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    Bake Texture within ObjectData

    Cinema 4D SDK
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    • ferdinandF
      ferdinand
      last edited by ferdinand

      Hi,

      your cache is not part of the document, it is the cache of an object in the document. You have to either add the cache to a new document or just use the object you did get the cache from for your baking process (I am a bit rusty when it comes to functionalities of the main app, but I think you can also bake parametric objects - i.e. polygon objects that are not editable).

      obj = op.GetCache().GetDown().GetClone()
      
      if obj is None:
          return
      

      This is a bit nonsensical. Both GetCache() and GetDown() can return None, but the method you are actually testing, GetClone(), cannot. So this will raise an exception when there is no cache, but obj will always be not None in all other cases.

      Cheers
      zipiz

      MAXON SDK Specialist
      developers.maxon.net

      mfersaouiM 1 Reply Last reply Reply Quote 1
      • mfersaouiM
        mfersaoui @ferdinand
        last edited by mfersaoui

        @zipit
        Hi,
        I cloned the sphere in the current document and after the baking finished i remove it . I must to bake my texture in the current document because I want to bake the reflection channel of my texture (the reflect of the curent scene on my object).

        I have used the following solution, but I don't know how to bake parametric objects (I did some research but I haven't found anything).

        def Bake(self, bd):
            # Retrieves selected document
            doc = c4d.documents.GetActiveDocument()
            if doc is None:
                return
                
            # Retrieves selected objects
            op = doc.GetActiveObject()
        
            if op is None:
                self.SetString(self.infoText, "Bake Init Failed: ...")
                return    
        
            obj = op.GetCache().GetDown().GetClone()
        
            doc.InsertObject(obj)
            obj.ChangeNBit(c4d.NBIT_OHIDE, c4d.NBITCONTROL_SET)
           
            # Retrieves texture and UVW tags from the selected object
            uvwTag = obj.GetTag(c4d.Tuvw)
        
            if uvwTag is None:
                self.SetString(self.infoText, "Bake Init Failed: No uv tag found")
                return
        
            tags = obj.GetTags()
            textags, texuvws, destuvws = [], [], []
            for tag in tags:
                if tag.CheckType(c4d.Ttexture):
                    textags.append(tag)
                    texuvws.append(uvwTag)
                    destuvws.append(uvwTag)
        
            # Initializes and start texture baker thread
            self.aborted = False
        
            self.textureBakerThread = TextureBakerThread(doc, textags, texuvws, destuvws, bd)
            
            self.obj = obj
            ...
        
        def CoreMessage(self, id, msg):
            # Checks if texture baking has finished
            if id == PLUGIN_ID:
        
                # If not aborted, means the baking finished
                if not self.aborted:
                    self.obj.Remove()
                    c4d.EventAdd()
                    return True
                        
                ...
        
                return True
        
            return c4d.gui.GeDialog.CoreMessage(self, id, msg)
        
        1 Reply Last reply Reply Quote 0
        • ferdinandF
          ferdinand
          last edited by

          Hi,

          you have to either use a temporary document:

          cache = op.GetCache()
          if not cache:
              return
              
          cache = cache.GetDown().GetClone() if cache.GetDown() else None
          if not cache:
              return 
              
          temp_doc = c4d.BaseDocument()
          temp_doc.InsertObject(cache)
          # ...
          bake_init = c4d.utils.InitBakeTexture(*my_setup)
          print bake_init
          bake_status = c4d.utils.BakeTexture(temp_doc, my_data, my_bitmap, 
                                              my_thread, my_callback)
          print bake_status
          temp_doc.Flush() # You need to free the document or it will remain in memory
          

          or tell c4d that the document has been updated before you bake it. I would go for a temporary document.

          I am also not sure what you mean by "I do not know how to bake a parametric object". Just pass the node you did execute GetCache() on, op in this case. However, I cannot stress this enough, my knowledge of Cinema's app functionalities is not the best anymore. I DO NOT KNOW FOR SURE IF THIS IS SUPPORTED. So you should consult the docs on that.

