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    difference between BaseObjects???

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 14/03/2010 at 14:01, xxxxxxxx wrote:

      nothing special, just this to free neccessary stuff and return nothing:

        
        
      Error:  
        blDelete(main);  
        return NULL;  
      }  
      

      i found that i exceeded the maximum entries, after fixing that it works.  only thing i still dont understand is why it worked for some objects and others not

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 15/03/2010 at 14:59, xxxxxxxx wrote:

        Hi there,

        so, the issue is again fighting back in other dimensions. in the editor everything looks like it should (clones are placed properly), until i try to render it. than it crashes (sometimes with an general message, sometimes it hangs like i have to use the taskmanager to quit cinema)..

        any ideas where to search for the bug??

        cheers,
        ello

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 15/03/2010 at 15:01, xxxxxxxx wrote:

          Have you tried placing some GePrint() 's in there to see where it makes it to.   This will help you figure out which code is causing the crash.

          🙂

          ~Shawn

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 15/03/2010 at 15:06, xxxxxxxx wrote:

            also,  be sure to check all of your pointers..   for example,   if you have.....

            BaseObject * op = BaseObject::Alloc(Osphere);

            make sure you have

            if (!op) return False;   or something like it.   🙂

            ~Shawn

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            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 16/03/2010 at 00:40, xxxxxxxx wrote:

              ye, i'll try the thing with GePrint.. used it before. Sometimes i just dont see the wood because of the trees 🙂

              pointers are all checked. the strange thing is that it just happens when rendering. the object itself works and i can convert (using c) and this works too... only rendering crashes...

              cheers,
              ello

              btw, how can i know in an object plugin if the render has been called??

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              • H Offline
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 16/03/2010 at 00:53, xxxxxxxx wrote:

                Originally posted by xxxxxxxx

                btw, how can i know in an object plugin if the render has been called??

                In GetVirtualObjects() check the HierarchyHelp's GetVFlags() method.

                cheers,
                Matthias

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                • H Offline
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 16/03/2010 at 02:12, xxxxxxxx wrote:

                  ok, i managed to find what is causing the crash now..
                  Here is the relevant code:

                    
                  PolygonObject*  baseMesh = static_cast<PolygonObject*>(bc->GetLink(BASEMESH,doc));  
                  if (!baseMesh) goto Error;  
                  ...  
                  op->NewDependenceList();  
                  op->AddDependence(hh,baseMesh); // <--- this is causing the crash  
                  
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                  • H Offline
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 16/03/2010 at 02:35, xxxxxxxx wrote:

                    can someone point me on how exactly i can check if GetVFlags() contains VFLAG_INTERNALRENDERER or VFLAG_EXTERNALRENDERER ?? it returns 18(if rendered in editor) and 20 (if rendered in the image manager) but if i try this:

                    if((hh->GetVFlags()!=18)&&(hh->GetVFlags()!=20))op->AddDependence(hh,baseMesh);  
                    

                    it still crashes...
                    if i comment that line out, it doesnt crash anymore, but i need that line for performance reasons

                    thanks and cheers,
                    ello

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                    • H Offline
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 16/03/2010 at 03:03, xxxxxxxx wrote:

                      GetVFlags() returns a bit mask. You have to mask the bits you want to check (single & and single | operator).

                        
                      if (GetVFlags() & VFLAG_INTERNALRENDERER)  
                      {  
                       //editor rendering  
                      }  
                        
                      else if (GetVFlags() & VFLAG_EXTERNALRENDERER)  
                      {  
                       //external rendering  
                      }  
                      

                      cheers,
                      Matthias

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                      • H Offline
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 16/03/2010 at 03:07, xxxxxxxx wrote:

                        thank you! than it must be something other.. if i use the following line and render in the editor, it crashes:

                        if (!(hh->GetVFlags() & VFLAG_INTERNALRENDERER))op->AddDependence(hh,baseMesh);
                        

                        if i comment the whole thing out, it renders with no problem.

                        any ideas what could cause this strange behaviout? why does commenting works, but disabling when rendering doesnt??

                        cheers,
                        Ello

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                        • H Offline
                          Helper
                          last edited by

                          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                          On 16/03/2010 at 03:38, xxxxxxxx wrote:

                          and to make it even more strange, rendering in into the image manager works, but rendering in the editor doesnt work:

                          Bool editing = TRUE;  
                          if (hh->GetVFlags() & VFLAG_INTERNALRENDERER) editing = FALSE;  
                          if (hh->GetVFlags() & VFLAG_EXTERNALRENDERER) editing = FALSE;  
                          if (editing) op->AddDependence(hh,baseMesh);  
                          else GePrint("rendering...");  
                          

                          any ideas?

