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    [SOLVED]Start Drag from GeUserArea

    PYTHON Development
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    • H
      Helper
      last edited by

      On 07/06/2017 at 03:08, xxxxxxxx wrote:

      Thanks for the reply.

      Yes first case 😉 Drag/Drop from the same GeUserArea.
      So MouseDragStart/MouseDrag/MouseDragEnd are everything what I need ! 🙂

      Does theses functions work as same as the one inside EditorWindows or the C++ one from GeUserArea? And Did they get the same flag than the C++ one or some are not handled?

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      • H
        Helper
        last edited by

        On 07/06/2017 at 03:15, xxxxxxxx wrote:

        Originally posted by xxxxxxxx

        Does theses functions work as same as the one inside EditorWindows or the C++ one from GeUserArea? And Did they get the same flag than the C++ one or some are not handled?

        Exactly. These functions take the same parameters/return the same data as the one in EditorWindow.
        And there's no difference between C++ and Python for the supported mouse drag flags.

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        • H
          Helper
          last edited by

          On 07/06/2017 at 03:19, xxxxxxxx wrote:

          Gonna do some test but I guess I can mark the thread as solved.

          Thanks you alot.

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          • H
            Helper
            last edited by

            On 07/06/2017 at 13:57, xxxxxxxx wrote:

            I don't success to get it to work properly. The main issue is I don't know when to start drag event. Same for end it. So for exemple it didn't make the difference beetween a simple click and a drag event.

            Moreover kills event doesn't seem to work.
            Here is an exemple

            import c4d
              
            class Area(c4d.gui.GeUserArea) :
              
                xValue = 0
                yValue = 0
               
                def DrawMsg(self, x1, y1, x2, y2, msg) : 
              
                    self.DrawSetPen(c4d.Vector(.2))
                    self.DrawRectangle(x1, y1, x2, y2)
                    
                    
                def drag_message(self, msg, result) :
                    bc_click = c4d.BaseContainer()
                    self.GetInputState(c4d.BFM_INPUT_MOUSE, c4d.BFM_INPUT_MOUSELEFT, bc_click)
                    mousex = bc_click.GetLong(c4d.BFM_INPUT_X)
                    mousey = bc_click.GetLong(c4d.BFM_INPUT_X)
              
                    self.MouseDragStart(c4d.KEY_MLEFT, mousex, mousey, c4d.MOUSEDRAGFLAGS_DONTHIDEMOUSE | c4d.MOUSEDRAGFLAGS_NOMOVE)
                
                    mx = mousex
                    my = mousey
                    drag_result, dx, dy, channels = self.MouseDrag()
                    first = True
                    drag = False
                    while drag_result == c4d.MOUSEDRAGRESULT_CONTINUE:
                        drag = True
                        if first:
                            print 'Start'
                            first = False
                        mx += dx
                        my += dy
                        if dx==0.0 and dy==0.0:
                            drag_result, dx, dy, channels = self.MouseDrag()
                            continue
                        self.KillEvents() #Don't work
              
                        drag_result, dx, dy, channel = self.MouseDrag()
                        print "Mouse Dragging at position [%f,%f]" % (mx, my)
              
                    if self.MouseDragEnd() == c4d.MOUSEDRAGRESULT_FINISHED and drag:
                        print "Mouse Dragging Ended: ", self.MouseDragEnd()
              
                    return
                    
                def Message(self, msg, result) :
                    self.drag_message(msg, result)
                    if msg.GetId() == c4d.BFM_INPUT:
                        print 'clicked'
                    return c4d.gui.GeUserArea.Message(self, msg, result)
                    
              
            class MyDialog(c4d.gui.GeDialog) :
              
                def __init__(self, area) :
                    self.area = area
              
                def CreateLayout(self) :
                    self.SetTitle("My UserArea")
              
                    self.AddUserArea(1000, c4d.BFH_SCALEFIT|c4d.BFV_SCALEFIT)
                    self.AttachUserArea(self.area, 1000)
                    self.GroupEnd()
                    return True
              
            def main() :
                area = Area()
                dialog = None
              
                dialog = MyDialog(area)
                dialog.Open(dlgtype=c4d.DLG_TYPE_MODAL_RESIZEABLE, defaultw=500, defaulth=500)
              
            if __name__=='__main__':
                main()
            

            As you could see if you click its also print you drag. Hope you understand my problem ^^'. Who is Get the start of a drag event and get the end of a drag event. Like that in the Message function I can do if START_OF_DRAG : self.drag_message, and if END_OF_DRAG : print 'end'

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            • H
              Helper
              last edited by

              On 08/06/2017 at 03:25, xxxxxxxx wrote:

              To check for a drag event the solution is to simply use MouseDragStart()/MouseDrag()/MouseDragEnd().
              Instead of Message(), move the mouse dragging into InputEvent().
              Then to check if the started drag processing was just a click add this condition at the beginning of the while dragging loop:

              if bc_click[c4d.BFM_INPUT_VALUE] == 0:
                  break
              

              This condition exits the loop whenever the mouse left button is released. Then check if the mouse was really moved or if it was just a mouse click.

