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 Hi Everyone! I'm Trying to use GeListNode.ChangeNBit(c4d.NBIT_EHIDE, c4d.NBITCONTROL_SET)to hide some objects and save the project file and close it.
 And I open the project file again and try to usingGeListNode.ChangeNBit(c4d.NBIT_EHIDE, c4d.NBITCONTROL_CLEAR), I find that although the code works, but the hidden objects are still not displayed in viewport.Is this a bug or something special thing happend? 
 This is the project file I tested, and it's already hide the 4 objects top of the OM: 
 show-hide_test.c4dAnd this the simple testing code for displayed them: import c4d doc: c4d.documents.BaseDocument # The currently active document. op: c4d.BaseObject | None # The primary selected object in `doc`. Can be `None`. def main() -> None: objs = doc.GetObjects() for obj in objs: if obj.GetNBit(c4d.NBIT_EHIDE): print(obj.ChangeNBit(c4d.NBIT_EHIDE, c4d.NBITCONTROL_CLEAR)) print(obj.GetNBit(c4d.NBIT_EHIDE)) c4d.EventAdd() if __name__ == '__main__': main()
 P.S: I also found that after running the test code in the above project file and saving the project, closing it and then opening it again, those hidden objects came back. 
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 Hi, thanks a lot for the report, I filled a bug report. As a workaround you can enable and disable the deform mode and it will work. import c4d doc: c4d.documents.BaseDocument # The currently active document. op: c4d.BaseObject | None # The primary selected object in `doc`. Can be `None`. def main() -> None: objs = doc.GetObjects() for obj in objs: if obj.GetNBit(c4d.NBIT_EHIDE): print(obj.ChangeNBit(c4d.NBIT_EHIDE, c4d.NBITCONTROL_CLEAR)) print(obj.GetNBit(c4d.NBIT_EHIDE)) if obj.GetDeformMode(): obj.SetDeformMode(False) obj.SetDeformMode(True) c4d.EventAdd() if __name__ == '__main__': main()Cheers, 
 Maxime.
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M m_adam moved this topic from Cinema 4D SDK on
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 Thank you for your reply and solution! 
 Cheers~
