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    1. Maxon Developers Forum
    2. ThomasB
    3. Best
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    • Following 1
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    • Topics 32
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    Best posts made by ThomasB

    • RE: How to create python plugin in 2024?

      Yes, download the SDK and study the examples.
      I wrote my own software that allows me to simply select the type of plugin I want to create, enter the plugin ID and the plugin name. The program then creates the folder structure, all files with the correct content and the correct name automatically...that was the first thing I did because it is always extremely tedious.
      This then takes 10 seconds and I have a finished blueprint. Then I can start programming straight away.
      I usually make the Gui first using UserData to roughly create the design and then I write it down in the resfile in no time at all. It's relatively quick and even fun and you gradually grow into it, it emerges little by little.....

      Basically it wouldn't be a problem to write a script that writes the UserData interface into a Res, header and string file, I already have an idea for that... That would actually be easy to do.
      I'll get to it when I'm done with my update... and then maybe make it available to the community... However, a similar one is already there, but I can't remember where.

      Greetings
      Tom

      posted in Cinema 4D SDK
      ThomasBT
      ThomasB
    • RE: Boole Object causes version 2024 to freeze

      @ferdinand
      Hello Ferdinand,
      Thank you very much first of all.
      yes, you're right, I worked extremely sloppily with the SMC method, of course I'll take the threading into account and also work with a Temp Document.

      Regarding the problem itself, I can only say that reinstalling CINEMA 4D solved our problem.

      Cheers

      posted in Cinema 4D SDK
      ThomasBT
      ThomasB
    • RE: How do I get the cache of a cloner in an ObjectData Plugin

      @ferdinand
      oh man thanks I forgot this

      BaseDocument.ExecutePasses(bt=None, animation=False, expressions=False, caches=True, flags=c4d.BUILDFLAGS_NONE)
      

      I tried that before but it seems I have set the caches parameter wrong.
      Thank you very much....

      posted in Cinema 4D SDK
      ThomasBT
      ThomasB