              Finally, I don't think KillEvents() is useful here if it's called inside the while dragging loop.

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              • H
                Helper
                last edited by

                On 08/06/2017 at 04:40, xxxxxxxx wrote:

                Thanks you sadly I didnt succes to get the click evaluated properly.

                import c4d
                  
                class Area(c4d.gui.GeUserArea) :
                  
                    def DrawMsg(self, x1, y1, x2, y2, msg) : 
                        self.DrawSetPen(c4d.Vector(.2))
                        self.DrawRectangle(x1, y1, x2, y2)
                        
                        
                    def InputEvent(self, msg) :
                        mousex = msg[c4d.BFM_INPUT_X]
                        mousey = msg[c4d.BFM_INPUT_Y]
                        
                        self.MouseDragStart(c4d.KEY_MLEFT, mousex, mousey, c4d.MOUSEDRAGFLAGS_DONTHIDEMOUSE | c4d.MOUSEDRAGFLAGS_NOMOVE)
                        
                        mx = mousex
                        my = mousey
                        while True:
                            if msg[c4d.BFM_INPUT_VALUE] == 0:
                                break
                            
                            result, dx, dy, channels = self.MouseDrag()
                            if result!=c4d.MOUSEDRAGRESULT_CONTINUE: break
                            
                            #If we don't move that mean we clicked'
                            if not dx or not dy:
                                print 'clicked'
                            else:
                                mx += dx
                                my += dy
                                
                                print "Mouse Dragging at position [%f,%f]" % (mx, my)
                            
                  
                        
                        end_state = self.MouseDragEnd()
                        if end_state == c4d.MOUSEDRAGRESULT_ESCAPE:
                            print "Escaped"
                        elif end_state == c4d.MOUSEDRAGRESULT_FINISHED:
                            print 'Mouse Drag End'             
                        
                            
                        return True        
                  
                class MyDialog(c4d.gui.GeDialog) :
                    def CreateLayout(self) :
                        self.area = Area()
                        
                        self.AddUserArea(1000, c4d.BFH_SCALEFIT|c4d.BFV_SCALEFIT)
                        self.AttachUserArea(self.area, 1000)
                        return True
                  
                def main() :
                    dialog = MyDialog()
                    dialog.Open(dlgtype=c4d.DLG_TYPE_MODAL_RESIZEABLE, defaultw=500, defaulth=500)
                  
                if __name__=='__main__':
                    main()
                

                As you could see, the first tick is always drag (dx and dy are not equal to 0) even if you don't move the mouse.

                Moreover I would like to ask is there a way for changing mouse icon? For exemple I would like to change it when she is outside of my GeUserArea.

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                • H
                  Helper
                  last edited by

                  On 08/06/2017 at 08:14, xxxxxxxx wrote:

                  Sorry my first post was missing information.
                  MouseDrag() has to be called first in the loop for each drag event. Then the current input state for the mouse left button has to be retrieved before checking c4d.BFM_INPUT_VALUE.
                  So the dragging loop would be:

                  mx = mousex
                  my = mousey
                  state = c4d.BaseContainer()
                  while True:
                    
                      result, dx, dy, channels = self.MouseDrag()
                      if result == c4d.MOUSEDRAGRESULT_ESCAPE:
                        break
                    
                      if not self.GetInputState(c4d.BFM_INPUT_MOUSE, c4d.BFM_INPUT_MOUSELEFT, state) :
                          break
                    
                      if state[c4d.BFM_INPUT_VALUE] == 0:
                          print "Released Left Mouse"
                          break
                    
                      if dx == 0 and dy == 0:
                          continue
                    
                      mx += dx
                      my += dy
                      print "Mouse Dragging at position [%f,%f]" % (mx, my)
                  

                  state[c4d.BFM_INPUT_VALUE] gives the mouse left button clicked state. So this allows to check when the mouse button has been released.
                  If the mouse position hasn't changed then no dragging should be processed.

                  You can change the mouse icon with gui.SetMousePointer().

