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    difference between BaseObjects???

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 14/03/2010 at 12:40, xxxxxxxx wrote:

      what do you have for "Error:"?    what is there?

      you say

      if (!cloneOfBase) goto Error;
      

      what comes after "Error"  ?

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 14/03/2010 at 14:01, xxxxxxxx wrote:

        nothing special, just this to free neccessary stuff and return nothing:

          
          
        Error:  
          blDelete(main);  
          return NULL;  
        }  
        

        i found that i exceeded the maximum entries, after fixing that it works.  only thing i still dont understand is why it worked for some objects and others not

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 15/03/2010 at 14:59, xxxxxxxx wrote:

          Hi there,

          so, the issue is again fighting back in other dimensions. in the editor everything looks like it should (clones are placed properly), until i try to render it. than it crashes (sometimes with an general message, sometimes it hangs like i have to use the taskmanager to quit cinema)..

          any ideas where to search for the bug??

          cheers,
          ello

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 15/03/2010 at 15:01, xxxxxxxx wrote:

            Have you tried placing some GePrint() 's in there to see where it makes it to.   This will help you figure out which code is causing the crash.

            🙂

            ~Shawn

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            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 15/03/2010 at 15:06, xxxxxxxx wrote:

              also,  be sure to check all of your pointers..   for example,   if you have.....

              BaseObject * op = BaseObject::Alloc(Osphere);

              make sure you have

              if (!op) return False;   or something like it.   🙂

              ~Shawn

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              • H Offline
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 16/03/2010 at 00:40, xxxxxxxx wrote:

                ye, i'll try the thing with GePrint.. used it before. Sometimes i just dont see the wood because of the trees 🙂

                pointers are all checked. the strange thing is that it just happens when rendering. the object itself works and i can convert (using c) and this works too... only rendering crashes...

                cheers,
                ello

                btw, how can i know in an object plugin if the render has been called??

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                • H Offline
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 16/03/2010 at 00:53, xxxxxxxx wrote:

                  Originally posted by xxxxxxxx

                  btw, how can i know in an object plugin if the render has been called??

                  In GetVirtualObjects() check the HierarchyHelp's GetVFlags() method.

                  cheers,
                  Matthias

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                  • H Offline
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 16/03/2010 at 02:12, xxxxxxxx wrote:

                    ok, i managed to find what is causing the crash now..
                    Here is the relevant code:

                      
                    PolygonObject*  baseMesh = static_cast<PolygonObject*>(bc->GetLink(BASEMESH,doc));  
                    if (!baseMesh) goto Error;  
                    ...  
                    op->NewDependenceList();  
                    op->AddDependence(hh,baseMesh); // <--- this is causing the crash  
                    
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                    • H Offline
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 16/03/2010 at 02:35, xxxxxxxx wrote:

                      can someone point me on how exactly i can check if GetVFlags() contains VFLAG_INTERNALRENDERER or VFLAG_EXTERNALRENDERER ?? it returns 18(if rendered in editor) and 20 (if rendered in the image manager) but if i try this:

                      if((hh->GetVFlags()!=18)&&(hh->GetVFlags()!=20))op->AddDependence(hh,baseMesh);  
                      

                      it still crashes...
                      if i comment that line out, it doesnt crash anymore, but i need that line for performance reasons

                      thanks and cheers,
                      ello

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                      • H Offline
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 16/03/2010 at 03:03, xxxxxxxx wrote:

                        GetVFlags() returns a bit mask. You have to mask the bits you want to check (single & and single | operator).

                          
                        if (GetVFlags() & VFLAG_INTERNALRENDERER)  
                        {  
                         //editor rendering  
                        }  
                          
                        else if (GetVFlags() & VFLAG_EXTERNALRENDERER)  
                        {  
                         //external rendering  
                        }  
                        

                        cheers,
                        Matthias

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                        • H Offline
                          Helper
                          last edited by

                          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                          On 16/03/2010 at 03:07, xxxxxxxx wrote:

                          thank you! than it must be something other.. if i use the following line and render in the editor, it crashes:

                          if (!(hh->GetVFlags() & VFLAG_INTERNALRENDERER))op->AddDependence(hh,baseMesh);
                          

                          if i comment the whole thing out, it renders with no problem.

                          any ideas what could cause this strange behaviout? why does commenting works, but disabling when rendering doesnt??

                          cheers,
                          Ello

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                          • H Offline
                            Helper
                            last edited by

                            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                            On 16/03/2010 at 03:38, xxxxxxxx wrote:

                            and to make it even more strange, rendering in into the image manager works, but rendering in the editor doesnt work:

                            Bool editing = TRUE;  
                            if (hh->GetVFlags() & VFLAG_INTERNALRENDERER) editing = FALSE;  
                            if (hh->GetVFlags() & VFLAG_EXTERNALRENDERER) editing = FALSE;  
                            if (editing) op->AddDependence(hh,baseMesh);  
                            else GePrint("rendering...");  
                            

                            any ideas?

