Detect if inside the Material Editor
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 Is there any way to detect, inside a shader plugin, that the code is being executed to produce the Material Editor thumbnail preview or of it is being executed on an editor or Picture Viewer render? 
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 Hi, check RENDERFLAGS(Link). You will have listen inNodeData.Message()for them. I never did use this, but checking forRENDERFLAGS_PREVIEWRENDERsounds promising.Cheers 
 zipit