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                  • H
                    Helper
                    last edited by

                    On 08/06/2017 at 09:38, xxxxxxxx wrote:

                    Thanks you. Tested and solved ! 🙂

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                    • H
                      Helper
                      last edited by

                      On 09/06/2017 at 00:54, xxxxxxxx wrote:

                      Sorry to bump this thread but is there a way for start drag from a GeUserArea and recieve drop message from TreeViewCustomGui? Or at least is it possible to send message to this TreeViewCustomGui? Or a timer? 
                      Just tell me yes or no 😉

                      Cause I think I must do the following thing but I prefer ask if there is no other way before ^^
                      Make my timer function into my GeDialog who call a custom timer function inside my TreeView 🙂

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                      • H
                        Helper
                        last edited by

                        On 09/06/2017 at 02:29, xxxxxxxx wrote:

                        GeUserArea.HandleMouseDrag() is missing in the Python API so it would be really difficult and hacky to send drag and drop data to other gadgets.

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                        • H
                          Helper
                          last edited by

                          On 09/06/2017 at 02:46, xxxxxxxx wrote:

                          Ok thanks for confirming ! 🙂

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                          • H
                            Helper
                            last edited by

                            On 09/06/2017 at 13:53, xxxxxxxx wrote:

                            Sorry again to bump this thread, but I don't udnerstand the output code while the mouse is not moving, delta y is always -22 while it should be 0

                                def InputEvent(self, msg) :
                                    mousex = msg[c4d.BFM_INPUT_X]
                                    mousey = msg[c4d.BFM_INPUT_Y]
                              
                                    self.MouseDragStart(c4d.KEY_MLEFT, mousex, mousey, c4d.MOUSEDRAGFLAGS_DONTHIDEMOUSE | c4d.MOUSEDRAGFLAGS_NOMOVE)
                              
                                    start_x = mousex
                                    start_y = mousey
                              
                                    mx = mousex
                                    my = mousey
                                    state = c4d.BaseContainer()
                                    while True:
                              
                                        result, dx, dy, channels = self.MouseDrag()
                                        if result == c4d.MOUSEDRAGRESULT_ESCAPE:
                                            break
                              
                                        if not self.GetInputState(c4d.BFM_INPUT_MOUSE, c4d.BFM_INPUT_MOUSELEFT, state) :
                                            break
                              
                                        if state[c4d.BFM_INPUT_VALUE] == 0:
                                            print "Released Left Mouse"
                                            break
                              
                                        if dx == 0 and dy == 0: #dy != 0 while not moving
                                            continue
                              
                                        mx += dx
                                        my += dy
                              
                                       #Should not be display if not moving
                                       print 'drag'
                              
                                    print start_x - mx
                                    print start_y - my #-22 if not moving
                              
                                    return True
                            
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                            • H
                              Helper
                              last edited by

                              On 12/06/2017 at 07:06, xxxxxxxx wrote:

                              Originally posted by xxxxxxxx

                              Sorry again to bump this thread, but I don't understand the output code while the mouse is not moving, delta y is always -22 while it should be 0

                              If the mouse doesn't move dx and dy are 0. The final mouse delta X and Y values depends on how you calculate the current mouse position.
                              It's better to subtract the mouse drag delta values:

                              mx -= dx
                              my -= dy
                              

                              Then the final delta value can be calculated:
                              print mx - mousex
                              print my - mousey

                              If you don't want MouseDrag() to return when the mouse doesn't move, don't pass MOUSEDRAGFLAGS_NOMOVE to MouseDragStart().

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                              • H
                                Helper
                                last edited by

                                On 13/06/2017 at 04:52, xxxxxxxx wrote:

                                Ok I get why it's wrong... The corect loop initialization is:

                                        mousex = msg[c4d.BFM_INPUT_X]
                                        mousey = msg[c4d.BFM_INPUT_Y]
                                        
                                        self.MouseDragStart(c4d.KEY_MLEFT, mousex, mousey, c4d.MOUSEDRAGFLAGS_DONTHIDEMOUSE | c4d.MOUSEDRAGFLAGS_NOMOVE)
                                        
                                        while self.MouseDrag()[0] == c4d.MOUSEDRAGRESULT_CONTINUE:
                                            if msg[c4d.BFM_INPUT_VALUE] == 0:
                                                break
                                            
                                            result, dx, dy, channels = self.MouseDrag()
                                            print "dx {} - dy {}".format(dx, dy)
                                

                                While in the documention of https://developers.maxon.net/docs/py/2023_2/modules/c4d.gui/EditorWindow/index.html#EditorWindow.MouseDragStart the main drag loop is done with While true, which give you a wrong value for dx/dy for the first packet of the drag input.

