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    Position Update

    PYTHON Development
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 14/03/2012 at 23:39, xxxxxxxx wrote:

      Hi Niklas,
      I'm so sorry... when I cut and paste my code I always lost something :nerd:

      GPos = obj.GetMg().off

      Luther

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 15/03/2012 at 00:55, xxxxxxxx wrote:

        Hi Luther,
         
        I guess/hope you're doing that operation within the for-loop? Just a hint, why don't you use ~.GetAbsPos() ?
        __ 
        -Niklas

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 15/03/2012 at 02:35, xxxxxxxx wrote:

          Hi Niklas,
          I thought it was the same as GetAbsPos(). Isn't It?
          What do you mean by "doing that operation within the for-loop?". for i in range(0,frame) is not a loop?

          Luther

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          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 15/03/2012 at 06:04, xxxxxxxx wrote:

            Hi Luther,
            Yes it is, I just wondered why you do it this way. 🙂 Yes it is a for-loop, but I wanted to know if you're calling op.GetMg().off within the for loop or not, i.e.
             
            for i in range(frame) : # same as range(0, frame), better use xrange by the way
                GPos = op.GetMg().off
                # ...
             
            and not
             
            GPos = op.GetMg().off
            for i in range(frame) :
                # ...
             
            But that would be too obvious I guess, and anyway, even if you're doing that, it won't work... I just tested it and saw that the position is not updated by just setting the document time, and I don't know how to update it .. I know there is a way to do it, but c4d.EventAdd() nor c4d.GeSyncMessage() seem to fix that... sry 😄
             
            -niklas

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            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 15/03/2012 at 06:40, xxxxxxxx wrote:

              In Py SDK, documents -> BaseDocument at the end,
              there is a example how to run thru the document.

              Cheers
              Lennart

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              • H
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 15/03/2012 at 07:06, xxxxxxxx wrote:

                Hi Niklas,
                thank you for your reply and your test...
                Anyway, anyone knows the way to update a value in a given frame?

                What is wrong in this code?

                _

                _
                import c4d
                #Welcome to the world of Python
                  
                def main() :
                    fps     = doc.GetFps()
                    frame = doc.GetTime().GetFrame(doc.GetFps())
                    obj = op.GetObject()
                    Distance = []
                    
                    for i in xrange (0, frame) :
                        doc.SetTime(c4d.BaseTime(i,fps))
                        c4d.GeSyncMessage(c4d.EVMSG_TIMECHANGED)
                        GPos = obj.GetAbsPos()
                        Distance.append(GPos)
                        doc.SetTime(c4d.BaseTime(frame,fps))
                        
                    print Distance # return a list of the same vector (in this case the position in the current frame)
                 _
                

                _
                _
                _
                😢

                Cheers

                Luther

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                • H
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 15/03/2012 at 07:09, xxxxxxxx wrote:

                  Ops...

                  Hi Lennart, I wrote before read your post... I wil read the Sdk soon.

                  Thank you

                  Luther

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                  • H
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 15/03/2012 at 10:52, xxxxxxxx wrote:

                    @lennart: Ah right! I knew I saw it somewhere! Your mind is genius ;O

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                    • H
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 15/03/2012 at 11:37, xxxxxxxx wrote:

                      Hi Lennart, Niklas,
                      Its seems to me that it doesn't works... When I call "c4d.DrawViews" Cinema freeze.

                      May be I wrote somenthing wrong...

                      Here's my code:

                      _

                      _
                        
                      import c4d
                      from c4d import documents
                        
                          
                      def main() :
                          fps     = doc.GetFps()
                          frame = doc.GetTime().GetFrame(doc.GetFps())
                          obj = op.GetObject()
                          Distance = []
                          
                          for i in xrange (0, frame) :
                              c4d.StatusSetBar(100*(i-0)/(frame-0))
                              doc.SetTime(c4d.BaseTime(i,fps))
                              c4d.DrawViews(c4d.DRAWFLAGS_ONLY_ACTIVE_VIEW|c4d.DRAWFLAGS_NO_THREAD|c4d.DRAWFLAGS_NO_REDUCTION|c4d.DRAWFLAGS_STATICBREAK)
                              GPos = obj.GetAbsPos()
                              c4d.GeSyncMessage(c4d.EVMSG_TIMECHANGED)
                              
                              Distance.append(GPos)
                          doc.SetTime(c4d.BaseTime(frame,fps))
                          c4d.EventAdd(c4d.EVENT_ANIMATE)
                          c4d.StatusClear()   
                          print Distance 
                        
                       _
                      

                      _

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                      • H
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 15/03/2012 at 12:56, xxxxxxxx wrote:

                        That example is for a Command setup, not runtime/expression.
                        Typically to write to file and/or set keyframes etc.
                        If you need to check object position at different frame(s) from current
                        at runtime you might need to look into/use AnimateObject()

                        Cheers
                        Lennart

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                        • H
                          Helper
                          last edited by

                          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                          On 15/03/2012 at 13:06, xxxxxxxx wrote:

                          So you want to compute the distance an object traveled within a PythonTag? Why didn't you say so earlier? 😛
                          I don't know why you want to store the distance between each frame in a list, anyway, just create a global-variable and store your data there. Iterating over the full timeline each frame is quite imperformant..

