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    Position Update

    PYTHON Development
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 15/03/2012 at 06:40, xxxxxxxx wrote:

      In Py SDK, documents -> BaseDocument at the end,
      there is a example how to run thru the document.

      Cheers
      Lennart

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 15/03/2012 at 07:06, xxxxxxxx wrote:

        Hi Niklas,
        thank you for your reply and your test...
        Anyway, anyone knows the way to update a value in a given frame?

        What is wrong in this code?

        _

        _
        import c4d
        #Welcome to the world of Python
          
        def main() :
            fps     = doc.GetFps()
            frame = doc.GetTime().GetFrame(doc.GetFps())
            obj = op.GetObject()
            Distance = []
            
            for i in xrange (0, frame) :
                doc.SetTime(c4d.BaseTime(i,fps))
                c4d.GeSyncMessage(c4d.EVMSG_TIMECHANGED)
                GPos = obj.GetAbsPos()
                Distance.append(GPos)
                doc.SetTime(c4d.BaseTime(frame,fps))
                
            print Distance # return a list of the same vector (in this case the position in the current frame)
         _
        

        _
        _
        _
        😢

        Cheers

        Luther

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 15/03/2012 at 07:09, xxxxxxxx wrote:

          Ops...

          Hi Lennart, I wrote before read your post... I wil read the Sdk soon.

          Thank you

          Luther

          1 Reply Last reply Reply Quote 0
          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 15/03/2012 at 10:52, xxxxxxxx wrote:

            @lennart: Ah right! I knew I saw it somewhere! Your mind is genius ;O

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            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 15/03/2012 at 11:37, xxxxxxxx wrote:

              Hi Lennart, Niklas,
              Its seems to me that it doesn't works... When I call "c4d.DrawViews" Cinema freeze.

              May be I wrote somenthing wrong...

              Here's my code:

              _

              _
                
              import c4d
              from c4d import documents
                
                  
              def main() :
                  fps     = doc.GetFps()
                  frame = doc.GetTime().GetFrame(doc.GetFps())
                  obj = op.GetObject()
                  Distance = []
                  
                  for i in xrange (0, frame) :
                      c4d.StatusSetBar(100*(i-0)/(frame-0))
                      doc.SetTime(c4d.BaseTime(i,fps))
                      c4d.DrawViews(c4d.DRAWFLAGS_ONLY_ACTIVE_VIEW|c4d.DRAWFLAGS_NO_THREAD|c4d.DRAWFLAGS_NO_REDUCTION|c4d.DRAWFLAGS_STATICBREAK)
                      GPos = obj.GetAbsPos()
                      c4d.GeSyncMessage(c4d.EVMSG_TIMECHANGED)
                      
                      Distance.append(GPos)
                  doc.SetTime(c4d.BaseTime(frame,fps))
                  c4d.EventAdd(c4d.EVENT_ANIMATE)
                  c4d.StatusClear()   
                  print Distance 
                
               _
              

              _

              1 Reply Last reply Reply Quote 0
              • H
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 15/03/2012 at 12:56, xxxxxxxx wrote:

                That example is for a Command setup, not runtime/expression.
                Typically to write to file and/or set keyframes etc.
                If you need to check object position at different frame(s) from current
                at runtime you might need to look into/use AnimateObject()

                Cheers
                Lennart

                1 Reply Last reply Reply Quote 0
                • H
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 15/03/2012 at 13:06, xxxxxxxx wrote:

                  So you want to compute the distance an object traveled within a PythonTag? Why didn't you say so earlier? 😛
                  I don't know why you want to store the distance between each frame in a list, anyway, just create a global-variable and store your data there. Iterating over the full timeline each frame is quite imperformant..

                  import     c4d  
                    
                  data = dict( distance = 0,  
                             prevPos  = None )  
                    
                  def main() :  
                    position = op.GetOrigin().GetAbsPos()  
                      
                    # Check for `None` explicit because `prevPos` could  
                    # be `c4d.Vector(0)` which evaluates to `False`, too.  
                    if data['prevPos'] is None:  
                        pass  
                    else:  
                        data['distance'] += (position - data['prevPos']).GetLength()  
                          
                    data['prevPos'] = position  
                    print data['distance']
                  

                  -Niklas

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                  • H
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 15/03/2012 at 13:31, xxxxxxxx wrote:

                    @ Lennart: Thanks for your reply, I will look immediately
                    @ Niklas: wow, you save my life 👍 Thank you!!!!

