Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Unread
    • Recent
    • Tags
    • Users
    • Login

    Position Update

    PYTHON Development
    0
    20
    1.6k
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 14/03/2012 at 15:37, xxxxxxxx wrote:

      Hi Luther,

      where does your GPos variable come from?

      -Niklas

      1 Reply Last reply Reply Quote 0
      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 14/03/2012 at 23:39, xxxxxxxx wrote:

        Hi Niklas,
        I'm so sorry... when I cut and paste my code I always lost something :nerd:

        GPos = obj.GetMg().off

        Luther

        1 Reply Last reply Reply Quote 0
        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 15/03/2012 at 00:55, xxxxxxxx wrote:

          Hi Luther,
           
          I guess/hope you're doing that operation within the for-loop? Just a hint, why don't you use ~.GetAbsPos() ?
          __ 
          -Niklas

          1 Reply Last reply Reply Quote 0
          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 15/03/2012 at 02:35, xxxxxxxx wrote:

            Hi Niklas,
            I thought it was the same as GetAbsPos(). Isn't It?
            What do you mean by "doing that operation within the for-loop?". for i in range(0,frame) is not a loop?

            Luther

            1 Reply Last reply Reply Quote 0
            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 15/03/2012 at 06:04, xxxxxxxx wrote:

              Hi Luther,
              Yes it is, I just wondered why you do it this way. 🙂 Yes it is a for-loop, but I wanted to know if you're calling op.GetMg().off within the for loop or not, i.e.
               
              for i in range(frame) : # same as range(0, frame), better use xrange by the way
                  GPos = op.GetMg().off
                  # ...
               
              and not
               
              GPos = op.GetMg().off
              for i in range(frame) :
                  # ...
               
              But that would be too obvious I guess, and anyway, even if you're doing that, it won't work... I just tested it and saw that the position is not updated by just setting the document time, and I don't know how to update it .. I know there is a way to do it, but c4d.EventAdd() nor c4d.GeSyncMessage() seem to fix that... sry 😄
               
              -niklas

              1 Reply Last reply Reply Quote 0
              • H
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 15/03/2012 at 06:40, xxxxxxxx wrote:

                In Py SDK, documents -> BaseDocument at the end,
                there is a example how to run thru the document.

                Cheers
                Lennart

                1 Reply Last reply Reply Quote 0
                • H
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 15/03/2012 at 07:06, xxxxxxxx wrote:

                  Hi Niklas,
                  thank you for your reply and your test...
                  Anyway, anyone knows the way to update a value in a given frame?

                  What is wrong in this code?

                  _

                  _
                  import c4d
                  #Welcome to the world of Python
                    
                  def main() :
                      fps     = doc.GetFps()
                      frame = doc.GetTime().GetFrame(doc.GetFps())
                      obj = op.GetObject()
                      Distance = []
                      
                      for i in xrange (0, frame) :
                          doc.SetTime(c4d.BaseTime(i,fps))
                          c4d.GeSyncMessage(c4d.EVMSG_TIMECHANGED)
                          GPos = obj.GetAbsPos()
                          Distance.append(GPos)
                          doc.SetTime(c4d.BaseTime(frame,fps))
                          
                      print Distance # return a list of the same vector (in this case the position in the current frame)
                   _
                  

                  _
                  _
                  _
                  😢

                  Cheers

                  Luther

                  1 Reply Last reply Reply Quote 0
                  • H
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 15/03/2012 at 07:09, xxxxxxxx wrote:

                    Ops...

                    Hi Lennart, I wrote before read your post... I wil read the Sdk soon.

                    Thank you

                    Luther

                    1 Reply Last reply Reply Quote 0
                    • H
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 15/03/2012 at 10:52, xxxxxxxx wrote:

                      @lennart: Ah right! I knew I saw it somewhere! Your mind is genius ;O

                      1 Reply Last reply Reply Quote 0
                      • H
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 15/03/2012 at 11:37, xxxxxxxx wrote:

                        Hi Lennart, Niklas,
                        Its seems to me that it doesn't works... When I call "c4d.DrawViews" Cinema freeze.

