Still can't get a 64bit version compiled
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On 12/06/2007 at 10:59, xxxxxxxx wrote:
That's odd. Here's how I do it - note no typecasting to VLONG though:
#ifdef WIN64 //*---------------------------------------------------------------------------* VLONG GetId(void* root, void* userdata, void* obj) //*---------------------------------------------------------------------------* { return ((RuntimeItem* )obj)->GetID(); } #else
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On 12/06/2007 at 11:12, xxxxxxxx wrote:
Howdy,
Hmmmm, that is odd because that is exactly the same as the SDK example.
Did the SDK project compile fine?
Adios,
Cactus Dan -
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On 12/06/2007 at 11:15, xxxxxxxx wrote:
Hmm, maybe your LONG value will be casted automatically to VLONG at occurance. As my object has no ID value (cannot simply add it due to stability reasons unfortunately) so I cannot use it.
But as I said, the activeobject example also uses a direct cast of the pointer and it works for me in a R10 32-bit compile.
@Cactus: Will try a sdk compile.
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On 12/06/2007 at 11:22, xxxxxxxx wrote:
yep, compiles just fine. Hmm, strange. Then it must be something in my code, but what could that be in such a small and straight function? It´s an old implementation, did anything change over time in the treeview handling?
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On 12/06/2007 at 11:27, xxxxxxxx wrote:
ok, I simply got rid of the plugin and tried a compile, but now I also get 2001 and 2019 errors. I checked the installation but there was no 64-bit option. Darn, don´t tell me I missed it, I specifically kept an eye on this option during installation and wondered why it didn´t come up, but thought it may come later.
At which point does the installer ask for it?
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On 12/06/2007 at 11:34, xxxxxxxx wrote:
Howdy,
Yes, I missed the insallation of the 64 bit, too, and had to go back and reinstall it. :o(
If I remember correctly, it was an option that you had to select on one of the pages in the installer window.
Adios,
Cactus Dan -
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On 13/06/2007 at 04:51, xxxxxxxx wrote:
Argh, what do I need to deinstall to get to that selection window? When I only deinstall the standard edition, then at reinstalling I don´t get any chance to select anything. It simply reinstalls Visual C++ (well, I can choose if I want to also install Visual C# etc. but not the selection pages with that nice icons that I had in the first installation process.
thx
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On 13/06/2007 at 05:04, xxxxxxxx wrote:
In vs 2005 pro you don't need to uninstall. Just put the installation dvd and select something like "add components". You will then come to an explorer-like selection tree where you have to check the appr. c++ language option (s.th. with "64bit"). don't know, if this behaviour is different in standard version.
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On 13/06/2007 at 05:11, xxxxxxxx wrote:
hmm, I only have the standard edition here and here it doesn´t work that way. And yes, that selection tree is exactly what I am looking for! I got it in my first installation routine but now I don´t get it on my screen, neither with adding components nor with a complete reinstallation.
I have 6 CDs here, first 2 CDs for installing Visual Studio, 3 CDs for the MSDN Lib and 1 CD for NET Framework SDK (x64).
Is it the same in the pro version?
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On 13/06/2007 at 05:25, xxxxxxxx wrote:
here is a screen of what I get when I have it installed and put the CD in.
- Adding/removing Features
- Repair/reinstall
- Deinstall -
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On 13/06/2007 at 05:38, xxxxxxxx wrote:
Ah and none of these options will bring me to a selection tree.
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On 13/06/2007 at 05:48, xxxxxxxx wrote:
The "Features hinzufügen oder entfernen" doesn't work? Don't know, whether the standard version will bring up a selection tree, but something should happen, where you can switch on/off the features!?
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On 13/06/2007 at 06:02, xxxxxxxx wrote:
yep, I see another screen with some options. But all checkboxes. See the image. But nothing that allows me to choose specific features.
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On 13/06/2007 at 06:32, xxxxxxxx wrote:
Anybody from MAXON? What makes me crazy is, that I can successfully compile a 64-Bit version of the Cinema 4D SDK! So it should also be possible to compile my version without problems I assume.
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On 13/06/2007 at 06:34, xxxxxxxx wrote:
I have to check this for myself but we are kinda busy here.
cheers,
Matthias -
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On 13/06/2007 at 07:09, xxxxxxxx wrote:
Howdy,
Hmmmmm, When I load the CD now, I get the same thing as in your attached images, but I'm afraid to try anything because it works now, and I don't want to screw anything up. :o(
I had the 2005 beta version on there, so that had to be uninstalled first. But seems to me, I remember totally deleting everything and then starting fresh, just to get the option.
I have another machine with windows on it, let me see what happens when I install it fresh on there. I'll have to install 2003 first, because the 2005 is an upgrade and it searches for qualifying products. :o(
Adios,
Cactus Dan -
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On 13/06/2007 at 07:21, xxxxxxxx wrote:
argh, that would be bad if I had to reinstall everything! Would be great if you could try on that other machine you have what it´s supposed to look like. Thank you!
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On 13/06/2007 at 07:54, xxxxxxxx wrote:
Howdy,
Crap! I can't find my 2003 product key. The original box is probably in storage somewhere. I'll have to try it later. :o(
Adios,
Cactus Dan -
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On 13/06/2007 at 08:33, xxxxxxxx wrote:
No problem, I just tried it on a clean windows system and I don´t get a selection tree. I only get the product key window and then the screen of the last image with the checkboxes before it installs!
There is nothing to select. When I input the MSDN Library CD then I do get a selection tree, but these are all documentations only or am I missing something?
I kind of really think that it´s automatically installed with VC++. hmm..
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On 13/06/2007 at 09:37, xxxxxxxx wrote:
Howdy,
Well, I do remember a checkbox somewhere for 64bit when installing, but that could be from back when I downloaded and installed the 2005 beta. My memory isn't what it used to be (alzheimer's you know). :oD
But if the SDK project compiles fine, then your code should also. Seems I had that same problem with the tree view function, and to remedy that, I just opened the SDK project, copied all the code inside that tree view function and pasted it over the code inside my tree view function, and then it compiled. ;o)
I only compile 64bit in 2005. I'm still using 2003 for the 32bit, so I always have two different projects in two separate C4D folders. But none of my plugins are using anything in the api that has changed in R10, so I'm still compiling them in R9 and just testing them in R10.
Adios,
Cactus Dan