                    1 Reply Last reply Reply Quote 0
                    • H
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 15/03/2012 at 13:54, xxxxxxxx wrote:

                      For a bit of trivia in the matter, using the following
                      in a Py Generator (Optimize Cache Off) will animate
                      an animated object per frame and generate a spline of the path
                      and read the total length 🙂

                      Cheers
                      Lennart

                        
                      import c4d   
                      from c4d.utils import SplineLengthData   
                        
                      def main() :   
                        
                          fps           = doc.GetFps()   
                          doctime       = doc.GetTime()       
                          currentframe = doctime.GetFrame(fps)   
                          start        = doc.GetMinTime().GetFrame(fps)   
                          end           = doc.GetMaxTime().GetFrame(fps)   
                        
                          pspline       = c4d.BaseObject(c4d.Ospline)   
                          pspline.ResizeObject(end,0)   
                             
                          obj = doc.SearchObject('Cube')# <- Animated Object   
                        
                          for i in xrange(end) :   
                              doc.AnimateObject(obj,c4d.BaseTime(i, fps),c4d.ANIMATEFLAGS_0)   
                              pspline.SetPoint(i,obj.GetAbsPos())   
                                
                          pspline.Message(c4d.MSG_UPDATE)   
                        
                          sld = SplineLengthData()   
                          sld.Init(pspline,0)   
                          tot = sld.GetLength()   
                          print tot   
                          sld.Free()   
                             
                          # Place obj back on track again   
                          doc.AnimateObject(obj,c4d.BaseTime(currentframe,fps),c4d.ANIMATEFLAGS_0)   
                          return pspline   
                      
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                      • H
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 15/03/2012 at 15:30, xxxxxxxx wrote:

                        wow Lennart,  I'm touched 🙂
                        Thank you so much

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                        • H
                          Helper
                          last edited by

                          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                          On 16/03/2012 at 04:21, xxxxxxxx wrote:

                          Hi Lennart,
                          just to know, why this code doesn't work fine now? The "Distance"list store alway the same vector again...

                          import c4d
                          #Welcome to the world of Python
                            
                          def main() :
                              fps     = doc.GetFps()
                              frame = doc.GetTime().GetFrame(doc.GetFps())
                              obj = op.GetObject()
                              Distance = []
                              for i in xrange (frame) :
                                  doc.AnimateObject(obj,c4d.BaseTime(i, fps),c4d.ANIMATEFLAGS_0)
                                  GPos =  obj.GetAbsPos()
                                  Distance.append(GPos)
                              print Distance
                          

                          Cheers

                          Luther

                          1 Reply Last reply Reply Quote 0
                          • H
                            Helper
                            last edited by

                            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                            On 16/03/2012 at 07:00, xxxxxxxx wrote:

                            Please note that you must not call update functions or change the document structure within the execution functions of objects/tags/materials/... this might lead to crashs. From the c4d.threading module:

                            For all threaded functions it's forbidden to:
                            > 1. Add an Event.
                            > 2. Make any changes to materials.
                            > 3. Change the structure of objects attached to the scene.
                            > 4. Change parameters of elements attached to the scene (allowed, but not recommended except for tags).
                            > 5. Call a Draw function.
                            > 6. Perform any GUI functionality (e.g. displaying messages, opening dialogs etc.).
                            > 7. During drawing to do any file operations. (During execution t's allowed.)
                            > 8. Create undos.
                            >

                            Cheers, Sebastian

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                            • H
                              Helper
                              last edited by

                              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                              On 19/03/2012 at 05:42, xxxxxxxx wrote:

                              Hi Sebastian,
                              thanks for your note. Any suggestion for my last post?

                              Cheers,

                              Luther

                              1 Reply Last reply Reply Quote 0
                              • H
                                Helper
                                last edited by

                                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                On 21/03/2012 at 15:09, xxxxxxxx wrote:

                                The AnimateObject() function needs an animated object as far as I know.
                                That is , key framed in some fashion.

                                To run it safer, regarding Sebastians notes, do the AnimateObject() function
                                on a clone of the object (it is not inserted into the doc).

                                Cheers
                                Lennart

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