@ferdinand
Ok , I will give it another try tomorrow.
I will print this out again using this diff tool and compare it.
I understand your point of view and your perseverance.
. But quite honestly, Ferdinand. That workaround might have to be removed again with Maxon's next fix, which in turn might necessitate a further update to my plugin, and so on. The plugin's strength lies in its extensibility. Therefore, my focus regarding the plugin is on extensions, rather than on removing workarounds or adding new features.
Given the highly complex document structure and the various types of lights involved, a particularly complex method has to be written for this. Furthermore, as I mentioned earlier, some lights have other lights as child objects, and those in turn have their own, with the specific setup varying from building to building. And every light of the same type might even have slightly different settings as well. This isn't really how I wanted to handle it.
But I will give it a try. I know, complaining doesn't help. So I'll test it again with two lights, just like you did. One light from the document and the other generated programmatically. Then I'll compare the two again.
However, this will be the last feature before the release, as it simply needs to be ready for delivery.
The lighting feature is a bit of a thorn in my side anyway, since it’s very resource-intensive—but you know what users are like (myself included!). They want the all-singing, all-dancing, do-it-all solution.
All things considered, the plugin has turned out quite well and is on the verge of release. My actual implemented workaround for importing the lights into the scene works, too, and requires just a single click from the user. Since the lights for each level are contained within a null object, this light importer represents the most pragmatic approach for me, involving the least amount of effort.
So, if I don't manage to fix the "bug" according to your requirements now, I’m going to release it anyway. Unfortunately, I can't live on thin air. 
Respectfully,
T.B.
Person: I love AI, I want to do everything with AI...
Developer: So you want to replace your brain with a language model? bye Bye! There's the door 