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    Spline Round Tool behave issue

    General Talk
    python 2024
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    • bacaB
      baca
      last edited by baca

      Just noticed C4D 2024 has issue with Spline Round tool relatively to previous versions of C4Ds.
      At least R25 has no issues.

      Issue can be replicated with both editor tool and MCOMMAND method when applied to spline with knots, means which retrieved with GetRealSpline().
      And appears around first original knot or first result point.

      aff46fee-9f4a-4c00-9f71-4ef12f25581f-image.png
      python_splineround_issue.c4d

      ferdinandF 1 Reply Last reply Reply Quote 0
      • ferdinandF ferdinand moved this topic from Cinema 4D SDK on
      • ferdinandF
        ferdinand @baca
        last edited by

        Hey @baca,

        thank you for reaching out to us. Please report (what you consider to be) bugs in Cinema 4D itself via our support portal; the SDK group cannot help you here.

        Please make sure to share only files that do not contain plugins (yours does), and with clear reproduction steps (I had a brief peek, and I could not reproduce your problem as I have no clue what you were doing with the multiple splines in your file).

        Cheers,
        Ferdinand

        MAXON SDK Specialist
        developers.maxon.net

        bacaB 1 Reply Last reply Reply Quote 0
        • bacaB
          baca @ferdinand
          last edited by baca

          Hi @ferdinand ,

          Sorry for messed attachment,

          I'll try once again:
          495be419-6966-4f44-9638-c4b06b3d60bb-image.png
          python_splineround_issue.c4d

          I'm retrieving spline from the source with GetRealSpline() (to have knots with tangents)
          And applying ID_MODELING_SPLINE_ROUND_TOOL with SendModelingCommand() onto it.
          R25 and 2023 versions works correct.

          Is that a subject for support portal?

          ferdinandF 1 Reply Last reply Reply Quote 0
          • ferdinandF
            ferdinand @baca
            last edited by

            Hey @baca,

            Yes, that is a bug in the app, you should always report them to customer support, because when we in SDK would handle all incoming bugs in Cinema 4D, we wouldn't do anything else.

            However, I had a look in our bug tracker, and I found a similar bug from one month ago (which has been labeled as fixed). But I can reproduce your issue even in the latest beta. I asked the dev who fixed this if you should report this; will answer here when he comes back to me.

            Cheers,
            Ferdinand

            MAXON SDK Specialist
            developers.maxon.net

            ferdinandF 1 Reply Last reply Reply Quote 1
            • ferdinandF
              ferdinand @ferdinand
              last edited by

              Hey @baca,

              so, the developer was not aware of this, and he will himself add the bug report (and fix it). There is nothing you have to do in this case (and also nothing you could do to circumvent the problem).

              But in the future, please report all bugs that can be triggered without using one of our APIs, to customer support.

              Thank you for your understanding,
              Ferdinand

              MAXON SDK Specialist
              developers.maxon.net

              ferdinandF 1 Reply Last reply Reply Quote 1
              • ferdinandF
                ferdinand @ferdinand
                last edited by

                Hey @baca,

                Just as an FYI, this bug has been fixed and it will be included in one of the upcoming releases of Cinema 4D, quite likely the next release.

                Cheers,
                Ferdinand

                MAXON SDK Specialist
                developers.maxon.net

                1 Reply Last reply Reply Quote 1
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