                        May be I wrote somenthing wrong...

                        Here's my code:

                        _

                        _
                          
                        import c4d
                        from c4d import documents
                          
                            
                        def main() :
                            fps     = doc.GetFps()
                            frame = doc.GetTime().GetFrame(doc.GetFps())
                            obj = op.GetObject()
                            Distance = []
                            
                            for i in xrange (0, frame) :
                                c4d.StatusSetBar(100*(i-0)/(frame-0))
                                doc.SetTime(c4d.BaseTime(i,fps))
                                c4d.DrawViews(c4d.DRAWFLAGS_ONLY_ACTIVE_VIEW|c4d.DRAWFLAGS_NO_THREAD|c4d.DRAWFLAGS_NO_REDUCTION|c4d.DRAWFLAGS_STATICBREAK)
                                GPos = obj.GetAbsPos()
                                c4d.GeSyncMessage(c4d.EVMSG_TIMECHANGED)
                                
                                Distance.append(GPos)
                            doc.SetTime(c4d.BaseTime(frame,fps))
                            c4d.EventAdd(c4d.EVENT_ANIMATE)
                            c4d.StatusClear()   
                            print Distance 
                          
                         _
                        

                        _

                        1 Reply Last reply Reply Quote 0
                        • H
                          Helper
                          last edited by

                          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                          On 15/03/2012 at 12:56, xxxxxxxx wrote:

                          That example is for a Command setup, not runtime/expression.
                          Typically to write to file and/or set keyframes etc.
                          If you need to check object position at different frame(s) from current
                          at runtime you might need to look into/use AnimateObject()

                          Cheers
                          Lennart

                          1 Reply Last reply Reply Quote 0
                          • H
                            Helper
                            last edited by

                            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                            On 15/03/2012 at 13:06, xxxxxxxx wrote:

                            So you want to compute the distance an object traveled within a PythonTag? Why didn't you say so earlier? 😛
                            I don't know why you want to store the distance between each frame in a list, anyway, just create a global-variable and store your data there. Iterating over the full timeline each frame is quite imperformant..

                            import     c4d  
                              
                            data = dict( distance = 0,  
                                       prevPos  = None )  
                              
                            def main() :  
                              position = op.GetOrigin().GetAbsPos()  
                                
                              # Check for `None` explicit because `prevPos` could  
                              # be `c4d.Vector(0)` which evaluates to `False`, too.  
                              if data['prevPos'] is None:  
                                  pass  
                              else:  
                                  data['distance'] += (position - data['prevPos']).GetLength()  
                                    
                              data['prevPos'] = position  
                              print data['distance']
                            

                            -Niklas

                            1 Reply Last reply Reply Quote 0
                            • H
                              Helper
                              last edited by

                              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                              On 15/03/2012 at 13:31, xxxxxxxx wrote:

                              @ Lennart: Thanks for your reply, I will look immediately
                              @ Niklas: wow, you save my life 👍 Thank you!!!!

                              1 Reply Last reply Reply Quote 0
                              • H
                                Helper
                                last edited by

                                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                On 15/03/2012 at 13:54, xxxxxxxx wrote:

                                For a bit of trivia in the matter, using the following
                                in a Py Generator (Optimize Cache Off) will animate
                                an animated object per frame and generate a spline of the path
                                and read the total length 🙂

                                Cheers
                                Lennart

                                  
                                import c4d   
                                from c4d.utils import SplineLengthData   
                                  
                                def main() :   
                                  
                                    fps           = doc.GetFps()   
                                    doctime       = doc.GetTime()       
                                    currentframe = doctime.GetFrame(fps)   
                                    start        = doc.GetMinTime().GetFrame(fps)   
                                    end           = doc.GetMaxTime().GetFrame(fps)   
                                  
