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Hi,
check RENDERFLAGS (Link). You will have listen in NodeData.Message() for them. I never did use this, but checking for RENDERFLAGS_PREVIEWRENDER sounds promising.
Cheers
zipit
hello,
We need to ask if you are compiling the SDK, your own project, etc.
Different question, you should open a different thread
It will help other people to find the thread.
Cheers,
Manuel
Hello Manuel,
thank you very much! This was exactly what I needed!
It is not exactly for my own render engine. I just wanted to implement an open source one as a side-project and to familiarize myself with that topic by just doing it.
Best Regards
Florian
@m_adam said in Distributing Python Plugins that have Dependencies:
As an Idea but didn't try and will not have the time to do it today (so if you try, do it at your own risks), but you could try to install things using directly the python executable from the resource folder
I'm moving onto different parts of development, but I'll likely want to investigate this later and will post an update if I do. Thanks!
I thing after short research that c4d.plugins.ObjectData could actually be the solution I am after.
I will be posting my progress here.
Once again Thanks Guys for heads up!!!!!
Thanks