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    Error after hitting Undo.

    Cinema 4D SDK
    r20 python
    3
    13
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    • ManuelM
      Manuel
      last edited by Manuel

      Hello,

      the actual script or a part of it would help yes.

      I've also marked this thread as a question as you seem to never do it 😜

      Cheers,
      Manuel.

      MAXON SDK Specialist

      MAXON Registered Developer

      R 1 Reply Last reply Reply Quote 0
      • R
        rui_mac
        last edited by rui_mac

        I made the changes in order to work on a duplicate of the original spline.
        It still works, but it also still returns the same error when I undo.
        Here is the script:

        import c4d
        from c4d import gui
        # Welcome to the world of Python
        
        # Find the length of the spline segment between points p1 and p2
        def GetLength(op,p1,p2):
            select=op.GetPointS()
            select.DeselectAll()
            select.Select(p1)
            select.Select(p2)
        
            bc=c4d.BaseContainer()
            result=c4d.utils.SendModelingCommand(c4d.MCOMMAND_SPLIT, [op], mode=c4d.MODELINGCOMMANDMODE_POINTSELECTION, bc=bc, doc=doc)
            leng=10000000.0
            if result!=False and result!=[]:
                op2=result[0]
                segm=c4d.utils.SplineHelp()
                segm.InitSplineWith(op2, flags=c4d.SPLINEHELPFLAGS_GLOBALSPACE|c4d.SPLINEHELPFLAGS_CONTINUECURVE)
                leng=segm.GetSplineLength()
                segm.FreeSpline()
            return leng
        
        # Main function
        def main():
            selected=doc.GetActiveObjects(c4d.GETACTIVEOBJECTFLAGS_0)
            if len(selected) == 0:
                c4d.gui.MessageDialog("You must select a spline and two consecutive points of that spline.")    
                return
        
            op=selected[0]
            if op.GetType()!=5101:
                c4d.gui.MessageDialog("You must select a spline and two consecutive points of that spline.")    
                return
        
            selection=op.GetPointS()
            if selection.GetCount()!=2:
                c4d.gui.MessageDialog("You must select two consecutive points of the spline.")
                return
        
            # check if the selected points are consecutive
            p1,p2=-1,-1
            num=op.GetPointCount()
            for s in range(num):
                if selection.IsSelected(s):
                    if p1==-1:
                        p1=s
                    else:
                        p2=s
        
            if p2-p1!=1:
                c4d.gui.MessageDialog("You must select two consecutive points of the spline.")
                return
        
            # get the size of the segment
            shortest=GetLength(op,p1,p2)
            
            # work on a copy of the original spline
            op2=op.GetClone()
        
            # start at point 0
            i=0
            while i<num:
                # get the length of the current segment between point i and i+1
                new_length=GetLength(op2,i,i+1)
        
                # if the segment is, at least one and a half times the size of the initial segment...
                if (new_length>(shortest*1.5)):
                    subdivs=int(new_length/shortest)+1
        
                    # select point i and i+1
                    selection=op2.GetPointS()
                    selection.DeselectAll()
                    selection.Select(i)
                    selection.Select(i+1)
        
                    # subdivide that segment
                    bc=c4d.BaseContainer()
                    bc.SetInt32(c4d.MDATA_SUBDIVIDE_SPLINESUB,subdivs)
                    result=c4d.utils.SendModelingCommand(c4d.MCOMMAND_SUBDIVIDE, [op2], mode=c4d.MODELINGCOMMANDMODE_POINTSELECTION, bc=bc, doc=doc)
                    
                    # update the counter
                    i=i+subdivs-1
                    # update the limit
                    num=num+subdivs-1
                
                # increase the counter
                i=i+1
        
            # insert the new subdivided spline after the original spline
            # and delete the original spline, making sure this is undoable
            doc.StartUndo()
            doc.InsertObject(op2, parent=None, pred=op, checknames=False)
            doc.AddUndo(c4d.UNDOTYPE_NEW, op2)
            doc.AddUndo(c4d.UNDOTYPE_DELETE, op)    
            op.Remove()
            doc.EndUndo()
            
            # update the document
            c4d.EventAdd()
        
        # Execute main()
        if __name__=='__main__':
            main()
        
        1 Reply Last reply Reply Quote 0
        • R
          rui_mac @Manuel
          last edited by

          @m_magalhaes said in Error after hitting Undo.:

          I've also marked this thread as a question as you seem to never do it 😜

          How can I mark it as a question?

