Hi,
we have forwarded your ideas and suggestions toi our development.
Add post build phases to the project. At least add a custom Run Script that runs a specified script so we can properly install the plugin.
While I do see use cases for a post-build script/step option, it may not be needed for the purpose of installing a plugin. After all in R20 plugins can be located in arbitrary locations (like for example your project directory). You just need to add these locations via either preferences or via environment variable or command line option.
(bug) XCode project gets corrupted if we add a file twice with Include.
I'm not sure if I can follow here. Can you please check, if you are also lacking a release build option, if you run the project tool on a freshly unpacked sdk.zip?
Actually you should have all the options shown in the screenshot below:
0_1540581182413_261018_113521_0.png
Cheers,
Andreas