          Cheers
          zipit

          MAXON SDK Specialist
          developers.maxon.net

          mfersaouiM 1 Reply Last reply Reply Quote 2
          • mfersaouiM
            mfersaoui @ferdinand
            last edited by

            @zipit said in Bake Texture within ObjectData:

            tell c4d that the document has been updated

            Hi,
            If I go for a temporary document, I must to copy all objects of the current doc (scene) to the temp doc. In my situation I want to bake only the reflection channel of my texture, if there only the cloned object "op.GetCache().GetDown().GetClone()", there no thing to reflecte on my texture reflection.

            # Bake only reflection
            bakeData[c4d.BAKE_TEX_REFLECTION] = True
            

            For that reason I get a black image in the bake texture result.

            Regards,
            Mustapha

            1 Reply Last reply Reply Quote 0
            • ferdinandF
              ferdinand
              last edited by

              Hi,

              I do not really understand what you question is. You can copy a document with c4d.C4DAtom.GetClone(), BaseDocument is derived from C4DAtom.

              Cheers
              zipit

              MAXON SDK Specialist
              developers.maxon.net

              1 Reply Last reply Reply Quote 0
              • M
                m_adam
                last edited by

                Hi @mfersaoui, may I ask you in which context are you?

                And do you try to bake the things?
                Because if it's a button into an ObjectData, the message since it's sent from the GUI, is sent from the MainThread.

                Cheers,
                Maxime.

                MAXON SDK Specialist

                Development Blog, MAXON Registered Developer

                mfersaouiM 1 Reply Last reply Reply Quote 0
                • mfersaouiM
                  mfersaoui @m_adam
                  last edited by mfersaoui

                  Hi @m_adam,
                  I have a first button on my ObjectData that call my Bake Texture CommandData plugin (I'm using this example: py-texture_baker_r18.), and then from the CommandData GUI I run the bake texture process to bake the reflection channel of the sphere object texture.

                  bake_texture_temp_doc.jpg

                  1 Reply Last reply Reply Quote 0
                  • ferdinandF
                    ferdinand
                    last edited by

                    Hi,

                    I am still confused on what you actual question is. When you want to render out the reflection channel, then you obviously have to copy the geometry too. You can copy the whole document as described above.

                    However, like @m_adam pointed out, when your code happens in NodeData.Message() you are in the main thread, so you could use an event to just update your document after you have inserted your cache.

                    # Snippet from your code above
                    doc.InsertObject(obj)
                    c4d.EventAdd()
                    

                    Cheers
                    zipit

                    MAXON SDK Specialist
                    developers.maxon.net

                    1 Reply Last reply Reply Quote 0
                    • M
                      m_adam
                      last edited by

                      I guess his issue is that all his stuff is under a virtual document.

                      But since you react to a button click you are in the main thread.
                      So you can retrieve a copy of the cache of your current generator, (Don't forget to call StopAllThread) insert it into the current document, run the baking process, delete everything, that's it 🙂

                      Cheers,
                      Maxime.

                      MAXON SDK Specialist

                      Development Blog, MAXON Registered Developer

                      mfersaouiM 1 Reply Last reply Reply Quote 0
                      • mfersaouiM
                        mfersaoui @m_adam
                        last edited by mfersaoui

                        @m_adam
                        Hi,
                        Yes, it's the method that I'm using, but I don't know if this allowed or no. I explain it above in my second message.

                        And response to @zipit about "I do not know how to bake a parametric object" I mean: I do not know how to bake texture of an object (sphere) without make it editable.

                        M 1 Reply Last reply Reply Quote 0
                        • M
                          m_adam @mfersaoui
                          last edited by m_adam

                          @mfersaoui Yes it's safe.