                                So doing it like in the C++ exemple

                                    win->MouseDragStart(button, mouseX, mouseY, MOUSEDRAGFLAGS_DONTHIDEMOUSE | MOUSEDRAGFLAGS_NOMOVE);
                                    while (win->MouseDrag(&dx, &dy, &device) == MOUSEDRAGRESULT_CONTINUE)
                                

                                give us in python

                                        self.MouseDragStart(c4d.KEY_MLEFT, mousex, mousey, c4d.MOUSEDRAGFLAGS_DONTHIDEMOUSE | c4d.MOUSEDRAGFLAGS_NOMOVE)
                                        
                                        while self.MouseDrag()[0] == c4d.MOUSEDRAGRESULT_CONTINUE:
                                

                                Anyway thanks for your support ! 🙂

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                                • H
                                  Helper
                                  last edited by

                                  On 13/06/2017 at 08:18, xxxxxxxx wrote:

                                  I can't confirm that because the delta values returned from the call to MouseDrag()[0] aren't processed for each while loop:

                                  while self.MouseDrag()[0] == c4d.MOUSEDRAGRESULT_CONTINUE: # dx, dy and channels not retrieved and processed
                                  

                                  There should be only one MouseDrag() call for each while loop.

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                                  • H
                                    Helper
                                    last edited by

                                    On 13/06/2017 at 08:28, xxxxxxxx wrote:

                                    Juste copy paste thoses two codes and do a normal click without dragging. Just a simple click (no move, nothing just a click), So result should be 0 and 0 for dx/dy in all case (in all packet of the drag pool)
                                    The first one give correct result for dx , dy

                                    import c4d
                                      
                                    class Area(c4d.gui.GeUserArea) :
                                      
                                        def InputEvent(self, msg) :
                                            mousex = msg[c4d.BFM_INPUT_X]
                                            mousey = msg[c4d.BFM_INPUT_Y]
                                            
                                            self.MouseDragStart(c4d.KEY_MLEFT, mousex, mousey, c4d.MOUSEDRAGFLAGS_DONTHIDEMOUSE | c4d.MOUSEDRAGFLAGS_NOMOVE)
                                            
                                            while self.MouseDrag()[0]:
                                                if msg[c4d.BFM_INPUT_VALUE] == 0:
                                                    break
                                                
                                                result, dx, dy, channels = self.MouseDrag()
                                                if result!=c4d.MOUSEDRAGRESULT_CONTINUE: break
                                                
                                                print "dx {} - dy {}".format(dx, dy)
                                                            
                                            return True
                                      
                                    class MyDialog(c4d.gui.GeDialog) :
                                        def CreateLayout(self) :
                                            self.area = Area()
                                            
                                            self.AddUserArea(1000, c4d.BFH_SCALEFIT|c4d.BFV_SCALEFIT)
                                            self.AttachUserArea(self.area, 1000)
                                            return True
                                      
                                    def main() :
                                        dialog = MyDialog()
                                        dialog.Open(dlgtype=c4d.DLG_TYPE_MODAL_RESIZEABLE, defaultw=500, defaulth=500)
                                      
                                    if __name__=='__main__':
                                        main()
                                    

                                    While the sdk code(using While True) give wrong result for dx, dy in the first packet (dx 4 and dy 4)

                                    import c4d
                                      
                                    class Area(c4d.gui.GeUserArea) :
                                      
                                        def InputEvent(self, msg) :
                                            mousex = msg[c4d.BFM_INPUT_X]
                                            mousey = msg[c4d.BFM_INPUT_Y]
                                            
                                            self.MouseDragStart(c4d.KEY_MLEFT, mousex, mousey, c4d.MOUSEDRAGFLAGS_DONTHIDEMOUSE | c4d.MOUSEDRAGFLAGS_NOMOVE)
                                            
                                            while True:
                                                if msg[c4d.BFM_INPUT_VALUE] == 0:
                                                    break
                                                
                                                result, dx, dy, channels = self.MouseDrag()
                                                if result!=c4d.MOUSEDRAGRESULT_CONTINUE: break
                                                
                                                print "dx {} - dy {}".format(dx, dy)
                                                            
                                            return True
                                      
                                    class MyDialog(c4d.gui.GeDialog) :
                                        def CreateLayout(self) :
                                            self.area = Area()
                                            
                                            self.AddUserArea(1000, c4d.BFH_SCALEFIT|c4d.BFV_SCALEFIT)
                                            self.AttachUserArea(self.area, 1000)
                                            return True
                                      
                                    def main() :
                                        dialog = MyDialog()
                                        dialog.Open(dlgtype=c4d.DLG_TYPE_MODAL_RESIZEABLE, defaultw=500, defaulth=500)
                                      
                                    if __name__=='__main__':
                                        main()
                                    
                                    1 Reply Last reply Reply Quote 0
                                    • H
                                      Helper
                                      last edited by

                                      On 14/06/2017 at 03:17, xxxxxxxx wrote:

                                      You're not retrieving and printing the delta values dx and dy from the self.MouseDrag()[0] calls in the first script. The delta values are 4.0 for the first mouse drag there too.

                                      The limitation with MouseDrag() in Python is the language doesn't support assignments in expressions.

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