Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush Python API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Unread
    • Recent
    • Tags
    • Users
    • Login

    GeUserArea keyboard focus

    SDK Help
    0
    14
    1.1k
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H
      Helper
      last edited by

      On 24/08/2015 at 10:39, xxxxxxxx wrote:

      I see, but the problem remains "I removed all calls to SendParentMessage(), all calls now are InvokeCommandCall()"

      1 Reply Last reply Reply Quote 0
      • H
        Helper
        last edited by

        On 25/08/2015 at 00:07, xxxxxxxx wrote:

        Hello,

        actually I would have suggested to remove that InvokeCommandCall() stuff and just send the SendParentMessage() to react accordingly when you catch that message.

        Best wishes,
        Sebastian

        1 Reply Last reply Reply Quote 0
        • H
          Helper
          last edited by

          On 25/08/2015 at 04:18, xxxxxxxx wrote:

          I will try, will reply soon with an update if it worked or not, thanks Sebastian.

          1 Reply Last reply Reply Quote 0
          • H
            Helper
            last edited by

            On 28/12/2015 at 18:39, xxxxxxxx wrote:

            Hi Sebastian,
            I know that was a little old, but I reworked the code and did many tests to see where the problem is.
            now what I can confirm: (attached a piece of the code..)

              
            Bool SNodeUserArea::InputEvent(const BaseContainer& msg)
            {
            	Int32 dev = msg.GetInt32(BFM_INPUT_DEVICE);
            	Int32 chn = msg.GetInt32(BFM_INPUT_CHANNEL);
            	GePrint("any event!!");
              
            	if (dev == BFM_INPUT_KEYBOARD)
            	{
            		GePrint("any key is pressed");
            		if(chn == KEY_DELETE)
            		{
            			if (!selection)
            				return true;
              
            			BaseContainer actionk(BFM_ACTION);
            			actionk.SetInt32(BFM_ACTION_ID, GetId());
            			actionk.SetInt32(BFM_ACTION_VALUE, 0);
            			actionk.SetInt32(BFM_ACTION_UPDATE, true);
            			
            			removeSelectedNodes();
            			removeSelectedWires();
            			//InvokeCommandCall(GetDialog(), COMMANDMSG_VALUECHANGED, actionk);
            			SendParentMessage(actionk);
            			return true;
            		}
            	}  
            ......
            

            the problem is:
            after a mouse click "for example selecting a node in my userarea" , this changes the data of my CustomDataType, once this is done, the focus is gone!

            so next keyboard hit is missing "the whole InputEvent() is not called at all!" , so I have to click again.
            I also tested it with your example, your example works fine!, the only difference that I see is: in many cases I may send multiple parent messages... "is this a problem?"

            though I hacked around it, not sure if this is fine or not "you may tell " , I set:
            action.SetInt32(BFM_ACTION_UPDATE, true);

            this forced it to work! , so if this is fine you can consider this solved or suggest a better alternative

            1 Reply Last reply Reply Quote 0
            • H
              Helper
              last edited by

              On 30/12/2015 at 14:33, xxxxxxxx wrote:

              ok I found a pitfall!!, action.SetInt32(BFM_ACTION_UPDATE, true); actually updates immediatly BUT ignores the data change update "so the GeUserArea updates, but the internal data doesn't get a refresh "as this user area can be seen in multiple object managers, I see it only updating in 1 location when  action.SetInt32(BFM_ACTION_UPDATE, true); is active!"

              on the other hand without this line, it got the keyboard delay focus, ideas?

              1 Reply Last reply Reply Quote 0
              • H
                Helper
                last edited by

                On 31/12/2015 at 04:55, xxxxxxxx wrote:

                Hi Mohamed,

                Sorry for my late reply.
                Sebastian will be back next week and I'm sure he'll be able to give you feedback and ideas for your problem.

                1 Reply Last reply Reply Quote 0
                • H
                  Helper
                  last edited by

                  On 04/01/2016 at 02:07, xxxxxxxx wrote:

                  Hello Mohamed,

                  your last posts are a little bit confusing. Can you post your current code of all relevant classes and functions?

                  Best wishes,
                  Sebastian

                  1 Reply Last reply Reply Quote 0
                  • H
                    Helper
                    last edited by

                    On 04/01/2016 at 04:44, xxxxxxxx wrote:

                    Hi Sebastian,

                    I guess the functions are getting delayed due to heavy processing "when the MatPreview is rendering the this problem happens!".

                    so I guess it is a wait for event loop that get ignored due to thread being busy in rendering.
                    but the problem as I posted, and the code is quite complex!! "more than 7k lines../+ I can't strip it ".

                    1 Reply Last reply Reply Quote 0
                    • H
                      Helper
                      last edited by

                      On 04/01/2016 at 09:10, xxxxxxxx wrote:

                      Hello,

                      I do not understand how material preview rendering is related to this thread. Without more specific information I don't think it is possible to give more help.

                      Best wishes,
                      Sebastian

                      1 Reply Last reply Reply Quote 0
                      • H
                        Helper
                        last edited by

                        On 05/01/2016 at 05:05, xxxxxxxx wrote:

                        He Sebastian,

                        it is a long story "this GeUserArea is a custom gui for a custom data type inside my MaterialData plugin".
                        but I tested when rendering is off too, it didn't work for unknown reason, I guess I will accept the result anyway.

                        you can consider this solved/closed.

                        1 Reply Last reply Reply Quote 0
                        • First post
                          Last post