                          Find an example below, that does what I described previously:

                          class BakeObject(c4d.plugins.ObjectData):
                              """BakeObject Generator"""
                          
                              def __init__(self, *args):
                                  super(BakeObject, self).__init__(*args)
                                  self.SetOptimizeCache(True)
                          
                          
                              def GetVirtualObjects(self, op, hierarchyhelp):
                                  """
                                  This method is called automatically when Cinema 4D ask for the cache of an object. This is also the place
                                  where objects have to be marked as input object by Touching them (destroy their cache in order to disable them in Viewport)
                                  :param op: The Python Generator
                                  :type op: c4d.BaseObject.
                                  :param hh: The hierarchy helper.
                                  :type hh: c4d.HierarchyHelp (currently a PyObject).
                                  :return: The Representing object (c4d.LineObject or SplineObject)
                                  """
                                  sphere = c4d.BaseObject(c4d.Osphere)
                                  sphere[c4d.PRIM_SPHERE_SUB] = 48
                                  sphere.MakeTag(c4d.Tphong)
                          
                                  return sphere
                          
                              def Message(self, node, msgId, data):
                                  """
                                  Called by Cinema 4D part to notify the object to a special event
                                  :param node: The instance of the ObjectData.
                                  :type node: c4d.BaseObject
                                  :param msgId: The message ID type.
                                  :type msgId: int
                                  :param data: The message data.
                                  :type data: Any, depends of the message passed.
                                  :return: Depends of the message type, most of the time True.
                                  """
                          
                                  if msgId==c4d.MSG_DESCRIPTION_COMMAND:
                                      if data['id'][0].id==1006:
                                          if node.GetCache() is None:
                                              return True
                          
                                          # Make sure no other thread are running
                                          c4d.StopAllThreads()
                          
                                          # Retrieves a clone of the current object's cache.
                                          cacheClone = node.GetCache().GetClone()
                          
                          
                                          # Insert it into the current doc
                                          node.GetDocument().InsertObject(cacheClone)
                          
                                          # Performs a Current State to Object to retrieve a polygonObject.
                                          resultCSTO = c4d.utils.SendModelingCommand(command=c4d.MCOMMAND_CURRENTSTATETOOBJECT, list=[cacheClone], doc=node.GetDocument())
                                          if not isinstance(resultCSTO, list) or not resultCSTO:
                                              cacheClone.Remove()
                                              raise RuntimeError("Failed to perform MCOMMAND_CURRENTSTATETOOBJECT.")
                                          
                                          polygonizedCache = None
                          
                                          if resultCSTO[0].CheckType(c4d.Opolygon):
                                              polygonizedCache = resultCSTO[0]
                          
                                          # If the results is a Null, performs a Join command to retrieve only one object.
                                          elif resultCSTO[0].CheckType(c4d.Onull):
                                              resultJoin = c4d.utils.SendModelingCommand(command=c4d.MCOMMAND_JOIN, list=[resultCSTO[0]], doc=node.GetDocument())
                                              if not isinstance(resultJoin, list) or not resultJoin:
                                                  cacheClone.Remove()
                                                  for obj in resultCSTO:
                                                      obj.Remove()
                                                  raise RuntimeError("Failed to perform MCOMMAND_JOIN.")
                          
                                              polygonizedCache = resultJoin[0]
                          
                                          # Remove the cached clone of our Generator from the document since we get the poligonalized version of it
                                          cacheClone.Remove()
                          
                                          if polygonizedCache is None:
                                              return True
                          
                                          # Now that we have a PolygonObject we can perform our baking
                                          # First we need a glossy material, so lets create it
                                          glossyMat = c4d.Material()
                          
                                          # Disables teh color channel
                                          glossyMat[c4d.MATERIAL_USE_COLOR] = False
                          
                                          # Removes the default specular layer
                                          glossyMat.RemoveReflectionLayerIndex(0)
                          
                                          # Adds a layer
                                          layer = glossyMat.AddReflectionLayer()
                          
                                          # Sets the Layer to GGX mode
                                          glossyMat[layer.GetDataID() + c4d.REFLECTION_LAYER_MAIN_DISTRIBUTION] = c4d.REFLECTION_DISTRIBUTION_GGX
                          
                                          # Defines the Roughness float value
                                          glossyMat[layer.GetDataID() + c4d.REFLECTION_LAYER_MAIN_VALUE_ROUGHNESS] = 0.0
                          