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                            • H Offline
                              Helper
                              last edited by

                              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                              On 16/03/2010 at 03:56, xxxxxxxx wrote:

                              Can you post a simplified version of your GetVirtualObjects() method that shows the problem?

                              cheers,
                              Matthias

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                              • H Offline
                                Helper
                                last edited by

                                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                On 16/03/2010 at 04:27, xxxxxxxx wrote:

                                ok, here it is.. hope it makes sense.

                                  
                                BaseObject *cloneOnMesh::GetVirtualObjects(PluginObject *op, HierarchyHelp *hh)  
                                  {           
                                  editing = TRUE;  
                                  if (hh->GetVFlags() & VFLAG_INTERNALRENDERER)   
                                      {  
                                      //GePrint ("rendering in editor");  
                                      editing = FALSE;  
                                      }  
                                  if (hh->GetVFlags() & VFLAG_EXTERNALRENDERER)   
                                      {  
                                      //GePrint ("rendering in manager");  
                                      editing = FALSE;  
                                      }   
                                  Bool facing = FALSE;  
                                  BaseObject* child = NULL;  
                                  Bool autoCalculate = FALSE;  
                                  BaseObject* cloneOfBase = NULL;  
                                  BaseObject* baseMesh = NULL;  
                                  const Vector* padr;  
                                  const CPolygon* pol;  
                                  LONG numberofclones;  
                                  LONG maxcount;  
                                  BaseDocument* doc = op->GetDocument();  
                                  BaseContainer *bc=op->GetDataInstance();  
                                  BaseObject* targetHelper = NULL;  
                                  Bool dirty;  
                                  BaseObject *main = BaseObject::Alloc(Onull);  
                                  main->SetName(pluginName);        
                                  if (!main) goto Error;  
                                  
                                  //object which should be faced by clones  
                                  targetHelper = static_cast<PolygonObject*>(bc->GetLink(FACING,doc));  
                                  if (targetHelper) facing = TRUE;  
                                  //find object to be cloned  
                                  child = op->GetDown();   
                                  if(!child) goto Error;  
                                  //objects to place clones along  
                                  baseMesh = static_cast<PolygonObject*>(bc->GetLink(BASEMESH,doc));  
                                  if (!baseMesh) goto Error;  
                                  
                                  if (editing)  
                                      {  
                                      // start new list  
                                      op->NewDependenceList();  
                                      op->AddDependence(hh, child);  
                                      op->AddDependence(hh,baseMesh);  
                                      if (facing) op->AddDependence(hh, targetHelper);  
                                  
                                      dirty = op->CheckCache(hh) || op->IsDirty((autoCalculate*DIRTY_MATRIX)|DIRTY_DATA|DIRTY_CHILDREN);  
                                      dirty = dirty || !op->CompareDependenceList();  
                                      //return cache  
                                      if (!dirty)   
                                          {  
                                          blDelete(main);                    
                                          op->TouchDependenceList();  
                                          return op->GetCache(hh);  
                                          }  
                                      }  
                                  cloneOfBase = op->GetAndCheckHierarchyClone(hh,baseMesh,HCLONE_ASPOLY,&dirty,NULL,FALSE);  
                                  if (!cloneOfBase) goto Error;  
                                  
                                  padr = ToPoint(cloneOfBase)->GetPointR();  
                                  pol = ToPoly(cloneOfBase)->GetPolygonR();  
                                  numberofclones = maxcount = ToPoly(cloneOfBase)->GetPolygonCount();  
                                  maxcount = ToPoly(cloneOfBase)->GetPolygonCount();  
                                  
                                  for (int i=0;i<numberofclones;i++)  
                                      {  
                                      // ... create clones and modify them  
                                      }   
                                  if (cloneOfBase) blDelete(cloneOfBase);  
                                  
                                  if (editing)  
                                      {  
                                      //if i dont do the following things the caching doesnt work  
                                      //actually i dont understand why i need to do this again  
                                      op->NewDependenceList();  
                                      op->AddDependence(hh, child);  
                                      op->AddDependence(hh,baseMesh);  
                                      if (facing) op->AddDependence(hh, targetHelper);  
                                      op->TouchDependenceList();       
                                      }  
                                  
                                  return main;  
                                  
                                Error:  
                                  blDelete(main);  
                                  return NULL;  
                                  }  
                                

                                cheers,
                                ello

                                edit: i updated the code and with using the GetVFlags, it works now, so i guess it must be something other in my code where i am creating the clones (i'll double check the whole stuff again)...  nevertheless if there is something generally wrong with how i use the dependeceList, it'd be great if someone can point me to it.

                                cheers,
                                ello

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