                                    pspline       = c4d.BaseObject(c4d.Ospline)   
                                    pspline.ResizeObject(end,0)   
                                       
                                    obj = doc.SearchObject('Cube')# <- Animated Object   
                                  
                                    for i in xrange(end) :   
                                        doc.AnimateObject(obj,c4d.BaseTime(i, fps),c4d.ANIMATEFLAGS_0)   
                                        pspline.SetPoint(i,obj.GetAbsPos())   
                                          
                                    pspline.Message(c4d.MSG_UPDATE)   
                                  
                                    sld = SplineLengthData()   
                                    sld.Init(pspline,0)   
                                    tot = sld.GetLength()   
                                    print tot   
                                    sld.Free()   
                                       
                                    # Place obj back on track again   
                                    doc.AnimateObject(obj,c4d.BaseTime(currentframe,fps),c4d.ANIMATEFLAGS_0)   
                                    return pspline   
                                
                                1 Reply Last reply Reply Quote 0
                                • H
                                  Helper
                                  last edited by

                                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                  On 15/03/2012 at 15:30, xxxxxxxx wrote:

                                  wow Lennart,  I'm touched 🙂
                                  Thank you so much

                                  1 Reply Last reply Reply Quote 0
                                  • H
                                    Helper
                                    last edited by

                                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                    On 16/03/2012 at 04:21, xxxxxxxx wrote:

                                    Hi Lennart,
                                    just to know, why this code doesn't work fine now? The "Distance"list store alway the same vector again...

                                    import c4d
                                    #Welcome to the world of Python
                                      
                                    def main() :
                                        fps     = doc.GetFps()
                                        frame = doc.GetTime().GetFrame(doc.GetFps())
                                        obj = op.GetObject()
                                        Distance = []
                                        for i in xrange (frame) :
                                            doc.AnimateObject(obj,c4d.BaseTime(i, fps),c4d.ANIMATEFLAGS_0)
                                            GPos =  obj.GetAbsPos()
                                            Distance.append(GPos)
                                        print Distance
                                    

                                    Cheers

                                    Luther

                                    1 Reply Last reply Reply Quote 0
                                    • H
                                      Helper
                                      last edited by

                                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                      On 16/03/2012 at 07:00, xxxxxxxx wrote:

                                      Please note that you must not call update functions or change the document structure within the execution functions of objects/tags/materials/... this might lead to crashs. From the c4d.threading module:

                                      For all threaded functions it's forbidden to:
                                      > 1. Add an Event.
                                      > 2. Make any changes to materials.
                                      > 3. Change the structure of objects attached to the scene.
                                      > 4. Change parameters of elements attached to the scene (allowed, but not recommended except for tags).
                                      > 5. Call a Draw function.
                                      > 6. Perform any GUI functionality (e.g. displaying messages, opening dialogs etc.).
                                      > 7. During drawing to do any file operations. (During execution t's allowed.)
                                      > 8. Create undos.
                                      >

                                      Cheers, Sebastian

                                      1 Reply Last reply Reply Quote 0
                                      • H
                                        Helper
                                        last edited by

                                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                        On 19/03/2012 at 05:42, xxxxxxxx wrote:

                                        Hi Sebastian,
                                        thanks for your note. Any suggestion for my last post?

                                        Cheers,

                                        Luther

                                        1 Reply Last reply Reply Quote 0
                                        • H
                                          Helper
                                          last edited by

                                          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                          On 21/03/2012 at 15:09, xxxxxxxx wrote:

                                          The AnimateObject() function needs an animated object as far as I know.
                                          That is , key framed in some fashion.

                                          To run it safer, regarding Sebastians notes, do the AnimateObject() function
                                          on a clone of the object (it is not inserted into the doc).

                                          Cheers
                                          Lennart

                                          1 Reply Last reply Reply Quote 0
                                          • First post
                                            Last post