          1 Reply Last reply Reply Quote 0
          • R
            rui_mac
            last edited by

            I finally made it work without the error after hitting undo, by replacing calls to GetLength, in the form:

            GetLength(op,p1,p2)

            to

            GetLength(op.GetClone(),p1,p2)

            1 Reply Last reply Reply Quote 0
            • ManuelM
              Manuel
              last edited by

              Hello,

              i just scratch a bit your code, but i've discovered that with the R21, MCOMMAND_SPLIT only return true.
              I've opened a bug entry for that.

              Happy to see your code is working. I will have a look at it and my comment on that.
              Like it's not a good idea to use GetType() you should use IsInstanceOf

              About the forum, those are the thread where you can have information on how to use the new functionalities of the forum. This will help futur user to find resolved question and the right post.

              • Q&A New Functionality.
              • How to Post Questions especially the tagging part.

              MAXON SDK Specialist

              MAXON Registered Developer

              1 Reply Last reply Reply Quote 0
              • R
                rui_mac
                last edited by

                Thank you, Manuel.

                From what I see, several things are working differently in R21.
                I suspect the MCOMMAND_EDGE_TO_SPLINE is also not working properly.
                And the MCOMMAND_CURRENTSTATETOOBJECT (a very important one) is also not working as expected, requiring that the object to be converted to be in a new document.

                I will start using IsInstanceOf instead of GetType 🙂

                I will also pay more attention to the tagging part of my posts.

                Once again, thank you.

                1 Reply Last reply Reply Quote 0
                • ManuelM
                  Manuel
                  last edited by Manuel

                  @rui_mac said in Error after hitting Undo.:

                  MCOMMAND_CURRENTSTATETOOBJECT

                  This one is fixed on the next update.

                  I'll check MCOMMAND_EDGE_TO_SPLINE thanks.

                  MAXON SDK Specialist

                  MAXON Registered Developer

                  1 Reply Last reply Reply Quote 0
                  • ManuelM
                    Manuel
                    last edited by Manuel

                    hello,

                    just dig in a little bit more on your code.
                    I've added some AddUndo and i'm using the flag of the SendModelingCommand to add an undo.
                    Removing the need of a clone except in the GetLength function where you have to split the spline.

                    import c4d
                    from c4d import gui
                    # Welcome to the world of Python
                    
                    # Find the length of the spline segment between points p1 and p2
                    def GetLength(op,p1,p2):
                        newSpline  = op.GetClone()
                    
                        select = newSpline.GetPointS()
                        select.DeselectAll()
                        select.Select(p1)
                        select.Select(p2)
                    
                        bc = c4d.BaseContainer()
                        result=c4d.utils.SendModelingCommand(c4d.MCOMMAND_SPLIT, [newSpline], mode=c4d.MODELINGCOMMANDMODE_POINTSELECTION, bc=bc, doc=doc)
                        leng = 10000000.0
                        if result:
                            print "ok "
                            segm=c4d.utils.SplineHelp()
                            segm.InitSplineWith(result[0], flags=c4d.SPLINEHELPFLAGS_GLOBALSPACE|c4d.SPLINEHELPFLAGS_CONTINUECURVE)
                            leng=segm.GetSplineLength()
                            segm.FreeSpline()
                            print leng
                        return leng
                    
                    # Main function
                    def main():
                        selected = doc.GetActiveObject() if  doc.GetActiveObject().IsInstanceOf(c4d.Ospline) else None
                        if selected is None:
                            c4d.gui.MessageDialog("Select a spline")    
                            return
                    
