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    Error after hitting Undo.

    Cinema 4D SDK
    r20 python
    3
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    • R
      rui_mac
      last edited by

      I created a script that performs a few subdivisions on splines, using the SendModelingCommand command, with the MCOMMAND_SUBDIVIDE.
      It performs the subdivision on segments of the spline between selected points. I tried adding undos, so that hitting Undo after the script executes, would return the original spline, without subdivisions.
      However, after hitting Undo, I get an error:

      A problem with this project as been detected: Object 'Spline' - Point selection out of bounds.
      Please save and contact Maxon Support with a description of the last used commands, actions or plugins.

      I start my script with two consecutive points along the spline selected.
      Besides this error, if I hit Undo, the code works fine.
      What could be the problem?

      1 Reply Last reply Reply Quote 0
      • ferdinandF
        ferdinand
        last edited by ferdinand

        Hi,

        the actual script would be helpful, or more specifically the type of undo you did apply, I assume c4d.UNDOTYPE_CHANGE? Have you tried the recommended procedure of applying SMC to a copy of the object? You would then have to open an undo group, apply c4d.UNDOTYPE_DELETE, delete the original, insert the copy, apply c4d.UNDOTYPE_NEW, and finally close the undo group.

        Cheers
        zipit

        MAXON SDK Specialist
        developers.maxon.net

        1 Reply Last reply Reply Quote 0
        • ManuelM
          Manuel
          last edited by Manuel

          Hello,

          the actual script or a part of it would help yes.

          I've also marked this thread as a question as you seem to never do it 😜

          Cheers,
          Manuel.

          MAXON SDK Specialist

          MAXON Registered Developer

          R 1 Reply Last reply Reply Quote 0
          • R
            rui_mac
            last edited by rui_mac

            I made the changes in order to work on a duplicate of the original spline.
            It still works, but it also still returns the same error when I undo.
            Here is the script:

            import c4d
            from c4d import gui
            # Welcome to the world of Python
            
            # Find the length of the spline segment between points p1 and p2
            def GetLength(op,p1,p2):
                select=op.GetPointS()
                select.DeselectAll()
                select.Select(p1)
                select.Select(p2)
            
                bc=c4d.BaseContainer()
                result=c4d.utils.SendModelingCommand(c4d.MCOMMAND_SPLIT, [op], mode=c4d.MODELINGCOMMANDMODE_POINTSELECTION, bc=bc, doc=doc)
                leng=10000000.0
                if result!=False and result!=[]:
                    op2=result[0]
                    segm=c4d.utils.SplineHelp()
                    segm.InitSplineWith(op2, flags=c4d.SPLINEHELPFLAGS_GLOBALSPACE|c4d.SPLINEHELPFLAGS_CONTINUECURVE)
                    leng=segm.GetSplineLength()
                    segm.FreeSpline()
                return leng
            
            # Main function
            def main():
                selected=doc.GetActiveObjects(c4d.GETACTIVEOBJECTFLAGS_0)
                if len(selected) == 0:
                    c4d.gui.MessageDialog("You must select a spline and two consecutive points of that spline.")    
                    return
            
                op=selected[0]
                if op.GetType()!=5101:
                    c4d.gui.MessageDialog("You must select a spline and two consecutive points of that spline.")    
                    return
            
                selection=op.GetPointS()
                if selection.GetCount()!=2:
                    c4d.gui.MessageDialog("You must select two consecutive points of the spline.")
                    return
            
                # check if the selected points are consecutive
                p1,p2=-1,-1
                num=op.GetPointCount()
                for s in range(num):
                    if selection.IsSelected(s):
                        if p1==-1:
                            p1=s
                        else:
                            p2=s
            
                if p2-p1!=1:
                    c4d.gui.MessageDialog("You must select two consecutive points of the spline.")
                    return
            
                # get the size of the segment
                shortest=GetLength(op,p1,p2)
                
                # work on a copy of the original spline
                op2=op.GetClone()
            
                # start at point 0
                i=0
                while i<num:
                    # get the length of the current segment between point i and i+1
                    new_length=GetLength(op2,i,i+1)
            
                    # if the segment is, at least one and a half times the size of the initial segment...
                    if (new_length>(shortest*1.5)):
                        subdivs=int(new_length/shortest)+1
            
                        # select point i and i+1
                        selection=op2.GetPointS()
                        selection.DeselectAll()
                        selection.Select(i)
                        selection.Select(i+1)
            
