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    difference between BaseObjects???

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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 15/03/2010 at 15:01, xxxxxxxx wrote:

      Have you tried placing some GePrint() 's in there to see where it makes it to.   This will help you figure out which code is causing the crash.

      🙂

      ~Shawn

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 15/03/2010 at 15:06, xxxxxxxx wrote:

        also,  be sure to check all of your pointers..   for example,   if you have.....

        BaseObject * op = BaseObject::Alloc(Osphere);

        make sure you have

        if (!op) return False;   or something like it.   🙂

        ~Shawn

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 16/03/2010 at 00:40, xxxxxxxx wrote:

          ye, i'll try the thing with GePrint.. used it before. Sometimes i just dont see the wood because of the trees 🙂

          pointers are all checked. the strange thing is that it just happens when rendering. the object itself works and i can convert (using c) and this works too... only rendering crashes...

          cheers,
          ello

          btw, how can i know in an object plugin if the render has been called??

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 16/03/2010 at 00:53, xxxxxxxx wrote:

            Originally posted by xxxxxxxx

            btw, how can i know in an object plugin if the render has been called??

            In GetVirtualObjects() check the HierarchyHelp's GetVFlags() method.

            cheers,
            Matthias

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            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 16/03/2010 at 02:12, xxxxxxxx wrote:

              ok, i managed to find what is causing the crash now..
              Here is the relevant code:

                
              PolygonObject*  baseMesh = static_cast<PolygonObject*>(bc->GetLink(BASEMESH,doc));  
              if (!baseMesh) goto Error;  
              ...  
              op->NewDependenceList();  
              op->AddDependence(hh,baseMesh); // <--- this is causing the crash  
              
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              • H Offline
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 16/03/2010 at 02:35, xxxxxxxx wrote:

                can someone point me on how exactly i can check if GetVFlags() contains VFLAG_INTERNALRENDERER or VFLAG_EXTERNALRENDERER ?? it returns 18(if rendered in editor) and 20 (if rendered in the image manager) but if i try this:

                if((hh->GetVFlags()!=18)&&(hh->GetVFlags()!=20))op->AddDependence(hh,baseMesh);  
                

                it still crashes...
                if i comment that line out, it doesnt crash anymore, but i need that line for performance reasons

                thanks and cheers,
                ello

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                • H Offline
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 16/03/2010 at 03:03, xxxxxxxx wrote:

                  GetVFlags() returns a bit mask. You have to mask the bits you want to check (single & and single | operator).

                    
                  if (GetVFlags() & VFLAG_INTERNALRENDERER)  
                  {  
                   //editor rendering  
                  }  
                    
                  else if (GetVFlags() & VFLAG_EXTERNALRENDERER)  
                  {  
                   //external rendering  
                  }  
                  

                  cheers,
                  Matthias

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                  • H Offline
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 16/03/2010 at 03:07, xxxxxxxx wrote:

                    thank you! than it must be something other.. if i use the following line and render in the editor, it crashes:

                    if (!(hh->GetVFlags() & VFLAG_INTERNALRENDERER))op->AddDependence(hh,baseMesh);
                    

                    if i comment the whole thing out, it renders with no problem.

                    any ideas what could cause this strange behaviout? why does commenting works, but disabling when rendering doesnt??

                    cheers,
                    Ello

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                    • H Offline
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 16/03/2010 at 03:38, xxxxxxxx wrote:

                      and to make it even more strange, rendering in into the image manager works, but rendering in the editor doesnt work:

                      Bool editing = TRUE;  
                      if (hh->GetVFlags() & VFLAG_INTERNALRENDERER) editing = FALSE;  
                      if (hh->GetVFlags() & VFLAG_EXTERNALRENDERER) editing = FALSE;  
                      if (editing) op->AddDependence(hh,baseMesh);  
                      else GePrint("rendering...");  
                      

                      any ideas?

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                      • H Offline
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 16/03/2010 at 03:56, xxxxxxxx wrote:

                        Can you post a simplified version of your GetVirtualObjects() method that shows the problem?

