• NewObj error: no suitable conversion

    c++
    3
    0 Votes
    3 Posts
    757 Views
    CJtheTigerC
    Hi @i_mazlov, no wonder I felt like I was missing something! And now that the iferr_scope is declared I have to bubble it up all the way and that's how I'll get proper error handling. Sweet! To be honest I read about error handling before but was hoping I could skip it during the prototyping phase. But now that I gotta do it, once I'm out of prototyping it'll even be a lot more stable. Plus I also gotta learn about References now which is probably a good idea. [image: 1687453233334-2c37be53-a3ce-4695-afdb-ab8d3410d19b-image.png] Thanks for the quick help! Have a nice rest of the day! Best wishes, CJ
  • Create Splines without lines

    python
    2
    0 Votes
    2 Posts
    483 Views
    ferdinandF
    Hi @Joel, Thank you for reaching out to us. You might want to have a look at this example script of ours which takes you in a scenic tour through SplineObject handling. I also covered the case of a multi-segment spline there. Cheers, Ferdinand
  • Read Background Color from RS Camera

    python 2023
    3
    0 Votes
    3 Posts
    641 Views
    C
    Thanks a lot for the quick response @ferdinand ! I'll use the raw int values then, thanks
  • How to Add Enum Values to a Node Attribute?

    c++ 2023
    1
    1
    3 Votes
    1 Posts
    327 Views
    No one has replied
  • Apply material to individual faces of a polygon

    python sdk
    8
    0 Votes
    8 Posts
    2k Views
    ferdinandF
    Hey @zauhar, I do not think so that I have told you that, at least I hope so, because that what you say there is not quite correct A vertex map or a vertex color tag can be rendered. When you use the standard renderer, you will have to use the Vertex Map shader, and when you use Redshift, you will need the Vertex Attribute node (just drag and drop the tag in both cases in the respective reference fields of the shaders). Below is an example for the Redshift case: [image: 1686937459914-screenshot-2023-06-16-at-19.41.37.png] Other renderers support Cinema 4D vertex colors too, but you will have to ask their support how that works Vertex Map Shader Vertex Attribute Node Cheers, Ferdinand
  • New Native Redshift camera via Python

    python
    3
    0 Votes
    3 Posts
    560 Views
    M
    Thank you. I got it working thanks to your hints.
  • How to add custom menu to take manager

    3
    0 Votes
    3 Posts
    608 Views
    H
    Hi @i_mazlov, thank you for your reply. Yes, I thought as much. Too bad the take manager menu is not publicy exposed. And while I understand that Maxon as well as the community are not big fans of every plugin messing around with menu insertions, it still is a pitty. One can e.g. insert plugins into the menu of the material manager as done so by "CV-Swim". IMHO it should pose no problem when done carefully with UX in mind while doing so. Especially when one "only" appends entries to a menu. Nethertheless thank you for confirmation. Cheers, Sebastian
  • How to get the Interface language of c4d

    python 2023
    3
    1
    0 Votes
    3 Posts
    523 Views
    chuanzhenC
    @HerrMay Thanks!
  • How to Use GetConnectionValue/s() or GetConnection()?

    2023 python
    11
    0 Votes
    11 Posts
    2k Views
    indexofrefractionI
    @ferdinand first of all, I understand your frustration, we just yesterday talked about the state of the Nodes API and are well aware of its hurdles for anything but super-experts. you can say that aloud! the whole system is very hard to understand. the only thing i got is all we know about traditional materials and even shaders is for the bin. node support evolved over time and most node examples do not work for people still using older c4d versions. also there are misc 3rd-party renderers that use different kinds of nodes / node systems. Drag & drop of attributes to the console doesn't work anymore, as well. the days of easy scripting are gone..
  • Multilingual - Plugin not working

    python
    4
    3
    0 Votes
    4 Posts
    682 Views
    J
    Hi Ferdinand! Perfect! We got it, thank you so much for the quick reply.
  • Best way to detect an object has been deleted?

    python 2023
    5
    0 Votes
    5 Posts
    1k Views
    P
    Thanks again for the great explanation. I guess I will go for a different workflow then.
  • Insert my own command in main render Tab

    python 2023
    7
    0 Votes
    7 Posts
    2k Views
    P
    I really do appreciate all your effort and I will take your warning seriously and create my own menu Tab. Thanks again. Regards, Pim
  • Traversing a layer shader with python

    python 2023
    5
    0 Votes
    5 Posts
    1k Views
    P
    @ferdinand : The GetAllAssetsNew is a far more elegant solution for the problem I am trying to solve and I've rewritten the code so that it works now. We use Corona render and Redshift so it's a bonus that this works with pretty much all materials. Thank you very much for the help, I will put your information about the layer shader in my database for future reference as I'm sure it will become helpful in another project! Kind regards, Joep
  • Setting texture path to a RS Domelight with python

