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    difference between BaseObjects???

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 15/03/2010 at 14:59, xxxxxxxx wrote:

      Hi there,

      so, the issue is again fighting back in other dimensions. in the editor everything looks like it should (clones are placed properly), until i try to render it. than it crashes (sometimes with an general message, sometimes it hangs like i have to use the taskmanager to quit cinema)..

      any ideas where to search for the bug??

      cheers,
      ello

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 15/03/2010 at 15:01, xxxxxxxx wrote:

        Have you tried placing some GePrint() 's in there to see where it makes it to.   This will help you figure out which code is causing the crash.

        🙂

        ~Shawn

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 15/03/2010 at 15:06, xxxxxxxx wrote:

          also,  be sure to check all of your pointers..   for example,   if you have.....

          BaseObject * op = BaseObject::Alloc(Osphere);

          make sure you have

          if (!op) return False;   or something like it.   🙂

          ~Shawn

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 16/03/2010 at 00:40, xxxxxxxx wrote:

            ye, i'll try the thing with GePrint.. used it before. Sometimes i just dont see the wood because of the trees 🙂

            pointers are all checked. the strange thing is that it just happens when rendering. the object itself works and i can convert (using c) and this works too... only rendering crashes...

            cheers,
            ello

            btw, how can i know in an object plugin if the render has been called??

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            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 16/03/2010 at 00:53, xxxxxxxx wrote:

              Originally posted by xxxxxxxx

              btw, how can i know in an object plugin if the render has been called??

              In GetVirtualObjects() check the HierarchyHelp's GetVFlags() method.

              cheers,
              Matthias

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              • H Offline
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 16/03/2010 at 02:12, xxxxxxxx wrote:

                ok, i managed to find what is causing the crash now..
                Here is the relevant code:

                  
                PolygonObject*  baseMesh = static_cast<PolygonObject*>(bc->GetLink(BASEMESH,doc));  
                if (!baseMesh) goto Error;  
                ...  
                op->NewDependenceList();  
                op->AddDependence(hh,baseMesh); // <--- this is causing the crash  
                
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                • H Offline
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 16/03/2010 at 02:35, xxxxxxxx wrote:

                  can someone point me on how exactly i can check if GetVFlags() contains VFLAG_INTERNALRENDERER or VFLAG_EXTERNALRENDERER ?? it returns 18(if rendered in editor) and 20 (if rendered in the image manager) but if i try this:

                  if((hh->GetVFlags()!=18)&&(hh->GetVFlags()!=20))op->AddDependence(hh,baseMesh);  
                  

                  it still crashes...
                  if i comment that line out, it doesnt crash anymore, but i need that line for performance reasons

                  thanks and cheers,
                  ello

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                  • H Offline
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 16/03/2010 at 03:03, xxxxxxxx wrote:

                    GetVFlags() returns a bit mask. You have to mask the bits you want to check (single & and single | operator).

                      
                    if (GetVFlags() & VFLAG_INTERNALRENDERER)  
                    {  
                     //editor rendering  
                    }  
                      
                    else if (GetVFlags() & VFLAG_EXTERNALRENDERER)  
                    {  
                     //external rendering  
                    }  
                    

                    cheers,
                    Matthias

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                    • H Offline
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 16/03/2010 at 03:07, xxxxxxxx wrote:

                      thank you! than it must be something other.. if i use the following line and render in the editor, it crashes:

                      if (!(hh->GetVFlags() & VFLAG_INTERNALRENDERER))op->AddDependence(hh,baseMesh);
                      

                      if i comment the whole thing out, it renders with no problem.

                      any ideas what could cause this strange behaviout? why does commenting works, but disabling when rendering doesnt??

                      cheers,
                      Ello

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                      • H Offline
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 16/03/2010 at 03:38, xxxxxxxx wrote:

                        and to make it even more strange, rendering in into the image manager works, but rendering in the editor doesnt work:

                        Bool editing = TRUE;  
                        if (hh->GetVFlags() & VFLAG_INTERNALRENDERER) editing = FALSE;  
                        if (hh->GetVFlags() & VFLAG_EXTERNALRENDERER) editing = FALSE;  
                        if (editing) op->AddDependence(hh,baseMesh);  
                        else GePrint("rendering...");  
                        

                        any ideas?

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                        • H Offline
                          Helper
                          last edited by

                          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                          On 16/03/2010 at 03:56, xxxxxxxx wrote:

                          Can you post a simplified version of your GetVirtualObjects() method that shows the problem?

