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    1. Home
    2. iluxa7k
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    • Posts 37
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    iluxa7k

    @iluxa7k

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    Best posts made by iluxa7k

    • RE: GV Node AddPort fail

      Hello
      Same here for python. Even check by AddPortIsOK(), says True, not adding

      I also test c++ code, it adds to object operator(like topic master wants) but does not to nodemaster and no connect

      {
          BaseDocument *doc = GetActiveDocument();
      
          BaseObject *obj = (BaseObject *) doc->GetActiveObject();
          if(!obj) return FALSE;
      
          XPressoTag *xTag = (XPressoTag*)obj->GetTag(Texpresso, 0);
          if(!xTag) return FALSE;
      
          GvNodeMaster *nm = xTag->GetNodeMaster(); 
      
          GvNode *n1 = nm->GetRoot();
          GvPort *p1;
          if (n1->AddPortIsOK(GV_PORT_OUTPUT,40000002))
          {
      	    p1 = n1->AddPort(GV_PORT_OUTPUT, 40000002, GV_PORT_FLAG_IS_VISIBLE, TRUE);
      	    print("True"); 
          }
          else
          {
      	    print("False"); 
          }
            
          GvPort *p3 = n1->AddPort(GV_PORT_OUTPUT, 536870935, GV_PORT_FLAG_IS_VISIBLE, TRUE);
          
          GvNode *n2 = nm->CreateNode(nm->GetRoot(), ID_OPERATOR_OBJECT, NULL, 0, 0);
          GvPort *p2 = n2->AddPort(GV_PORT_OUTPUT, 40000002, GV_PORT_FLAG_IS_VISIBLE, TRUE);
      
          if (p1 && p2)
          {
              GvNode *n1u = NULL;
              GvNode *n2u = NULL;
              GvPort *p1u = NULL;
              GvPort *p2u = NULL;
              if (nm->IsConnectionValid(n1, p1, n2, p2, n1u, p1u, n2u, p2u))
              {
                n2->AddConnection(n1, p1, n2, p2);
              }
           }
          n1->Message(MSG_UPDATE);
          n2->Message(MSG_UPDATE);
          nm->Message(MSG_UPDATE);
      
          EventAdd();
      }
      
      posted in Cinema 4D SDK
      I
      iluxa7k
    • RE: [python] SetFont not working

      @m_adam said in [python] SetFont not working:

      In which version are you? The code I posted is working nicely in R20.059.

      20.059. Before i tried any methods, that's my fail. Not work for me. From new start of c4d. - it works

      posted in Cinema 4D SDK
      I
      iluxa7k
    • RE: Creating Xpresso Python Node Inputs

      Hello

      onId = c4d.DescID(c4d.DescLevel(3999,400006001,1022471))
      
      posted in Cinema 4D SDK
      I
      iluxa7k

    Latest posts made by iluxa7k

    • RE: PySide2 for Python 2.7 Windows Version?

      @ph1lh00k said in PySide2 for Python 2.7 Windows Version?:

      Hi @iluxa7k

      I see you managed to get PySide2 working in C4D... I'm struggling to get it working - could you provide a little info on how you managed it?

      Thanks,
      Phil

      Hello Phil
      Currently i stopped using of cinema4d, switch to flexible Blender. Remove any data for c4d content.

      For that case, i implemented injection-methods code from several topics at autodesk's beta forum for 3dsmax. That's all

      posted in General Talk
      I
      iluxa7k
    • RE: Python Plugin: numpy + scipy - Cinema4D R20

      I do not use c4dpy with older version than R23.
      I simply unpack wheels or compile, for example - scipy

      posted in Cinema 4D SDK
      I
      iluxa7k
    • RE: Welcome Mr. Hoppe

      Wow
      Great!

      posted in News & Information
      I
      iluxa7k
    • RE: Support of Scene Nodes development

      @m_magalhaes said in Support of Scene Nodes development:

      @iluxa7k said in Support of Scene Nodes development:

      Several suggestions at c4d cafe forums, if will be time to read them

      Do you have any link for us ?
      I know that a couple of Maxon guys are already looking closely to that forum (and others)

      https://www.c4dcafe.com/ipb/forums/forum/289-scene-nodes-workflows-discussion/

      https://www.c4dcafe.com/ipb/forums/topic/111961-nodes-road-map/?&page=5#comments

      https://www.c4dcafe.com/ipb/forums/topic/111939-maxon-announces-cinema-4d-r23-overview-discussion/?page=22&tab=comments#comment-721276

      posted in General Talk
      I
      iluxa7k
    • RE: Support of Scene Nodes development

      Hello Manuel

      @m_magalhaes said in Support of Scene Nodes development:

      Could you tell us more about what you are looking for and witch language ?
      Do you want to create your own node space with custom nodes ? Juste use the existing one ? Just read an actual Scene Node ?

      Material and Scene Nodes editors. Plus somehow to work with Object Manager / Xpresso (i'm using python node in it, scene/mat node-based have not it)

      Are you referring C++ or Python ?

      Both

      Of course if we release an API for the nodes, we will support it on this forum.

      That's great!

      Several suggestions at c4d cafe forums, if will be time to read them

      posted in General Talk
      I
      iluxa7k
    • Support of Scene Nodes development

      Hello

      Will be technical support of Scene Nodes development at this forum?

      🤘

      usd.png

      posted in General Talk
      I
      iluxa7k
    • RE: PySide2 for Python 2.7 Windows Version?

      Hello
      Trolltech officially does not support pyside2 for py27 Win.

      raw test of
      pyside2.png

      posted in General Talk
      I
      iluxa7k
    • RE: Python 3.7.7 will be in the next release of Cinema 4D

      I think users are having S22 now and will be R22 with py2.7. But showed S22.9XX build. So we will get R23 with python 3.7x but need 3.8(3.9) in the end of 2021

      posted in Cinema 4D SDK
      I
      iluxa7k
    • RE: Python 3.7.7 will be in the next release of Cinema 4D

      Finally
      Will continue to port taichi to c4d

      posted in Cinema 4D SDK
      I
      iluxa7k
    • RE: Creating Xpresso Python Node Inputs

      Hello

      onId = c4d.DescID(c4d.DescLevel(3999,400006001,1022471))
      
      posted in Cinema 4D SDK
      I
      iluxa7k