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    Renaming bug in COFFEE

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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 20/01/2005 at 08:51, xxxxxxxx wrote:

      Just new names, I know how to create new objects:

        
      var newObj = new(objType);  
        
      // insert into document  
      doc->InsertObject(newObj, NULL, NULL);  
      

      I´m just wondering why the code in my previous post creates new objects in the active doc.

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 21/01/2005 at 00:49, xxxxxxxx wrote:

        try this:
        var obj;
        var objCont = obj->GetContainer();
        var objName = obj->GetName();
        var newName = "test_name";
        obj->SetName(newname + objName);
        newObj->Remove();
        doc->InsertObject(newObj, NULL, NULL);

        Grüße aus Freiburg

        Tim

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 21/01/2005 at 11:38, xxxxxxxx wrote:

          Thanks wegfressen, but you dont seem to understand what I´m getting at. I am not creating any new objects, I am renaming objects that are alreading in the scene.

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          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 21/01/2005 at 14:15, xxxxxxxx wrote:

            Anybody? Could someone at least confirm this, then I know I can give up.

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            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 21/01/2005 at 14:27, xxxxxxxx wrote:

              Have you tried changing 'newName' to something else? This might be slipping past the interpreter as 'new Name' or something. The actual code would be useful as well (iow, I suppose that 'var obj' has been set to an object in the Document's Object Manager or one that's about to be placed there).

              Robert

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              • H
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 23/01/2005 at 04:49, xxxxxxxx wrote:

                kuroyume0161, newname is a user set variable, it is retrieved from an edittext box in the GUI, var obj is dynamically set when the code climbs down a hierachy in the present document.

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                • H
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 26/01/2005 at 05:49, xxxxxxxx wrote:

                  Well if Maxon would admit its a bug I would be happy, just plain not saying anything is a drag.

                  1 Reply Last reply Reply Quote 0
                  • H
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 26/01/2005 at 23:57, xxxxxxxx wrote:

                    I can't confirm this bug. I used the following code in a menu plugin: (In the example you have written newname instead of newName. I also had to fill in obj myself.)

                        
                        
                        MyMenuPlugin::Execute(doc)  
                        {  
                          var obj = doc->FindObject("Cube");   
                          var objName = obj->GetName();   
                          var newName = "test_name";   
                          obj->SetName(newName + objName);  
                          GeEventAdd(ACTIVE_OBJECT_CHANGED);  
                        }
                    

                    There are no new objects created afaics. Where is the code run in your plugin? Could you post a little more code? (Preferably to the point where its a complete but scaled down plugin still showing the error.)

                    1 Reply Last reply Reply Quote 0
                    • H
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 27/01/2005 at 08:22, xxxxxxxx wrote:

                      Thanks Michael for your reply, is it okay if I post you the code? If yes, where to?

                      > Quote: Originally posted by Mikael Sterner on 26 January 2005
                      >
                      > * * *
                      >
                      > I can't confirm this bug. I used the following code in a menu plugin: (In the example you have written newname instead of newName. I also had to fill in obj myself.)
                      >
                      >

                      MyMenuPlugin::Execute(doc)  
                      \>  {  
                      \>  var obj = doc->FindObject("Cube");   
                      \>  var objName = obj->GetName();   
                      \>  var newName = "test_name";   
                      \>  obj->SetName(newName + objName);  
                      \>  GeEventAdd(ACTIVE_OBJECT_CHANGED);  
                      \>  }
                      

                      >
                      > There are no new objects created afaics. Where is the code run in your plugin? Could you post a little more code? (Preferably to the point where its a complete but scaled down plugin still showing the error.)
                      >
                      >
                      >
                      >
                      > * * *

                      1 Reply Last reply Reply Quote 0
                      • H
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 27/01/2005 at 12:37, xxxxxxxx wrote:

                        If you don't want to post the code here you can send it to [email protected].

