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    Position Update

    PYTHON Development
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 15/03/2012 at 06:04, xxxxxxxx wrote:

      Hi Luther,
      Yes it is, I just wondered why you do it this way. 🙂 Yes it is a for-loop, but I wanted to know if you're calling op.GetMg().off within the for loop or not, i.e.
       
      for i in range(frame) : # same as range(0, frame), better use xrange by the way
          GPos = op.GetMg().off
          # ...
       
      and not
       
      GPos = op.GetMg().off
      for i in range(frame) :
          # ...
       
      But that would be too obvious I guess, and anyway, even if you're doing that, it won't work... I just tested it and saw that the position is not updated by just setting the document time, and I don't know how to update it .. I know there is a way to do it, but c4d.EventAdd() nor c4d.GeSyncMessage() seem to fix that... sry 😄
       
      -niklas

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 15/03/2012 at 06:40, xxxxxxxx wrote:

        In Py SDK, documents -> BaseDocument at the end,
        there is a example how to run thru the document.

        Cheers
        Lennart

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 15/03/2012 at 07:06, xxxxxxxx wrote:

          Hi Niklas,
          thank you for your reply and your test...
          Anyway, anyone knows the way to update a value in a given frame?

          What is wrong in this code?

          _

          _
          import c4d
          #Welcome to the world of Python
            
          def main() :
              fps     = doc.GetFps()
              frame = doc.GetTime().GetFrame(doc.GetFps())
              obj = op.GetObject()
              Distance = []
              
              for i in xrange (0, frame) :
                  doc.SetTime(c4d.BaseTime(i,fps))
                  c4d.GeSyncMessage(c4d.EVMSG_TIMECHANGED)
                  GPos = obj.GetAbsPos()
                  Distance.append(GPos)
                  doc.SetTime(c4d.BaseTime(frame,fps))
                  
              print Distance # return a list of the same vector (in this case the position in the current frame)
           _
          

          _
          _
          _
          😢

          Cheers

          Luther

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          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 15/03/2012 at 07:09, xxxxxxxx wrote:

            Ops...

            Hi Lennart, I wrote before read your post... I wil read the Sdk soon.

            Thank you

            Luther

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            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 15/03/2012 at 10:52, xxxxxxxx wrote:

              @lennart: Ah right! I knew I saw it somewhere! Your mind is genius ;O

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              • H
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 15/03/2012 at 11:37, xxxxxxxx wrote:

                Hi Lennart, Niklas,
                Its seems to me that it doesn't works... When I call "c4d.DrawViews" Cinema freeze.

                May be I wrote somenthing wrong...

                Here's my code:

                _

                _
                  
                import c4d
                from c4d import documents
                  
                    
                def main() :
                    fps     = doc.GetFps()
                    frame = doc.GetTime().GetFrame(doc.GetFps())
                    obj = op.GetObject()
                    Distance = []
                    
                    for i in xrange (0, frame) :
                        c4d.StatusSetBar(100*(i-0)/(frame-0))
                        doc.SetTime(c4d.BaseTime(i,fps))
                        c4d.DrawViews(c4d.DRAWFLAGS_ONLY_ACTIVE_VIEW|c4d.DRAWFLAGS_NO_THREAD|c4d.DRAWFLAGS_NO_REDUCTION|c4d.DRAWFLAGS_STATICBREAK)
                        GPos = obj.GetAbsPos()
                        c4d.GeSyncMessage(c4d.EVMSG_TIMECHANGED)
                        
                        Distance.append(GPos)
                    doc.SetTime(c4d.BaseTime(frame,fps))
                    c4d.EventAdd(c4d.EVENT_ANIMATE)
                    c4d.StatusClear()   
                    print Distance 
                  
                 _
                

                _

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                • H
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 15/03/2012 at 12:56, xxxxxxxx wrote:

                  That example is for a Command setup, not runtime/expression.
                  Typically to write to file and/or set keyframes etc.
                  If you need to check object position at different frame(s) from current
                  at runtime you might need to look into/use AnimateObject()

                  Cheers
                  Lennart

                  1 Reply Last reply Reply Quote 0
                  • H
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 15/03/2012 at 13:06, xxxxxxxx wrote:

                    So you want to compute the distance an object traveled within a PythonTag? Why didn't you say so earlier? 😛
                    I don't know why you want to store the distance between each frame in a list, anyway, just create a global-variable and store your data there. Iterating over the full timeline each frame is quite imperformant..

                    import     c4d  
                      
                    data = dict( distance = 0,  
                               prevPos  = None )  
                      
                    def main() :  
                      position = op.GetOrigin().GetAbsPos()  
                        
                      # Check for `None` explicit because `prevPos` could  
                      # be `c4d.Vector(0)` which evaluates to `False`, too.  
                      if data['prevPos'] is None:  
                          pass  
                      else:  
                          data['distance'] += (position - data['prevPos']).GetLength()  
                            
                      data['prevPos'] = position  
                      print data['distance']
                    

                    -Niklas

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                    • H
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 15/03/2012 at 13:31, xxxxxxxx wrote:

                      @ Lennart: Thanks for your reply, I will look immediately
                      @ Niklas: wow, you save my life 👍 Thank you!!!!