                                          # Defines the Reflection float value
                                          glossyMat[layer.GetDataID() + c4d.REFLECTION_LAYER_MAIN_VALUE_REFLECTION] = 1.0
                          
                                          # Inserts glossy mat and the polygonized object into the document
                                          node.GetDocument().InsertMaterial(glossyMat)
                                          node.GetDocument().InsertObject(polygonizedCache)
                          
                                          # Assigns the glossy Mat to the Polygonized Object
                                          textureTag = polygonizedCache.MakeTag(c4d.Ttexture)
                                          textureTag[c4d.TEXTURETAG_MATERIAL] = glossyMat
                                          
                                          # Now we can start the bake process
                                          bakeData = c4d.BaseContainer()
                                          bakeData[c4d.BAKE_TEX_WIDTH] = 512
                                          bakeData[c4d.BAKE_TEX_HEIGHT] = 512
                          
                                          bakeData[c4d.BAKE_TEX_USE_PHONG_TAG] = True
                                          bakeData[c4d.BAKE_TEX_CONTINUE_UV] = True
                          
                                          bakeData[c4d.BAKE_TEX_COLORPROFILE] = c4d.bitmaps.ColorProfile.GetDefaultLinearRGB()
                                          bakeData[c4d.BAKE_TEX_FILL_COLOR] = c4d.Vector(0.0)
                                          bakeData[c4d.BAKE_TEX_PIXELBORDER] = 12
                                          bakeData[c4d.BAKE_TEX_REFLECTION] = True
                          
                                          bakeData[c4d.BAKE_TEX_UV_LEFT] = 0.0
                                          bakeData[c4d.BAKE_TEX_UV_RIGHT] = 1.0
                                          bakeData[c4d.BAKE_TEX_UV_TOP] = 0.0
                                          bakeData[c4d.BAKE_TEX_UV_BOTTOM] = 1.0
                          
                                          # Initialize the Baking
                                          bakeInfo = c4d.utils.InitBakeTexture(node.GetDocument(), textureTag, polygonizedCache.GetTag(c4d.Tuvw), polygonizedCache.GetTag(c4d.Tuvw), bakeData)
                                          bakeDoc = bakeInfo[0]
                                          bakeStatus = bakeInfo[1]
                                          if bakeStatus != c4d.BAKE_TEX_ERR_NONE or bakeDoc is None:
                                              polygonizedCache.Remove()
                                              glossyMat.Remove()
                                              return True
                          
                                          # Bake as a 32bit
                                          bakeBmp = c4d.bitmaps.MultipassBitmap(512, 512, c4d.COLORMODE_RGBf)
                                          bakeStatus = c4d.utils.BakeTexture(bakeDoc, bakeData, bakeBmp, c4d.threading.GeGetCurrentThread(), self.BakeTextureHook)
                          
                                          if bakeStatus != c4d.BAKE_TEX_ERR_NONE:
                                              polygonizedCache.Remove()
                                              glossyMat.Remove()
                                              return True
                          
                                          # Dispay the baking result
                                          c4d.bitmaps.ShowBitmap(bakeBmp)
                          
                                          # Cleanup temp stuff
                                          polygonizedCache.Remove()
                                          glossyMat.Remove()
                          
                                          return True
                                  return True
                          
                              def BakeTextureHook(self, info):
                                  # Texture Baker hook, currently not used
                                  # print info
                                  pass
                          

                          Cheers,
                          Maxime.

                          MAXON SDK Specialist

                          Development Blog, MAXON Registered Developer

                          mfersaouiM 1 Reply Last reply Reply Quote 1
                          • mfersaouiM
                            mfersaoui @m_adam
                            last edited by mfersaoui

                            @m_adam said in Bake Texture within ObjectData:

                            bakeBmp = c4d.bitmaps.MultipassBitmap(512, 512, c4d.COLORMODE_RGBf)

                            This example helped me a lot. Thank you so much.

                            Regards,
                            Mustapha

                            1 Reply Last reply Reply Quote 0
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