                          cheers,
                          Matthias

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                          • H Offline
                            Helper
                            last edited by

                            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                            On 16/03/2010 at 04:27, xxxxxxxx wrote:

                            ok, here it is.. hope it makes sense.

                              
                            BaseObject *cloneOnMesh::GetVirtualObjects(PluginObject *op, HierarchyHelp *hh)  
                              {           
                              editing = TRUE;  
                              if (hh->GetVFlags() & VFLAG_INTERNALRENDERER)   
                                  {  
                                  //GePrint ("rendering in editor");  
                                  editing = FALSE;  
                                  }  
                              if (hh->GetVFlags() & VFLAG_EXTERNALRENDERER)   
                                  {  
                                  //GePrint ("rendering in manager");  
                                  editing = FALSE;  
                                  }   
                              Bool facing = FALSE;  
                              BaseObject* child = NULL;  
                              Bool autoCalculate = FALSE;  
                              BaseObject* cloneOfBase = NULL;  
                              BaseObject* baseMesh = NULL;  
                              const Vector* padr;  
                              const CPolygon* pol;  
                              LONG numberofclones;  
                              LONG maxcount;  
                              BaseDocument* doc = op->GetDocument();  
                              BaseContainer *bc=op->GetDataInstance();  
                              BaseObject* targetHelper = NULL;  
                              Bool dirty;  
                              BaseObject *main = BaseObject::Alloc(Onull);  
                              main->SetName(pluginName);        
                              if (!main) goto Error;  
                              
                              //object which should be faced by clones  
                              targetHelper = static_cast<PolygonObject*>(bc->GetLink(FACING,doc));  
                              if (targetHelper) facing = TRUE;  
                              //find object to be cloned  
                              child = op->GetDown();   
                              if(!child) goto Error;  
                              //objects to place clones along  
                              baseMesh = static_cast<PolygonObject*>(bc->GetLink(BASEMESH,doc));  
                              if (!baseMesh) goto Error;  
                              
                              if (editing)  
                                  {  
                                  // start new list  
                                  op->NewDependenceList();  
                                  op->AddDependence(hh, child);  
                                  op->AddDependence(hh,baseMesh);  
                                  if (facing) op->AddDependence(hh, targetHelper);  
                              
                                  dirty = op->CheckCache(hh) || op->IsDirty((autoCalculate*DIRTY_MATRIX)|DIRTY_DATA|DIRTY_CHILDREN);  
                                  dirty = dirty || !op->CompareDependenceList();  
                                  //return cache  
                                  if (!dirty)   
                                      {  
                                      blDelete(main);                    
                                      op->TouchDependenceList();  
                                      return op->GetCache(hh);  
                                      }  
                                  }  
                              cloneOfBase = op->GetAndCheckHierarchyClone(hh,baseMesh,HCLONE_ASPOLY,&dirty,NULL,FALSE);  
                              if (!cloneOfBase) goto Error;  
                              
                              padr = ToPoint(cloneOfBase)->GetPointR();  
                              pol = ToPoly(cloneOfBase)->GetPolygonR();  
                              numberofclones = maxcount = ToPoly(cloneOfBase)->GetPolygonCount();  
                              maxcount = ToPoly(cloneOfBase)->GetPolygonCount();  
                              
                              for (int i=0;i<numberofclones;i++)  
                                  {  
                                  // ... create clones and modify them  
                                  }   
                              if (cloneOfBase) blDelete(cloneOfBase);  
                              
                              if (editing)  
                                  {  
                                  //if i dont do the following things the caching doesnt work  
                                  //actually i dont understand why i need to do this again  
                                  op->NewDependenceList();  
                                  op->AddDependence(hh, child);  
                                  op->AddDependence(hh,baseMesh);  
                                  if (facing) op->AddDependence(hh, targetHelper);  
                                  op->TouchDependenceList();       
                                  }  
                              
                              return main;  
                              
                            Error:  
                              blDelete(main);  
                              return NULL;  
                              }  
                            

                            cheers,
                            ello

                            edit: i updated the code and with using the GetVFlags, it works now, so i guess it must be something other in my code where i am creating the clones (i'll double check the whole stuff again)...  nevertheless if there is something generally wrong with how i use the dependeceList, it'd be great if someone can point me to it.

                            cheers,
                            ello

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