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                      • H
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 15/03/2012 at 13:54, xxxxxxxx wrote:

                        For a bit of trivia in the matter, using the following
                        in a Py Generator (Optimize Cache Off) will animate
                        an animated object per frame and generate a spline of the path
                        and read the total length 🙂

                        Cheers
                        Lennart

                          
                        import c4d   
                        from c4d.utils import SplineLengthData   
                          
                        def main() :   
                          
                            fps           = doc.GetFps()   
                            doctime       = doc.GetTime()       
                            currentframe = doctime.GetFrame(fps)   
                            start        = doc.GetMinTime().GetFrame(fps)   
                            end           = doc.GetMaxTime().GetFrame(fps)   
                          
                            pspline       = c4d.BaseObject(c4d.Ospline)   
                            pspline.ResizeObject(end,0)   
                               
                            obj = doc.SearchObject('Cube')# <- Animated Object   
                          
                            for i in xrange(end) :   
                                doc.AnimateObject(obj,c4d.BaseTime(i, fps),c4d.ANIMATEFLAGS_0)   
                                pspline.SetPoint(i,obj.GetAbsPos())   
                                  
                            pspline.Message(c4d.MSG_UPDATE)   
                          
                            sld = SplineLengthData()   
                            sld.Init(pspline,0)   
                            tot = sld.GetLength()   
                            print tot   
                            sld.Free()   
                               
                            # Place obj back on track again   
                            doc.AnimateObject(obj,c4d.BaseTime(currentframe,fps),c4d.ANIMATEFLAGS_0)   
                            return pspline   
                        
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                        • H
                          Helper
                          last edited by

                          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                          On 15/03/2012 at 15:30, xxxxxxxx wrote:

                          wow Lennart,  I'm touched 🙂
                          Thank you so much

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                          • H
                            Helper
                            last edited by

                            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                            On 16/03/2012 at 04:21, xxxxxxxx wrote:

                            Hi Lennart,
                            just to know, why this code doesn't work fine now? The "Distance"list store alway the same vector again...

                            import c4d
                            #Welcome to the world of Python
                              
                            def main() :
                                fps     = doc.GetFps()
                                frame = doc.GetTime().GetFrame(doc.GetFps())
                                obj = op.GetObject()
                                Distance = []
                                for i in xrange (frame) :
                                    doc.AnimateObject(obj,c4d.BaseTime(i, fps),c4d.ANIMATEFLAGS_0)
                                    GPos =  obj.GetAbsPos()
                                    Distance.append(GPos)
                                print Distance
                            

                            Cheers

                            Luther

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                            • H
                              Helper
                              last edited by

                              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                              On 16/03/2012 at 07:00, xxxxxxxx wrote:

                              Please note that you must not call update functions or change the document structure within the execution functions of objects/tags/materials/... this might lead to crashs. From the c4d.threading module:

                              For all threaded functions it's forbidden to:
                              > 1. Add an Event.
                              > 2. Make any changes to materials.
                              > 3. Change the structure of objects attached to the scene.
                              > 4. Change parameters of elements attached to the scene (allowed, but not recommended except for tags).
                              > 5. Call a Draw function.
                              > 6. Perform any GUI functionality (e.g. displaying messages, opening dialogs etc.).
                              > 7. During drawing to do any file operations. (During execution t's allowed.)
                              > 8. Create undos.
                              >

                              Cheers, Sebastian

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                              • H
                                Helper
                                last edited by

                                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                On 19/03/2012 at 05:42, xxxxxxxx wrote:

                                Hi Sebastian,
                                thanks for your note. Any suggestion for my last post?

                                Cheers,

                                Luther

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                                • H
                                  Helper
                                  last edited by

                                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                  On 21/03/2012 at 15:09, xxxxxxxx wrote:

                                  The AnimateObject() function needs an animated object as far as I know.
                                  That is , key framed in some fashion.

                                  To run it safer, regarding Sebastians notes, do the AnimateObject() function
                                  on a clone of the object (it is not inserted into the doc).

                                  Cheers
                                  Lennart

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