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                          • H Offline
                            Helper
                            last edited by

                            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                            On 16/03/2010 at 03:56, xxxxxxxx wrote:

                            Can you post a simplified version of your GetVirtualObjects() method that shows the problem?

                            cheers,
                            Matthias

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                            • H Offline
                              Helper
                              last edited by

                              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                              On 16/03/2010 at 04:27, xxxxxxxx wrote:

                              ok, here it is.. hope it makes sense.

                                
                              BaseObject *cloneOnMesh::GetVirtualObjects(PluginObject *op, HierarchyHelp *hh)  
                                {           
                                editing = TRUE;  
                                if (hh->GetVFlags() & VFLAG_INTERNALRENDERER)   
                                    {  
                                    //GePrint ("rendering in editor");  
                                    editing = FALSE;  
                                    }  
                                if (hh->GetVFlags() & VFLAG_EXTERNALRENDERER)   
                                    {  
                                    //GePrint ("rendering in manager");  
                                    editing = FALSE;  
                                    }   
                                Bool facing = FALSE;  
                                BaseObject* child = NULL;  
                                Bool autoCalculate = FALSE;  
                                BaseObject* cloneOfBase = NULL;  
                                BaseObject* baseMesh = NULL;  
                                const Vector* padr;  
                                const CPolygon* pol;  
                                LONG numberofclones;  
                                LONG maxcount;  
                                BaseDocument* doc = op->GetDocument();  
                                BaseContainer *bc=op->GetDataInstance();  
                                BaseObject* targetHelper = NULL;  
                                Bool dirty;  
                                BaseObject *main = BaseObject::Alloc(Onull);  
                                main->SetName(pluginName);        
                                if (!main) goto Error;  
                                
                                //object which should be faced by clones  
                                targetHelper = static_cast<PolygonObject*>(bc->GetLink(FACING,doc));  
                                if (targetHelper) facing = TRUE;  
                                //find object to be cloned  
                                child = op->GetDown();   
                                if(!child) goto Error;  
                                //objects to place clones along  
                                baseMesh = static_cast<PolygonObject*>(bc->GetLink(BASEMESH,doc));  
                                if (!baseMesh) goto Error;  
                                
                                if (editing)  
                                    {  
                                    // start new list  
                                    op->NewDependenceList();  
                                    op->AddDependence(hh, child);  
                                    op->AddDependence(hh,baseMesh);  
                                    if (facing) op->AddDependence(hh, targetHelper);  
                                
                                    dirty = op->CheckCache(hh) || op->IsDirty((autoCalculate*DIRTY_MATRIX)|DIRTY_DATA|DIRTY_CHILDREN);  
                                    dirty = dirty || !op->CompareDependenceList();  
                                    //return cache  
                                    if (!dirty)   
                                        {  
                                        blDelete(main);                    
                                        op->TouchDependenceList();  
                                        return op->GetCache(hh);  
                                        }  
                                    }  
                                cloneOfBase = op->GetAndCheckHierarchyClone(hh,baseMesh,HCLONE_ASPOLY,&dirty,NULL,FALSE);  
                                if (!cloneOfBase) goto Error;  
                                
                                padr = ToPoint(cloneOfBase)->GetPointR();  
                                pol = ToPoly(cloneOfBase)->GetPolygonR();  
                                numberofclones = maxcount = ToPoly(cloneOfBase)->GetPolygonCount();  
                                maxcount = ToPoly(cloneOfBase)->GetPolygonCount();  
                                
                                for (int i=0;i<numberofclones;i++)  
                                    {  
                                    // ... create clones and modify them  
                                    }   
                                if (cloneOfBase) blDelete(cloneOfBase);  
                                
                                if (editing)  
                                    {  
                                    //if i dont do the following things the caching doesnt work  
                                    //actually i dont understand why i need to do this again  
                                    op->NewDependenceList();  
                                    op->AddDependence(hh, child);  
                                    op->AddDependence(hh,baseMesh);  
                                    if (facing) op->AddDependence(hh, targetHelper);  
                                    op->TouchDependenceList();       
                                    }  
                                
                                return main;  
                                
                              Error:  
                                blDelete(main);  
                                return NULL;  
                                }  
                              

                              cheers,
                              ello

                              edit: i updated the code and with using the GetVFlags, it works now, so i guess it must be something other in my code where i am creating the clones (i'll double check the whole stuff again)...  nevertheless if there is something generally wrong with how i use the dependeceList, it'd be great if someone can point me to it.

                              cheers,
                              ello

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