DrawHUDText returns a white box instead of a text?
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Don't worry
the code prevent to work with non polygon object because we need to acces point position information with
GetAllPoints
if not op.IsInstanceOf(c4d.Opolygon): return c4d.DRAWRESULT_OK
just edit your primitive. (by the way be carefull with the point number, it can be messy xD)
Cheers
Manuel -
@m_magalhaes
Thanks for the response! It works as expected. You can see the result here:
https://www.dropbox.com/s/c4iivf56vaqzztk/c4d132_HUD_draw_text_e.jpg?dl=0Using the plug-in code you provided, I just replaced the
DrawMultiple
command to
bd.DrawHUDText(50, 50, 'HUD Test')
I see now what you mean by "the viewport is redraw so you have to redraw your text again."
I tried addingprint "Hello World"
within the code and it prints every redraw.Will consider the thread as solved.
Thanks again. Have a great day ahead!
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Hi Manuel,
I've tried to follow your example from the thread you linked but it gives me "Could not initialize global resource for the plugin"I thought it was solved, maybe something is changed in R21 or S22?
thanks
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I started again from scratch and now it works but only in R21.
In S22 here's no error in the console but nothing shows in the viewport (the object is a polygon). -
hi,
in s22 you have to register the tag with this tag : TAG_IMPLEMENTS_DRAW_FUNCTION
info=c4d.TAG_EXPRESSION | c4d.TAG_VISIBLE | c4d.TAG_IMPLEMENTS_DRAW_FUNCTION ,
Cheers,
Manuel -
it works.
thanks -
I discovered another problem in S22, maybe.
The Hud text is correct but when I deselect the polygon object I cannot select anything in the viewport anymore.
I don't know if it's a bug or an error in the pluginthanks again
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hi,
thanks a lot for that, i didn't tested it.
I've opened a bug entry for that one. We changed the viewport and lot of stuff.I'll update this thread when the bug will be fixed.
Cheers,
Manuel -
@m_magalhaes said in DrawHUDText returns a white box instead of a text?:
TAG_IMPLEMENTS_DRAW_FUNCTION
I came across this problem today.
#define TAG_IMPLEMENTS_DRAW_FUNCTION (1 <<
note : you can add this flag to R21 builds, and your tags then display as expected in 22.
RE: DrawHUDText
z settings have no effect on text.
in 21, text is drawn behind poly objects.
in 22 text is drawn in front of obejcts.IMO, this is a bit of a mess. the new draw flag should be the exact opposite to what it is, to keep compatibility.
small differences, make a big difference when your already bending over backwards trying not to have to rebuild everything yet again, for 22. -
Regarding the Z setting of DrawHUDText (I'm not sure about which one to be honest since there is no Z param for this method) previously the fact that HUD was behind poly object was a limitation regarding how our draw call was done by the viewport, but this is addressed in S22 and its the expected result that a HUD text is not overridden by any other objects but act as a HUD and to be draw in front of everything.
Cheers,
Maxime.