Creating Attribute manager controls
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On 24/05/2011 at 13:24, xxxxxxxx wrote:
Thank you very much. I will dissect them all
Rui Batista
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On 24/05/2011 at 14:01, xxxxxxxx wrote:
Nux.
The reason that file uses numeric ID's is because I use it to remind myself of both ways we can create gizmos. Using Both the .res names method, and the numeric ID method.
It was just something really simple I could slap a button on to show Rui an example.But you're right about the Case.
If I give it out. I should probably not use lower case names. So I changed that.
I don't want to promote bad habits.-ScottA
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On 25/05/2011 at 01:15, xxxxxxxx wrote:
Everything was going fine until the time I needed to check what was the button it was pressed.
I assume it is done inside the Message procedure.
The message procedure has the following parameters: Message(self, tag, type, data) :
I placed in there:print type
print dataand only the data part seems to return something useful in the form:
{id: (1001, 8, 100000011)}
The problem is that it appears in the middle of a whole lot more data that I don't need.
So, how can I extract the information of what button in being pressed?
Thank you very much in advance for any reply.Rui Batista
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On 25/05/2011 at 03:26, xxxxxxxx wrote:
Lol, same question one topic down of this one here.
I'm not at home, so i cant test it right now.
It was something like _
if not data: return True
id = data[0]["id"][0]_
or so.Cheers, Niklas
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On 25/05/2011 at 04:33, xxxxxxxx wrote:
I tried this:
def Message(self, tag, type, data) :
if not data: return True
but=data[0]['id'][0]
print but
return TrueBut I still get errors in the console:
Traceback (most recent call last) :
File "'Origins.pyp'", line 26, in Message
TypeError: 'NoneType' object is unsubscriptable
Traceback (most recent call last) :
File "'Origins.pyp'", line 26, in Message
KeyError: 0
Traceback (most recent call last) :
File "'Origins.pyp'", line 26, in Message
KeyError: 0
Traceback (most recent call last) :
File "'Origins.pyp'", line 26, in Message
KeyError: 0
Traceback (most recent call last) :
File "'Origins.pyp'", line 26, in Message
KeyError: 0
Traceback (most recent call last) :
File "'Origins.pyp'", line 26, in Message
KeyError: 0Line 26 is: but=data[0]['id'][0]
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On 25/05/2011 at 06:38, xxxxxxxx wrote:
Did you also tried to change the Keys ? I'm no able to try it today.
try this to check out what returns what.
if not data: return True print data print data[0] print data[0]["id"] print data[0][0] print data[0]["id"][0] print data[0][0]["id"]
You can then just delete what raises
an error.Cheers
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On 25/05/2011 at 07:22, xxxxxxxx wrote:
None of those worked out. But I'm getting somewhere by trial&error;
So, what I have now is:def Message(self, tag, type, data) :
if not type: return True
if type<>18: return True
print data.values()[0]return True
And, what I get it something like:
(1001, 8, 100000011)
So, now I just need a way to extract the first number (the 1001, in this case).
Any help?Rui Batista
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On 25/05/2011 at 07:35, xxxxxxxx wrote:
I can't even determine the type of the "but" variable
If it is in the format (1001, 8, 100000011), it is not an array, right? It is not a dict either, I believe.
So, how can I extract the numbers from it? -
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On 25/05/2011 at 07:38, xxxxxxxx wrote:
Ok, it seems to be a tuple but when I print the first element with print but[0], instead of a number, I get:
<c4d.DescLevel object at 0x12902c4b0>
What I want is a number, as in... 1001
How?!? -
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On 25/05/2011 at 08:24, xxxxxxxx wrote:
Hi Rui, you can access this by calling but[0].id
Cheers, Sebastian -
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On 25/05/2011 at 08:36, xxxxxxxx wrote:
YES!!! Thank you soooooo much
Rui Batista
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On 25/05/2011 at 08:54, xxxxxxxx wrote:
Did you get the button to actually work Rui?
I can get other things to work like check boxes..But not Buttons:def Message(self, tag, type, bc) : bc = tag.GetDataInstance(); if bc.GetLong(c4d.XRAY)== True: #This works print "CheckBox Enabled" if bc.GetLong(c4d.CLICK_ME)== True: #<-----This does not work!! print "Button Pushed"
Maybe I need to get and check the state of the button?
-ScottA
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On 25/05/2011 at 09:34, xxxxxxxx wrote:
Hm I could now look it up and i used this:
def GetMessageID(data) : try: return data["id"][0].id except: return None
cheers
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On 25/05/2011 at 14:09, xxxxxxxx wrote:
What I have now (and fully working) is something like this:
def Message(self, tag, type, data) :
if not type: return True
if type<>18: return Truebut=data.values()[0]
if but[0].id==1001:
# stuffif but[0].id==1002:
# stuffreturn True
Would this be what you need, Scott?
Thank you all for the helpRui Batista
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On 25/05/2011 at 15:14, xxxxxxxx wrote:
Yeah.. That helps a lot Rui.
But it doesn't seem to work with ID namesif but[0].id==1006: print "button enabled" #<---Works if but[0].id==CLICK_ME: print "button enabled" #<---Does Not Work!
I'm sure there's a good reason for why the ID names don't work. But it's not the end of the world to have to use the ID numbers.
Where did you find this?:type<>18
I've never seen that before. And I'm wondering what it means.
Is that a C4D SDK thing. Or is that something that is built into the Python language?-ScottA
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On 25/05/2011 at 15:43, xxxxxxxx wrote:
Actually I found out by trial&error.;
I just placed a print type inside the Message procedure. I noted the values. Then I placed a:if type==(numbers the I noted, one by one) :
print dataAnd when I compared the type with 18, it printed out:
(1001, 8, 100000011)
Not a very elegant way to find out, but it did the trick. However, I don't know what the 18 means
Rui Batista
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On 25/05/2011 at 16:49, xxxxxxxx wrote:
LOL. Whatever it takes.
You don't want to know what goes through my head in order for me to use pointers in C++The main reason I was curious about it is because your code doesn't work when I try to use it on something other than a button. Like say a checkbox for example.
I thought that maybe the "if type<>18: " meant "if the type is a button".
So I was curious if there were other numbers that would allow things like checkboxes to work in a similar manner.I guess I'll have to try them out too. And see if anything happens.
Thanks for the information.
-ScottA -
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On 25/05/2011 at 21:58, xxxxxxxx wrote:
Your ID is not wokring because of the missing prefix.
c4d.CLICK_ME
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On 26/05/2011 at 02:20, xxxxxxxx wrote:
With this simple example of what happened to me I realized once more that the documentation for python in Cinema4D is still very sparcely arranged, lacking a lot of stuff and not very clean in general
One has to do lots of questions, lots of digging in and a whole lot of trial&error; attempts to get even the simplest resultsRui Batista
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On 26/05/2011 at 05:30, xxxxxxxx wrote:
I donÄt understand what you want to do with type != 18.. ?!
The GetMessageID function works fine for me. It returns the pressed GUI Element's ID, i.e. a button's id.