Hey @baca,
as I said, the control object structure you want is not possible. I tried and wrote the necessary code when I answered here initially, and Cinema 4D will really start to freak out. You cannot have nested hierarchies of muted caches. If you really want to do this, then you must use the approach proposed by me. If you want to also hide the objects in renderings, then you will have to also set that parameter.
If you poke around long enough, you might find a solution by muting the caches, but this is out of scope of support. As I said, I did already try when I wrote my first posting, maybe you have more luck. But as also stated in my first posting, you are poking here the sleeping bear called "classic API node dependencies".
Cheers,
Ferdinand