                        cheers,
                        Matthias

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                        • H Offline
                          Helper
                          last edited by

                          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                          On 16/03/2010 at 04:27, xxxxxxxx wrote:

                          ok, here it is.. hope it makes sense.

                            
                          BaseObject *cloneOnMesh::GetVirtualObjects(PluginObject *op, HierarchyHelp *hh)  
                            {           
                            editing = TRUE;  
                            if (hh->GetVFlags() & VFLAG_INTERNALRENDERER)   
                                {  
                                //GePrint ("rendering in editor");  
                                editing = FALSE;  
                                }  
                            if (hh->GetVFlags() & VFLAG_EXTERNALRENDERER)   
                                {  
                                //GePrint ("rendering in manager");  
                                editing = FALSE;  
                                }   
                            Bool facing = FALSE;  
                            BaseObject* child = NULL;  
                            Bool autoCalculate = FALSE;  
                            BaseObject* cloneOfBase = NULL;  
                            BaseObject* baseMesh = NULL;  
                            const Vector* padr;  
                            const CPolygon* pol;  
                            LONG numberofclones;  
                            LONG maxcount;  
                            BaseDocument* doc = op->GetDocument();  
                            BaseContainer *bc=op->GetDataInstance();  
                            BaseObject* targetHelper = NULL;  
                            Bool dirty;  
                            BaseObject *main = BaseObject::Alloc(Onull);  
                            main->SetName(pluginName);        
                            if (!main) goto Error;  
                            
                            //object which should be faced by clones  
                            targetHelper = static_cast<PolygonObject*>(bc->GetLink(FACING,doc));  
                            if (targetHelper) facing = TRUE;  
                            //find object to be cloned  
                            child = op->GetDown();   
                            if(!child) goto Error;  
                            //objects to place clones along  
                            baseMesh = static_cast<PolygonObject*>(bc->GetLink(BASEMESH,doc));  
                            if (!baseMesh) goto Error;  
                            
                            if (editing)  
                                {  
                                // start new list  
                                op->NewDependenceList();  
                                op->AddDependence(hh, child);  
                                op->AddDependence(hh,baseMesh);  
                                if (facing) op->AddDependence(hh, targetHelper);  
                            
                                dirty = op->CheckCache(hh) || op->IsDirty((autoCalculate*DIRTY_MATRIX)|DIRTY_DATA|DIRTY_CHILDREN);  
                                dirty = dirty || !op->CompareDependenceList();  
                                //return cache  
                                if (!dirty)   
                                    {  
                                    blDelete(main);                    
                                    op->TouchDependenceList();  
                                    return op->GetCache(hh);  
                                    }  
                                }  
                            cloneOfBase = op->GetAndCheckHierarchyClone(hh,baseMesh,HCLONE_ASPOLY,&dirty,NULL,FALSE);  
                            if (!cloneOfBase) goto Error;  
                            
                            padr = ToPoint(cloneOfBase)->GetPointR();  
                            pol = ToPoly(cloneOfBase)->GetPolygonR();  
                            numberofclones = maxcount = ToPoly(cloneOfBase)->GetPolygonCount();  
                            maxcount = ToPoly(cloneOfBase)->GetPolygonCount();  
                            
                            for (int i=0;i<numberofclones;i++)  
                                {  
                                // ... create clones and modify them  
                                }   
                            if (cloneOfBase) blDelete(cloneOfBase);  
                            
                            if (editing)  
                                {  
                                //if i dont do the following things the caching doesnt work  
                                //actually i dont understand why i need to do this again  
                                op->NewDependenceList();  
                                op->AddDependence(hh, child);  
                                op->AddDependence(hh,baseMesh);  
                                if (facing) op->AddDependence(hh, targetHelper);  
                                op->TouchDependenceList();       
                                }  
                            
                            return main;  
                            
                          Error:  
                            blDelete(main);  
                            return NULL;  
                            }  
                          

                          cheers,
                          ello

                          edit: i updated the code and with using the GetVFlags, it works now, so i guess it must be something other in my code where i am creating the clones (i'll double check the whole stuff again)...  nevertheless if there is something generally wrong with how i use the dependeceList, it'd be great if someone can point me to it.

                          cheers,
                          ello

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