c4d.gui.EditorWindow

class c4d.gui.EditorWindow

Methods Signatures

EditorWindow.DrawXORLine(self, x1, y1, x2, y2)

Draws an XOR line in the editor view.

EditorWindow.MouseDragStart(self, button, mx, my, flags)

Initializes a mouse dragging loop.

EditorWindow.MouseDrag(self)

Checks for the mouse drag status.

EditorWindow.MouseDragEnd(self)

Checks why the mouse drag ended. Allows to perform any undo operations needed if the user canceled the drag.

EditorWindow.BfGetInputEvent(self, askdevice, res)

Gets the next input event for a certain device from the event queue.

EditorWindow.BfGetInputState(self, askdevice, ...)

Polls a certain channel of a device for the current input state.

EditorWindow.IsHotkeyDown(self, id)

Checks the standard navigation hotkeys.

EditorWindow.StatusSetText(self, str)

Sets the text in the status bar.

EditorWindow.Screen2Local(self)

Transforms screen coordinates (relative to the top left corner of the system screen) to local coordinates (relative to the top left corner of the user area).

EditorWindow.Local2Screen(self)

Transforms local coordinates (relative to the top left corner of the user area) to screen coordinates (relative to the top left corner of the system screen).

EditorWindow.Global2Local(self)

Transforms global window coordinates (relative to the top left corner of the application window) to local coordinates (relative to the top left corner of the user area).

EditorWindow.Local2Global(self)

Transforms local coordinates (relative to the top left corner of the user area) to global window coordinates (relative to the top left corner of the application window).

Methods Documentation

EditorWindow.DrawXORLine(self, x1, y1, x2, y2)

Draws an XOR line in the editor view.

Parameters
  • x1 (int) – Start X coordinate of the line.

  • y1 (int) – Start Y coordinate of the line.

  • x2 (int) – End X coordinate of the line.

  • y2 (int) – End Y coordinate of the line.

EditorWindow.MouseDragStart(self, button, mx, my, flags)

Initializes a mouse dragging loop.

For instance in a ToolData.MouseInput().

mousex = msg[c4d.BFM_INPUT_X]
mousey = msg[c4d.BFM_INPUT_Y]

win.MouseDragStart(c4d.KEY_MLEFT, mousex, mousey, c4d.MOUSEDRAGFLAGS_DONTHIDEMOUSE|c4d.MOUSEDRAGFLAGS_NOMOVE)

mx = mousex
my = mousey
while True:
    result, dx, dy, channels = win.MouseDrag()
    if result !=c4d.MOUSEDRAGRESULT_CONTINUE:
        break

    mx += dx
    my += dy
    print(f"Mouse Dragging at position {mx}, {my}")

print(f"Mouse Dragging Ended: {win.MouseDragEnd()}")
Parameters
  • button (int) – State of the mouse buttons.

  • mx (float) – The mouse X coordinate.

  • my (float) – The mouse Y coordinate.

  • flags (int) –

    The mouse drag flags:

    MOUSEDRAGFLAGS_NONE

    None.

    MOUSEDRAGFLAGS_DONTHIDEMOUSE

    Show mouse pointer during drag.

    MOUSEDRAGFLAGS_NOMOVE

    MouseDrag() returns MOUSEDRAGRESULT_CONTINUE even if mouse is not moved. Otherwise MouseDrag() only returns if mouse is moved.

    MOUSEDRAGFLAGS_EVERYPACKET

    Receive every packet of the queue, otherwise only data of the last packet.

    MOUSEDRAGFLAGS_COMPENSATEVIEWPORTORG

    Compensates the viewport origin during drag.

    MOUSEDRAGFLAGS_AIRBRUSH

    Airbrush mode.

EditorWindow.MouseDrag(self)

Checks for the mouse drag status.

result, dx, dy, channels = win.MouseDrag()
Return type

Tuple[int, float, float, c4d.BaseContainer]

Returns

A tuple.

