Renaming bug in COFFEE
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 21/01/2005 at 00:49, xxxxxxxx wrote:
try this:
var obj;
var objCont = obj->GetContainer();
var objName = obj->GetName();
var newName = "test_name";
obj->SetName(newname + objName);
newObj->Remove();
doc->InsertObject(newObj, NULL, NULL);Grüße aus Freiburg
Tim
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 21/01/2005 at 11:38, xxxxxxxx wrote:
Thanks wegfressen, but you dont seem to understand what I´m getting at. I am not creating any new objects, I am renaming objects that are alreading in the scene.
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 21/01/2005 at 14:15, xxxxxxxx wrote:
Anybody? Could someone at least confirm this, then I know I can give up.
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 21/01/2005 at 14:27, xxxxxxxx wrote:
Have you tried changing 'newName' to something else? This might be slipping past the interpreter as 'new Name' or something. The actual code would be useful as well (iow, I suppose that 'var obj' has been set to an object in the Document's Object Manager or one that's about to be placed there).
Robert
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 23/01/2005 at 04:49, xxxxxxxx wrote:
kuroyume0161, newname is a user set variable, it is retrieved from an edittext box in the GUI, var obj is dynamically set when the code climbs down a hierachy in the present document.
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 26/01/2005 at 05:49, xxxxxxxx wrote:
Well if Maxon would admit its a bug I would be happy, just plain not saying anything is a drag.
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 26/01/2005 at 23:57, xxxxxxxx wrote:
I can't confirm this bug. I used the following code in a menu plugin: (In the example you have written newname instead of newName. I also had to fill in obj myself.)
MyMenuPlugin::Execute(doc) { var obj = doc->FindObject("Cube"); var objName = obj->GetName(); var newName = "test_name"; obj->SetName(newName + objName); GeEventAdd(ACTIVE_OBJECT_CHANGED); }
There are no new objects created afaics. Where is the code run in your plugin? Could you post a little more code? (Preferably to the point where its a complete but scaled down plugin still showing the error.)
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 27/01/2005 at 08:22, xxxxxxxx wrote:
Thanks Michael for your reply, is it okay if I post you the code? If yes, where to?
> Quote: Originally posted by Mikael Sterner on 26 January 2005
>
> * * *
>
> I can't confirm this bug. I used the following code in a menu plugin: (In the example you have written newname instead of newName. I also had to fill in obj myself.)
>
>MyMenuPlugin::Execute(doc) \> { \> var obj = doc->FindObject("Cube"); \> var objName = obj->GetName(); \> var newName = "test_name"; \> obj->SetName(newName + objName); \> GeEventAdd(ACTIVE_OBJECT_CHANGED); \> }
>
> There are no new objects created afaics. Where is the code run in your plugin? Could you post a little more code? (Preferably to the point where its a complete but scaled down plugin still showing the error.)
>
>
>
>
> * * * -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 27/01/2005 at 12:37, xxxxxxxx wrote:
If you don't want to post the code here you can send it to [email protected].
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 05/02/2005 at 13:39, xxxxxxxx wrote:
Hi Mikael, could you confirm the bug? I sent you a code snippet last week.
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 09/02/2005 at 03:59, xxxxxxxx wrote:
Sorry, I will have a look at it as soon as possible.
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 16/02/2005 at 14:38, xxxxxxxx wrote:
Hi Mike, have you checked up on my problem?
Sharriff
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 20/02/2005 at 15:03, xxxxxxxx wrote:
Hmm, I did run the code now by adding the missing parts to make it a complete function:
... GetGlobalRotation(obj); SetGlobalRotation(obj, rot); GetGlobalPosition(obj); SetGlobalPosition(obj, pos); ... // register plugin in menu class MyMenuPlugin : MenuPlugin { public: MyMenuPlugin(); GetID(); GetName(); GetHelp(); Execute(doc); } MyMenuPlugin::MyMenuPlugin() { super(); } MyMenuPlugin::GetID() { return 13215235; } MyMenuPlugin::GetName() { return "Hello World"; } MyMenuPlugin::GetHelp() { return "Demonstrates a simple modal dialog"; } MyMenuPlugin::Execute(doc) { mirrorEditOrigBone(doc->GetFirstObject()); } main() { prefixOrigBone = "bar"; prefixMirrorBone = "foo"; Register(MyMenuPlugin); }
Then I added a bone to the scene and ran the plugin. As expected I get two new bones, one named "fooBone" and one named "barBone". Do you get more than two bones if you do that? That sounds really weird. I tried both in 9.013 and 9.101, but unless I can duplicate the bug there's not much I can do. Does the bug show up if you do a small expression that renames stuff as well?
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 22/02/2005 at 12:31, xxxxxxxx wrote:
Thanks for looking into my problem Mike, yes, the problem arises only when I rename the bones, this happens in 8.2, 9.0 and 9.1. I use a recursive function to traverse the hierachy, in the loop, I create and name bones, this works well if i dont rename the bones. I I do, I get the renamed bones, the clones and the original bones in addition.
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 28/02/2005 at 12:48, xxxxxxxx wrote:
Have you checked up on the bug Mikael?
Thanks.
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 28/02/2005 at 13:43, xxxxxxxx wrote:
I still haven't been able to reproduce it. My bones rename just fine with the code you sent. Sorry that this has taken so long, but unless I can duplicate the behaviour I can't find out what's wrong.
Just to be absolutely eliminate all sources of confusion, could you send a specific scene and the whole plugin to the support account? (Please remove as much code as possible, while making sure that the error still occurs on your side.)