    r25 python
    2
    0 Votes
    2 Posts
    1k Views
    ferdinandF
    Hello @Ryan_Territory, Welcome to the Plugin Café forum and the Cinema 4D development community, it is great to have you with us! Getting Started Before creating your next postings, we would recommend making yourself accustomed with our Forum and Support Guidelines, as they line out details about the Maxon SDK Group support procedures. Of special importance are: Support Procedures: Scope of Support: Lines out the things we will do and what we will not do. Support Procedures: Confidential Data: Most questions should be accompanied by code but code cannot always be shared publicly. This section explains how to share code confidentially with Maxon. Forum Structure and Features: Lines out how the forum works. Structure of a Question: Lines out how to ask a good technical question. It is not mandatory to follow this exactly, but you should follow the idea of keeping things short and mentioning your primary question in a clear manner. About your First Question This exact question of yours has been asked before here for C++. Find a Python variant of the code below. For the technical details, I would recommend reading the older thread. Cheers, Ferdinand Result: [image: 1685984571549-557e9ddd-793a-4d07-aa6e-5ffd7ad05687-image.png] Code: import c4d # Define #Orslight, only must be done in pre 2023.0 API versions. c4d.Orslight: int = 1036751 def main(): doc = c4d.documents.GetActiveDocument() # Create Light light = c4d.BaseObject(c4d.Orslight) # Set the attributes light[c4d.REDSHIFT_LIGHT_TYPE] = c4d.REDSHIFT_LIGHT_TYPE_DOME # Define the texture parameter ID. texturePathId: c4d.DescID = c4d.DescID( # 1st DescLevel for the outer unexposed datatype of "Texture". c4d.DescLevel( c4d.REDSHIFT_LIGHT_DOME_TEX0, # The parameter ID (12000) for "Texture" 1036765, # The datatype ID for for "Texture", this type is not exposed, # we must use the raw ID. c4d.Orslight # The creator ID, Orslight in this case. ), # 2nd DescLevel for the inner exposed datatype of "Texture.Path". c4d.DescLevel( c4d.REDSHIFT_FILE_PATH, # The sub-channel parameter ID (1000) for "Texture.Path" c4d.DTYPE_STRING, # The data type ID of this component, string in this case. 0 # The creator ID, I just went with undefined here. )) light[texturePathId] = "asset:///file_c622e9ad3ea0e159" # Insert the light into the scene doc.InsertObject(light) c4d.EventAdd() if __name__=='__main__': main()
  • Move objects in the hierarchy

    python
    2
    1
    0 Votes
    2 Posts
    659 Views
    KantroninK
    I found the solution on https://plugincafe.maxon.net/ It was enough in the for loop to add the following line of code: for object in list_object: if object != object_root: object.InsertUnder(object_root) c4d.EventAdd()
  • xRef file path is broken if created via python

    python 2023
    3
    0 Votes
    3 Posts
    688 Views
    B
    Sorry for not making my post as clear as it should have been, next time I will do better The good thing is, I fixed it! The problem was how I loaded my initial master project. # instead of using c4d.documents.LoadDocument() # i replaced it with c4d.documents.LoadFile() ... and now my xRef works just fine! Thank you again!
  • Extending the Command Line with Python

    python r21
    10
    0 Votes
    10 Posts
    3k Views
    moghurtM
    @jwzegelaar said in Extending the Command Line with Python: We found a good workaround! We now made a custom commandline plugin where we can add our own arguments. And it works great. If anybody in the future has this issue you can always contact us and we will help. Thanks again everybody for all the help! Hi jwzegelaar, I believe that I share the same needs as you, where I also need to pass in external parameters via a .py file to make modifications to the file before rendering. Unfortunately, I am encountering the same issue as you. Although this post has been quite some time, I am still hopeful for your assistance. Your help would be greatly appreciated and it is highly important to me.
  • Other methods for material[c4d.ID_MATERIALASSIGNMENTS]?

    python 2023
    7
    0 Votes
    7 Posts
    1k Views
    B
    @ferdinand Gotcha. Thanks. Will close this thread now.
  • CRITICAL: Stop when calling SetWorldPluginData

    python 2023
    5
    0 Votes
    5 Posts
    1k Views
    a_blockA
    Thanks for the offer. much appreciated. But your explanations were good and plenty as usual. I think, I know exactly what is going on.
  • Limit the destination of UserArea.HandleMouseDrag()

    2023 python
    4
    0 Votes
    4 Posts
    779 Views
    K
    Hi @m_adam, Sorry for the delay in responding. Yes, the problem has been resolved.