                        selection = op.GetPointS()
                        if selection.GetCount() != 2:
                            c4d.gui.MessageDialog("You must select two points of the spline.")
                            return
                    
                        # check if the selected points are consecutive
                        p1 = p2 = -1
                    
                        num = op.GetPointCount()
                        for s in range(num):
                            if selection.IsSelected(s):
                                if p1 == -1:
                                    p1 = s
                                else:
                                    p2 = s
                    
                        if p2-p1 != 1:
                            c4d.gui.MessageDialog("You must select two consecutive points of the spline.")
                            return
                    
                        # get the size of the segment
                        shortest = GetLength(op,p1,p2)
                        
                        # start at point 0
                        i = 0
                        doc.StartUndo()
                        while i<num:
                            # get the length of the current segment between point i and i+1
                            new_length = GetLength(op,i,i+1)
                    
                            # if the segment is, at least one and a half times the size of the initial segment...
                            if (new_length > (shortest * 1.5)):
                                subdivs=int(new_length/shortest)+1
                    
                                # select point i and i+1
                                selection=op.GetPointS()
                                doc.AddUndo(c4d.UNDOTYPE_CHANGE, op)
                                selection.DeselectAll()
                                doc.AddUndo(c4d.UNDOTYPE_CHANGE, op)
                                selection.Select(i)
                                doc.AddUndo(c4d.UNDOTYPE_CHANGE, op)
                                selection.Select(i+1)
                    
                                # subdivide that segment
                                bc=c4d.BaseContainer()
                                bc.SetInt32(c4d.MDATA_SUBDIVIDE_SPLINESUB,subdivs)
                    
                                result=c4d.utils.SendModelingCommand(c4d.MCOMMAND_SUBDIVIDE, [op], mode=c4d.MODELINGCOMMANDMODE_POINTSELECTION, bc=bc, doc=doc, flags =c4d.MODELINGCOMMANDFLAGS_CREATEUNDO)
                                if result == False:
                                    raise ValueError("the subdivde command failed")
                                # update the counter
                                i=i+subdivs-1
                                # update the limit
                                num=num+subdivs-1
                            
                            # increase the counter
                            i=i+1
                    
                        doc.EndUndo()
                        
                        
                        # update the document
                        c4d.EventAdd()
                    
                    # Execute main()
                    if __name__=='__main__':
                        main()
                    

                    Cheers,
                    Manuel

                    MAXON SDK Specialist

                    MAXON Registered Developer

                    1 Reply Last reply Reply Quote 0
                    • ManuelM
                      Manuel
                      last edited by

                      @rui_mac said in Error after hitting Undo.:

                      I suspect the MCOMMAND_EDGE_TO_SPLINE is also not working properly.

                      what doesn't work properly ?

                      import c4d
                      from c4d import gui
                      from c4d import utils
                      
                      def main():
                          #edge to spline.    
                          bc = c4d.BaseContainer()
                          res = utils.SendModelingCommand(c4d.MCOMMAND_EDGE_TO_SPLINE, list = [op], bc = bc, doc= doc)
                          c4d.EventAdd()
                      
                      # Execute main()
                      if __name__=='__main__':
                          main()
                      

                      MAXON SDK Specialist

                      MAXON Registered Developer

                      1 Reply Last reply Reply Quote 0
                      • R
                        rui_mac
                        last edited by

                        The addition of the undo as a flag is great. Thank you 🙂

                        What was not working was that, in R21, I was getting no spline as the return result of the SendModelingCommand, set to MCOMMAND_EDGE_TO_SPLINE.
                        I will try again, at home, as I don't have R21 here, at work.

                        1 Reply Last reply Reply Quote 0
                        • ManuelM
                          Manuel
                          last edited by

                          @m_magalhaes said in Error after hitting Undo.:

                          i just scratch a bit your code, but i've discovered that with the R21, MCOMMAND_SPLIT only return true.
                          I've opened a bug entry for that.

                          this is fixed in R21.1

                          MAXON SDK Specialist

                          MAXON Registered Developer

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