                        # subdivide that segment
                        bc=c4d.BaseContainer()
                        bc.SetInt32(c4d.MDATA_SUBDIVIDE_SPLINESUB,subdivs)
                        result=c4d.utils.SendModelingCommand(c4d.MCOMMAND_SUBDIVIDE, [op2], mode=c4d.MODELINGCOMMANDMODE_POINTSELECTION, bc=bc, doc=doc)
                        
                        # update the counter
                        i=i+subdivs-1
                        # update the limit
                        num=num+subdivs-1
                    
                    # increase the counter
                    i=i+1
            
                # insert the new subdivided spline after the original spline
                # and delete the original spline, making sure this is undoable
                doc.StartUndo()
                doc.InsertObject(op2, parent=None, pred=op, checknames=False)
                doc.AddUndo(c4d.UNDOTYPE_NEW, op2)
                doc.AddUndo(c4d.UNDOTYPE_DELETE, op)    
                op.Remove()
                doc.EndUndo()
                
                # update the document
                c4d.EventAdd()
            
            # Execute main()
            if __name__=='__main__':
                main()
            
            1 Reply Last reply Reply Quote 0
            • R
              rui_mac @Manuel
              last edited by

              @m_magalhaes said in Error after hitting Undo.:

              I've also marked this thread as a question as you seem to never do it 😜

              How can I mark it as a question?

              1 Reply Last reply Reply Quote 0
              • R
                rui_mac
                last edited by

                I finally made it work without the error after hitting undo, by replacing calls to GetLength, in the form:

                GetLength(op,p1,p2)

                to

                GetLength(op.GetClone(),p1,p2)

                1 Reply Last reply Reply Quote 0
                • ManuelM
                  Manuel
                  last edited by

                  Hello,

                  i just scratch a bit your code, but i've discovered that with the R21, MCOMMAND_SPLIT only return true.
                  I've opened a bug entry for that.

                  Happy to see your code is working. I will have a look at it and my comment on that.
                  Like it's not a good idea to use GetType() you should use IsInstanceOf

                  About the forum, those are the thread where you can have information on how to use the new functionalities of the forum. This will help futur user to find resolved question and the right post.

                  • Q&A New Functionality.
                  • How to Post Questions especially the tagging part.

                  MAXON SDK Specialist

                  MAXON Registered Developer

                  1 Reply Last reply Reply Quote 0
                  • R
                    rui_mac
                    last edited by

                    Thank you, Manuel.

                    From what I see, several things are working differently in R21.
                    I suspect the MCOMMAND_EDGE_TO_SPLINE is also not working properly.
                    And the MCOMMAND_CURRENTSTATETOOBJECT (a very important one) is also not working as expected, requiring that the object to be converted to be in a new document.

                    I will start using IsInstanceOf instead of GetType 🙂

                    I will also pay more attention to the tagging part of my posts.

                    Once again, thank you.

                    1 Reply Last reply Reply Quote 0
                    • ManuelM
                      Manuel
                      last edited by Manuel

                      @rui_mac said in Error after hitting Undo.:

                      MCOMMAND_CURRENTSTATETOOBJECT

                      This one is fixed on the next update.

                      I'll check MCOMMAND_EDGE_TO_SPLINE thanks.

                      MAXON SDK Specialist

                      MAXON Registered Developer

                      1 Reply Last reply Reply Quote 0
                      • ManuelM
                        Manuel
                        last edited by Manuel

                        hello,

                        just dig in a little bit more on your code.
                        I've added some AddUndo and i'm using the flag of the SendModelingCommand to add an undo.
                        Removing the need of a clone except in the GetLength function where you have to split the spline.

                        import c4d
                        from c4d import gui
                        # Welcome to the world of Python
                        
                        # Find the length of the spline segment between points p1 and p2
                        def GetLength(op,p1,p2):
                            newSpline  = op.GetClone()
                        
                            select = newSpline.GetPointS()
                            select.DeselectAll()
                            select.Select(p1)
                            select.Select(p2)
                        
                            bc = c4d.BaseContainer()
                            result=c4d.utils.SendModelingCommand(c4d.MCOMMAND_SPLIT, [newSpline], mode=c4d.MODELINGCOMMANDMODE_POINTSELECTION, bc=bc, doc=doc)
                            leng = 10000000.0
                            if result:
                                print "ok "
                                segm=c4d.utils.SplineHelp()
                                segm.InitSplineWith(result[0], flags=c4d.SPLINEHELPFLAGS_GLOBALSPACE|c4d.SPLINEHELPFLAGS_CONTINUECURVE)
                                leng=segm.GetSplineLength()
                                segm.FreeSpline()
                                print leng
                            return leng
                        
