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    Renaming bug in COFFEE

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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 21/01/2005 at 14:27, xxxxxxxx wrote:

      Have you tried changing 'newName' to something else? This might be slipping past the interpreter as 'new Name' or something. The actual code would be useful as well (iow, I suppose that 'var obj' has been set to an object in the Document's Object Manager or one that's about to be placed there).

      Robert

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 23/01/2005 at 04:49, xxxxxxxx wrote:

        kuroyume0161, newname is a user set variable, it is retrieved from an edittext box in the GUI, var obj is dynamically set when the code climbs down a hierachy in the present document.

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 26/01/2005 at 05:49, xxxxxxxx wrote:

          Well if Maxon would admit its a bug I would be happy, just plain not saying anything is a drag.

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          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 26/01/2005 at 23:57, xxxxxxxx wrote:

            I can't confirm this bug. I used the following code in a menu plugin: (In the example you have written newname instead of newName. I also had to fill in obj myself.)

                
                
                MyMenuPlugin::Execute(doc)  
                {  
                  var obj = doc->FindObject("Cube");   
                  var objName = obj->GetName();   
                  var newName = "test_name";   
                  obj->SetName(newName + objName);  
                  GeEventAdd(ACTIVE_OBJECT_CHANGED);  
                }
            

            There are no new objects created afaics. Where is the code run in your plugin? Could you post a little more code? (Preferably to the point where its a complete but scaled down plugin still showing the error.)

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            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 27/01/2005 at 08:22, xxxxxxxx wrote:

              Thanks Michael for your reply, is it okay if I post you the code? If yes, where to?

              > Quote: Originally posted by Mikael Sterner on 26 January 2005
              >
              > * * *
              >
              > I can't confirm this bug. I used the following code in a menu plugin: (In the example you have written newname instead of newName. I also had to fill in obj myself.)
              >
              >

              MyMenuPlugin::Execute(doc)  
              \>  {  
              \>  var obj = doc->FindObject("Cube");   
              \>  var objName = obj->GetName();   
              \>  var newName = "test_name";   
              \>  obj->SetName(newName + objName);  
              \>  GeEventAdd(ACTIVE_OBJECT_CHANGED);  
              \>  }
              

              >
              > There are no new objects created afaics. Where is the code run in your plugin? Could you post a little more code? (Preferably to the point where its a complete but scaled down plugin still showing the error.)
              >
              >
              >
              >
              > * * *

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              • H
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 27/01/2005 at 12:37, xxxxxxxx wrote:

                If you don't want to post the code here you can send it to [email protected].

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                • H
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 05/02/2005 at 13:39, xxxxxxxx wrote:

                  Hi Mikael, could you confirm the bug? I sent you a code snippet last week.

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                  • H
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 09/02/2005 at 03:59, xxxxxxxx wrote:

                    Sorry, I will have a look at it as soon as possible.

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                    • H
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 16/02/2005 at 14:38, xxxxxxxx wrote:

                      Hi Mike, have you checked up on my problem?

                      Sharriff

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                      • H
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 20/02/2005 at 15:03, xxxxxxxx wrote:

                        Hmm, I did run the code now by adding the missing parts to make it a complete function:

                            
                            
                              
                            ...  
                              
                            GetGlobalRotation(obj);  
                            SetGlobalRotation(obj, rot);  
                            GetGlobalPosition(obj);  
                            SetGlobalPosition(obj, pos);
                            
                            
                            
                            
                            ...
                            
                            
                            
                            
                            // register plugin in menu  
                            class MyMenuPlugin : MenuPlugin  
                            {  
                             public:  
                              MyMenuPlugin();
                            
                            
                            
                            
                              GetID();  
                              GetName();  
                              GetHelp();  
                              Execute(doc);  
                            }
                            
                            
                            
                            
                            MyMenuPlugin::MyMenuPlugin() { super(); }  
                            MyMenuPlugin::GetID()        { return 13215235; }  
                            MyMenuPlugin::GetName()      { return "Hello World"; }  
                            MyMenuPlugin::GetHelp()      { return "Demonstrates a simple modal dialog";  
                            }
                            
                            
                            
                            
                            MyMenuPlugin::Execute(doc)  
                            {  
                             mirrorEditOrigBone(doc->GetFirstObject());  
                            }
                            
                            
                            
                            
                              
                            main()  
                            {  
                            prefixOrigBone = "bar";  
                            prefixMirrorBone = "foo";  
                             Register(MyMenuPlugin);  
                            }
                        

                        Then I added a bone to the scene and ran the plugin. As expected I get two new bones, one named "fooBone" and one named "barBone". Do you get more than two bones if you do that? That sounds really weird. I tried both in 9.013 and 9.101, but unless I can duplicate the bug there's not much I can do. Does the bug show up if you do a small expression that renames stuff as well?

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                        • H
                          Helper
                          last edited by

                          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                          On 22/02/2005 at 12:31, xxxxxxxx wrote:

                          Thanks for looking into my problem Mike, yes, the problem arises only when I rename the bones, this happens in 8.2, 9.0 and 9.1. I use a recursive function to traverse the hierachy, in the loop, I create and name bones, this works well if i dont rename the bones. I I do, I get the renamed bones, the clones and the original bones in addition.

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                          • H
                            Helper
                            last edited by

                            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                            On 28/02/2005 at 12:48, xxxxxxxx wrote:

                            Have you checked up on the bug Mikael?

                            Thanks.

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                            • H
                              Helper
                              last edited by

                              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                              On 28/02/2005 at 13:43, xxxxxxxx wrote:

                              I still haven't been able to reproduce it. My bones rename just fine with the code you sent. Sorry that this has taken so long, but unless I can duplicate the behaviour I can't find out what's wrong.
                              Just to be absolutely eliminate all sources of confusion, could you send a specific scene and the whole plugin to the support account? (Please remove as much code as possible, while making sure that the error still occurs on your side.)

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