I find a way to read aovs and render container , if I had some times I will post a create 😊
Read Octane Post
from typing import Optional import c4d SET_RENDERAOV_IN_CNT=3700 SET_RENDERAOV_INPUT_0=3740 RNDAOV_TYPE=995 RNDAOV_ENABLED=994 doc: c4d.documents.BaseDocument # The active document op: Optional[c4d.BaseObject] # The active object, None if unselected c4d.CallCommand(13957) #clear console def main() -> None: rdata = doc.GetActiveRenderData() vpost = rdata.GetFirstVideoPost() OctaneRender_ID = 1029525 octVp=None # rdata[c4d.RDATA_RENDERENGINE] = OctaneRender_ID while vpost: print(vpost) if vpost.GetName() == "Octane Renderer": octVp=vpost vpost = vpost.GetNext() if octVp: aovCnt = octVp[SET_RENDERAOV_IN_CNT] print ("--- OCTANERENDER FOUND ---") print(octVp) print ("Buffer:",octVp[1010]) print ("Color space:",octVp[1028]) print ("AOV count:",aovCnt) for i in range(0,aovCnt): aov = octVp[SET_RENDERAOV_INPUT_0+i] enabled = aov[RNDAOV_ENABLED] type = aov[RNDAOV_TYPE] print ("AOV1:",aov," type:",type," enabled:", enabled) if type==185: # cryptomatte print (" crypto_type:",aov[1821]) if type==255: #z-depth AOV print (" z-depth max:",aov[3392]," env.depth:",aov[3397]) if __name__ == '__main__': main()