                          import     c4d  
                            
                          data = dict( distance = 0,  
                                     prevPos  = None )  
                            
                          def main() :  
                            position = op.GetOrigin().GetAbsPos()  
                              
                            # Check for `None` explicit because `prevPos` could  
                            # be `c4d.Vector(0)` which evaluates to `False`, too.  
                            if data['prevPos'] is None:  
                                pass  
                            else:  
                                data['distance'] += (position - data['prevPos']).GetLength()  
                                  
                            data['prevPos'] = position  
                            print data['distance']
                          

                          -Niklas

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                          • H
                            Helper
                            last edited by

                            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                            On 15/03/2012 at 13:31, xxxxxxxx wrote:

                            @ Lennart: Thanks for your reply, I will look immediately
                            @ Niklas: wow, you save my life 👍 Thank you!!!!

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                            • H
                              Helper
                              last edited by

                              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                              On 15/03/2012 at 13:54, xxxxxxxx wrote:

                              For a bit of trivia in the matter, using the following
                              in a Py Generator (Optimize Cache Off) will animate
                              an animated object per frame and generate a spline of the path
                              and read the total length 🙂

                              Cheers
                              Lennart

                                
                              import c4d   
                              from c4d.utils import SplineLengthData   
                                
                              def main() :   
                                
                                  fps           = doc.GetFps()   
                                  doctime       = doc.GetTime()       
                                  currentframe = doctime.GetFrame(fps)   
                                  start        = doc.GetMinTime().GetFrame(fps)   
                                  end           = doc.GetMaxTime().GetFrame(fps)   
                                
                                  pspline       = c4d.BaseObject(c4d.Ospline)   
                                  pspline.ResizeObject(end,0)   
                                     
                                  obj = doc.SearchObject('Cube')# <- Animated Object   
                                
                                  for i in xrange(end) :   
                                      doc.AnimateObject(obj,c4d.BaseTime(i, fps),c4d.ANIMATEFLAGS_0)   
                                      pspline.SetPoint(i,obj.GetAbsPos())   
                                        
                                  pspline.Message(c4d.MSG_UPDATE)   
                                
                                  sld = SplineLengthData()   
                                  sld.Init(pspline,0)   
                                  tot = sld.GetLength()   
                                  print tot   
                                  sld.Free()   
                                     
                                  # Place obj back on track again   
                                  doc.AnimateObject(obj,c4d.BaseTime(currentframe,fps),c4d.ANIMATEFLAGS_0)   
                                  return pspline   
                              
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                              • H
                                Helper
                                last edited by

                                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                On 15/03/2012 at 15:30, xxxxxxxx wrote:

                                wow Lennart,  I'm touched 🙂
                                Thank you so much

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                                • H
                                  Helper
                                  last edited by

                                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                  On 16/03/2012 at 04:21, xxxxxxxx wrote:

                                  Hi Lennart,
                                  just to know, why this code doesn't work fine now? The "Distance"list store alway the same vector again...

                                  import c4d
                                  #Welcome to the world of Python
                                    
                                  def main() :
                                      fps     = doc.GetFps()
                                      frame = doc.GetTime().GetFrame(doc.GetFps())
                                      obj = op.GetObject()
                                      Distance = []
                                      for i in xrange (frame) :
                                          doc.AnimateObject(obj,c4d.BaseTime(i, fps),c4d.ANIMATEFLAGS_0)
                                          GPos =  obj.GetAbsPos()
                                          Distance.append(GPos)
                                      print Distance
                                  

                                  Cheers

                                  Luther

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                                  • H
                                    Helper
                                    last edited by

                                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                    On 16/03/2012 at 07:00, xxxxxxxx wrote:

                                    Please note that you must not call update functions or change the document structure within the execution functions of objects/tags/materials/... this might lead to crashs. From the c4d.threading module:

                                    For all threaded functions it's forbidden to:
                                    > 1. Add an Event.
                                    > 2. Make any changes to materials.
                                    > 3. Change the structure of objects attached to the scene.
                                    > 4. Change parameters of elements attached to the scene (allowed, but not recommended except for tags).
                                    > 5. Call a Draw function.
                                    > 6. Perform any GUI functionality (e.g. displaying messages, opening dialogs etc.).
                                    > 7. During drawing to do any file operations. (During execution t's allowed.)
                                    > 8. Create undos.
                                    >

                                    Cheers, Sebastian

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                                    • H
                                      Helper
                                      last edited by

                                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                      On 19/03/2012 at 05:42, xxxxxxxx wrote:

                                      Hi Sebastian,
                                      thanks for your note. Any suggestion for my last post?

                                      Cheers,

                                      Luther

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                                      • H
                                        Helper
                                        last edited by

                                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                        On 21/03/2012 at 15:09, xxxxxxxx wrote:

                                        The AnimateObject() function needs an animated object as far as I know.
                                        That is , key framed in some fashion.

                                        To run it safer, regarding Sebastians notes, do the AnimateObject() function
                                        on a clone of the object (it is not inserted into the doc).

                                        Cheers
                                        Lennart

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