EditorWindow.MouseDragEnd(self)

Checks why the mouse drag ended. Allows to perform any undo operations needed if the user canceled the drag.

Return type

int

Returns

The mouse drag result:

MOUSEDRAGRESULT_ESCAPE

Drag aborted.

MOUSEDRAGRESULT_FINISHED

Drag finished.

MOUSEDRAGRESULT_CONTINUE

Drag still in progress.

EditorWindow.BfGetInputEvent(self, askdevice, res)

Gets the next input event for a certain device from the event queue.

See also

Input Events.

Parameters
  • askdevice (int) – The device to ask. Either BFM_INPUT_MOUSE or BFM_INPUT_KEYBOARD.

  • res (c4d.BaseContainer) – The result container.

Return type

bool

Returns

True if the event could be retrieved in res, otherwise False.

EditorWindow.BfGetInputState(self, askdevice, askchannel, res)

Polls a certain channel of a device for the current input state.

See also

Input Events.

Parameters
  • askdevice (int) – The device to ask. Either BFM_INPUT_MOUSE or BFM_INPUT_KEYBOARD.

  • askchannel (int) – The channel to ask.

  • res (c4d.BaseContainer) – The result container.

Return type

bool

Returns

True if the state could be retrieved in res, otherwise False.

EditorWindow.IsHotkeyDown(self, id)

Checks the standard navigation hotkeys.

New in version R23.105.

Parameters

id (int) –

The hotkey to check:

HOTKEY_CAMERA_MOVE

Camera move.

HOTKEY_CAMERA_SCALE

Camera scale

HOTKEY_CAMERA_ROTATE

Camera rotate.

HOTKEY_OBJECT_MOVE

Object move.

HOTKEY_OBJECT_SCALE

Object scale

HOTKEY_OBJECT_ROTATE

Object rotate.

HOTKEY_SELECT_FREE

Freehand selection.

HOTKEY_SELECT_LIVE

Live selection.

HOTKEY_SELECT_RECT

Rectangle selection.

HOTKEY_MODEL_SCALE

Model scale.

HOTKEY_ZOOM

Zoom.

HOTKEY_PARENT_MOVE

Parent object move.

HOTKEY_RESIZE_BRUSH

Resize brush.

Returns

A value != 0 if the hotkey is pressed.

HOTKEYFLAGS_NONE

Nothing was used.

HOTKEYFLAGS_MOUSE

Mouse was used.

HOTKEYFLAGS_KEYBOARD

Keyboard was used.

Return type

int

EditorWindow.StatusSetText(self, str)

Sets the text in the status bar.

New in version R23.105.

Parameters

str (str) – The text for the status bar.

EditorWindow.Screen2Local(self)

Transforms screen coordinates (relative to the top left corner of the system screen) to local coordinates (relative to the top left corner of the user area).

x, y = win.Screen2Local()
Return type

Tuple[int, int]

Returns

The local x and y coordinate.

Raises

RuntimeError – If the coordinates cannot be transformed.

EditorWindow.Local2Screen(self)

Transforms local coordinates (relative to the top left corner of the user area) to screen coordinates (relative to the top left corner of the system screen).

x, y = win.Local2Screen()
Return type

Tuple[int, int]

Returns

The screen x and y coordinate.

Raises

RuntimeError – If the coordinates cannot be transformed.

EditorWindow.Global2Local(self)

Transforms global window coordinates (relative to the top left corner of the application window) to local coordinates (relative to the top left corner of the user area).

x, y = win.Global2Local()
Return type

Tuple[int, int]

Returns

The local x and y coordinate.

Raises

RuntimeError – If the coordinates cannot be transformed.

EditorWindow.Local2Global(self)

Transforms local coordinates (relative to the top left corner of the user area) to global window coordinates (relative to the top left corner of the application window).

x, y = win.Local2Global()
Return type

Tuple[int, int]

Returns

The global x and y coordinate.

Raises

RuntimeError – If the coordinates cannot be transformed.