                        # Main function
                        def main():
                            selected = doc.GetActiveObject() if  doc.GetActiveObject().IsInstanceOf(c4d.Ospline) else None
                            if selected is None:
                                c4d.gui.MessageDialog("Select a spline")    
                                return
                        
                            selection = op.GetPointS()
                            if selection.GetCount() != 2:
                                c4d.gui.MessageDialog("You must select two points of the spline.")
                                return
                        
                            # check if the selected points are consecutive
                            p1 = p2 = -1
                        
                            num = op.GetPointCount()
                            for s in range(num):
                                if selection.IsSelected(s):
                                    if p1 == -1:
                                        p1 = s
                                    else:
                                        p2 = s
                        
                            if p2-p1 != 1:
                                c4d.gui.MessageDialog("You must select two consecutive points of the spline.")
                                return
                        
                            # get the size of the segment
                            shortest = GetLength(op,p1,p2)
                            
                            # start at point 0
                            i = 0
                            doc.StartUndo()
                            while i<num:
                                # get the length of the current segment between point i and i+1
                                new_length = GetLength(op,i,i+1)
                        
                                # if the segment is, at least one and a half times the size of the initial segment...
                                if (new_length > (shortest * 1.5)):
                                    subdivs=int(new_length/shortest)+1
                        
                                    # select point i and i+1
                                    selection=op.GetPointS()
                                    doc.AddUndo(c4d.UNDOTYPE_CHANGE, op)
                                    selection.DeselectAll()
                                    doc.AddUndo(c4d.UNDOTYPE_CHANGE, op)
                                    selection.Select(i)
                                    doc.AddUndo(c4d.UNDOTYPE_CHANGE, op)
                                    selection.Select(i+1)
                        
                                    # subdivide that segment
                                    bc=c4d.BaseContainer()
                                    bc.SetInt32(c4d.MDATA_SUBDIVIDE_SPLINESUB,subdivs)
                        
                                    result=c4d.utils.SendModelingCommand(c4d.MCOMMAND_SUBDIVIDE, [op], mode=c4d.MODELINGCOMMANDMODE_POINTSELECTION, bc=bc, doc=doc, flags =c4d.MODELINGCOMMANDFLAGS_CREATEUNDO)
                                    if result == False:
                                        raise ValueError("the subdivde command failed")
                                    # update the counter
                                    i=i+subdivs-1
                                    # update the limit
                                    num=num+subdivs-1
                                
                                # increase the counter
                                i=i+1
                        
                            doc.EndUndo()
                            
                            
                            # update the document
                            c4d.EventAdd()
                        
                        # Execute main()
                        if __name__=='__main__':
                            main()
                        

                        Cheers,
                        Manuel

                        MAXON SDK Specialist

                        MAXON Registered Developer

                        1 Reply Last reply Reply Quote 0
                        • ManuelM
                          Manuel
                          last edited by

                          @rui_mac said in Error after hitting Undo.:

                          I suspect the MCOMMAND_EDGE_TO_SPLINE is also not working properly.

                          what doesn't work properly ?

                          import c4d
                          from c4d import gui
                          from c4d import utils
                          
                          def main():
                              #edge to spline.    
                              bc = c4d.BaseContainer()
                              res = utils.SendModelingCommand(c4d.MCOMMAND_EDGE_TO_SPLINE, list = [op], bc = bc, doc= doc)
                              c4d.EventAdd()
                          
                          # Execute main()
                          if __name__=='__main__':
                              main()
                          

                          MAXON SDK Specialist

                          MAXON Registered Developer

                          1 Reply Last reply Reply Quote 0
                          • R
                            rui_mac
                            last edited by

                            The addition of the undo as a flag is great. Thank you 🙂

                            What was not working was that, in R21, I was getting no spline as the return result of the SendModelingCommand, set to MCOMMAND_EDGE_TO_SPLINE.
                            I will try again, at home, as I don't have R21 here, at work.

                            1 Reply Last reply Reply Quote 0
                            • ManuelM
                              Manuel
                              last edited by

                              @m_magalhaes said in Error after hitting Undo.:

                              i just scratch a bit your code, but i've discovered that with the R21, MCOMMAND_SPLIT only return true.
                              I've opened a bug entry for that.

                              this is fixed in R21.1

                              MAXON SDK Specialist

                              MAXON Registered Developer

                              1 Reply Last reply Reply Quote 0
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