINK 
 
- 
HyperFile.SkipValue(self, h)¶
- Skip a given type of value. - Parameters
- h (int) – - The hyper file value to skip: - HYPERFILEVALUE_NONE - None. - HYPERFILEVALUE_START - Marks the start of a chunk. - HYPERFILEVALUE_STOP - Marks the end of a chunk. - HYPERFILEVALUE_CSTOP - Marks the end of a container. Internal. - HYPERFILEVALUE_CHAR - Integer. - HYPERFILEVALUE_UCHAR - Integer. - HYPERFILEVALUE_INT16 - Integer. - HYPERFILEVALUE_UINT16 - Integer. - HYPERFILEVALUE_INT32 - Integer. - HYPERFILEVALUE_UINT32 - Integer. - HYPERFILEVALUE_INT64 - Integer. - HYPERFILEVALUE_UINT64 - Integer. - HYPERFILEVALUE_FLOAT - Float. - HYPERFILEVALUE_FLOAT32 - Float. - HYPERFILEVALUE_FLOAT64 - Float. - HYPERFILEVALUE_TIME - HYPERFILEVALUE_VECTOR - HYPERFILEVALUE_VECTOR32 - HYPERFILEVALUE_VECTOR64 - HYPERFILEVALUE_MATRIX - HYPERFILEVALUE_MATRIX32 - HYPERFILEVALUE_MATRIX64 - HYPERFILEVALUE_MEMORY - Memory. - HYPERFILEVALUE_IMAGE - Image. - HYPERFILEVALUE_STRING - String. - HYPERFILEVALUE_FILENAME - String. - HYPERFILEVALUE_CONTAINER - HYPERFILEVALUE_ALIASLINK 
- Return type
- bool 
- Returns
- True if the value was of the given header type and it was skipped, otherwise False. 
 
- 
HyperFile.WriteChunkStart(self, id, level)¶
- Write a chunk marker into the file indicating the beginning of a new chunk of data. - Note Chunks should only be used if absolutely necessary.If a plugin uses chunks badly then the file structure can become corrupted.- Parameters
- id (int) – The ID for the chunk. 
- level (int) – If you want to write additional information you can increase the level this allows you to easily save/read new values. 
 
- Return type
- bool 
- Returns
- Success of writing the chunk identification. 
 
- 
HyperFile.WriteChunkEnd(self)¶
- Write a chunk ending marker into the file. - Return type
- bool 
- Returns
- Success of writing the chunk end. 
 
- 
HyperFile.ReadChunkStart(self)¶
- Read a chunks identification from the file. - import c4d hf = c4d.storage.HyperFile() chunk = hf.ReadChunkStart() if chunk is None: return id = chunk["id"] # Chunk ID, int level = chunk["level"] # Chunk Level, int - Return type
- Optional[Dict[id: int, level: int]] 
- Returns
- The identification or None on failure. 
 
- 
HyperFile.ReadChunkEnd(self)¶
- Read a chunks end marker from the file. - Return type
- bool 
- Returns
- Success of reading the chunk end. 
 
- 
HyperFile.SkipToEndChunk(self)¶
- Move the file pointer to the end of the chunk. - Note - This should always be called after finishing reading your values from this chunk. - Return type
- bool 
- Returns
- Success of finding the end of the chunk. 
 
- 
HyperFile.GetDocument(self)¶
- Gets the active document for the hyper file operation. - Note - Can be None, for example when saving layouts. - Return type
- Optional[c4d.documents.BaseDocument] 
- Returns
- The document or None. 
 
- 
HyperFile.GetFileVersion(self)¶
- Get the version of Cinema 4D that wrote the file. - Note - Only valid during reading a Cinema 4D scene, object, material etc. - Return type
- int 
- Returns
- The file version. 
 
- 
HyperFile.GetFilterFlags(self)¶
- Gets the filter flags, the value is valid only during a Load or a Merge. - New in version R21.108. - Return type
- int 
- Returns
- The filter flags: - SCENEFILTER_NONE - None. - SCENEFILTER_OBJECTS - Load/save objects. - SCENEFILTER_MATERIALS - Load/save materials. - SCENEFILTER_DIALOGSALLOWED - Flag to inform a plugin that a dialog can be displayed. If this flag is not set then no dialogs must be opened. - SCENEFILTER_PROGRESSALLOWED - Flag to inform a plugin that a progress bar can be displayed. The progress bar can be set by calling - StatusSetBar().- SCENEFILTER_MERGESCENE - Flag to inform a plugin that this is a merge operation, i.e. the document that is inserted to is an existing scene. - SCENEFILTER_NONEWMARKERS - Objects loaded from disk will keep their markers. - SCENEFILTER_SAVECACHES - For melange export only. Caches of objects will also be written (only supported by Cinema 4D format). This is the same as the global option “Save Polygon Objects for Melange Exchange”. - SCENEFILTER_NOUNDO - Use together with SCENEFILTER_MERGESCENE to avoid that undos are created for the merge operation. - SCENEFILTER_SAVE_BINARYCACHE - Save the binary compiled shaders with the scene (only for Cinema 4D format). - SCENEFILTER_IDENTIFY_ONLY - Do not load the whole document, identify it only. - SCENEFILTER_ONLY_RENDERDATA - Only load render settings. If this flag is set, SCENEFILTER_OBJECTS and SCENEFILTER_MATERIALS are ignored. - SCENEFILTER_IGNOREMISSINGPLUGINSINNONACTIVERENDERDATA - Ignore all missing plugins which are part of a non-active render data. - SCENEFILTER_IGNOREXREFS - New in version R16.038: Avoid that included X-Refs will be loaded. - SCENEFILTER_DONTCORRECTOUTPUTFORMAT - Do not change unknown output formats in render settings.