Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush Python API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Unread
    • Recent
    • Tags
    • Users
    • Login
    1. Maxon Developers Forum
    2. BruceC
    3. Topics
    B
    Offline
    • Profile
    • Following 0
    • Followers 0
    • Topics 15
    • Posts 40
    • Groups 0

    Topics

    • B

      Button scaled unexpectedly when it is in the same row with an expanded linkbox

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK c++
      3
      2
      0 Votes
      3 Posts
      757 Views
      B
      Thanks for the reply @i_mazlov. Yeah, I already tried the workaround, it worked.
    • B

      Efficient way of saving array to BaseContainer

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK r21 2025 linux macos windows
      3
      0 Votes
      3 Posts
      664 Views
      B
      Thank you @ferdinand for the help! Write raw memory does help a lot, appreciate!
    • B

      create link parameter accept Alembic tag

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK r21 2025 c++
      3
      0 Votes
      3 Posts
      608 Views
      B
      @m_adam, Thank you! Yes, Message(GeListNode* node, Int32 type, void* data) works for me. I'm wondering shall my plugin just return true after processing MSG_DESCRIPTION_CHECKDRAGANDDROP in the Message() function (set the value of DescriptionCheckDragAndDrop::_result) or still call SUPER::Message(node, type, data); at the end? It looks to me that calling SUPER::Message(node, type, data); at the end still works. But the example in MSG_DESCRIPTION_CHECKDRAGANDDROP Message doesn't call SUPER::Message(node, type, data);. Thanks!
    • B

      Read Alembic tag's data

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK r21 2025 c++
      3
      0 Votes
      3 Posts
      587 Views
      B
      @m_adam, Thank you very much, this works for me!
    • B

      how to get vertex color tag's data for a specific frame (different with current frame) without modifying current document?

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK c++ r21 2025 windows macos
      10
      0 Votes
      10 Posts
      1k Views
      B
      Thank you very much for all your detailed explanation, @ferdinand!
    • B

      color space of MODATA_COLOR

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK c++
      15
      0 Votes
      15 Posts
      1k Views
      B
      Thank you very much for following up with this, @ferdinand. At the moment, we are fairly confident about the way of fixing this issue after all the above discussion. But I'll reach out with a bug report (even though I don't think this is C4D bug) for further information.
    • B

      Change settings of XCode project generated by project tool

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK c++ macos
      3
      0 Votes
      3 Posts
      613 Views
      B
      Thank you, @f8bet00net. Yeah, I remember I had gone though this with you before. But recently, we found there is a way to customize TreatSpecificWarningsAsErrors settings in projectdefinition.txt for MSVCBase.props for windows VS projects. So I asked this question again just to double confirm if we could do similar things for MacOS XCode settings. Thanks for confirming this is not possible on MacOS.
    • B

      Right aligned button

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK c++
      3
      0 Votes
      3 Posts
      591 Views
      B
      This works! Thank you very much, @i_mazlov.
    • B

      Is project tool guaranteed to be backward compatible?

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK c++
      3
      0 Votes
      3 Posts
      501 Views
      B
      Thank you very much for the clarifying, @ferdinand
    • B

      Post build event settings on windows and mac

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK c++ windows macos
      3
      0 Votes
      3 Posts
      662 Views
      B
      Thank you, @ferdinand
    • B

      Error compiling R25 framework on MacOS

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK r25 macos
      3
      0 Votes
      3 Posts
      617 Views
      B
      Thank you, @ferdinand. I modified sourceprocessor.py for now, and it works.
    • B

      Download Cinema 4D 2023.2.0 link doesn't work

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK 2023 macos
      4
      0 Votes
      4 Posts
      701 Views
      ferdinandF
      Hey @BruceC, you are not expected to. In fact you cannot delete any topic as a user here once it is older than 60 minutes (no replies or not). Postings, a reply in a topic, can be deleted without restrictions. But deleting is not really deleting in NodeBB anyway, true deletion, NodeBB calls its purging, is not available for users at all. Long story short: We do not want users to delete topics as they tend to delete valuable information for others with that, even when they consider the topic failed or obsolete. Cheers, Ferdinand
    • B

      Stop projecttool asking for return to exit

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK windows
      3
      1
      0 Votes
      3 Posts
      502 Views
      B
      @i_mazlov Thank you very much! This works!
    • B

      ProjectTool & visual studio: Treat Specific Warnings As Errors

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK windows c++
      3
      0 Votes
      3 Posts
      565 Views
      B
      Thanks for the reply, @ferdinand
    • B

      ProjectTool & visual studio: /DELAYLOAD

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK windows 2024 c++
      3
      0 Votes
      3 Posts
      572 Views
      B
      Thanks for the reply, @ferdinand. I can confirm that below syntax doesn't work. I still get the same error. AdditionalLinkOptions=%(AdditionalOptions) /DELAYLOAD:"mydll.dll" I'll see what alternatives I could use.