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                        • H
                          Helper
                          last edited by

                          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                          On 05/02/2005 at 13:39, xxxxxxxx wrote:

                          Hi Mikael, could you confirm the bug? I sent you a code snippet last week.

                          1 Reply Last reply Reply Quote 0
                          • H
                            Helper
                            last edited by

                            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                            On 09/02/2005 at 03:59, xxxxxxxx wrote:

                            Sorry, I will have a look at it as soon as possible.

                            1 Reply Last reply Reply Quote 0
                            • H
                              Helper
                              last edited by

                              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                              On 16/02/2005 at 14:38, xxxxxxxx wrote:

                              Hi Mike, have you checked up on my problem?

                              Sharriff

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                              • H
                                Helper
                                last edited by

                                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                On 20/02/2005 at 15:03, xxxxxxxx wrote:

                                Hmm, I did run the code now by adding the missing parts to make it a complete function:

                                    
                                    
                                      
                                    ...  
                                      
                                    GetGlobalRotation(obj);  
                                    SetGlobalRotation(obj, rot);  
                                    GetGlobalPosition(obj);  
                                    SetGlobalPosition(obj, pos);
                                    
                                    
                                    
                                    
                                    ...
                                    
                                    
                                    
                                    
                                    // register plugin in menu  
                                    class MyMenuPlugin : MenuPlugin  
                                    {  
                                     public:  
                                      MyMenuPlugin();
                                    
                                    
                                    
                                    
                                      GetID();  
                                      GetName();  
                                      GetHelp();  
                                      Execute(doc);  
                                    }
                                    
                                    
                                    
                                    
                                    MyMenuPlugin::MyMenuPlugin() { super(); }  
                                    MyMenuPlugin::GetID()        { return 13215235; }  
                                    MyMenuPlugin::GetName()      { return "Hello World"; }  
                                    MyMenuPlugin::GetHelp()      { return "Demonstrates a simple modal dialog";  
                                    }
                                    
                                    
                                    
                                    
                                    MyMenuPlugin::Execute(doc)  
                                    {  
                                     mirrorEditOrigBone(doc->GetFirstObject());  
                                    }
                                    
                                    
                                    
                                    
                                      
                                    main()  
                                    {  
                                    prefixOrigBone = "bar";  
                                    prefixMirrorBone = "foo";  
                                     Register(MyMenuPlugin);  
                                    }
                                

                                Then I added a bone to the scene and ran the plugin. As expected I get two new bones, one named "fooBone" and one named "barBone". Do you get more than two bones if you do that? That sounds really weird. I tried both in 9.013 and 9.101, but unless I can duplicate the bug there's not much I can do. Does the bug show up if you do a small expression that renames stuff as well?

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                                • H
                                  Helper
                                  last edited by

                                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                  On 22/02/2005 at 12:31, xxxxxxxx wrote:

                                  Thanks for looking into my problem Mike, yes, the problem arises only when I rename the bones, this happens in 8.2, 9.0 and 9.1. I use a recursive function to traverse the hierachy, in the loop, I create and name bones, this works well if i dont rename the bones. I I do, I get the renamed bones, the clones and the original bones in addition.

                                  1 Reply Last reply Reply Quote 0
                                  • H
                                    Helper
                                    last edited by

                                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                    On 28/02/2005 at 12:48, xxxxxxxx wrote:

                                    Have you checked up on the bug Mikael?

                                    Thanks.

                                    1 Reply Last reply Reply Quote 0
                                    • H
                                      Helper
                                      last edited by

                                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                      On 28/02/2005 at 13:43, xxxxxxxx wrote:

                                      I still haven't been able to reproduce it. My bones rename just fine with the code you sent. Sorry that this has taken so long, but unless I can duplicate the behaviour I can't find out what's wrong.
                                      Just to be absolutely eliminate all sources of confusion, could you send a specific scene and the whole plugin to the support account? (Please remove as much code as possible, while making sure that the error still occurs on your side.)

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