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    GeUserArea keyboard focus

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    • H
      Helper
      last edited by

      On 24/08/2015 at 01:59, xxxxxxxx wrote:

      Hello,

      what exactly are you doing in InvokeCommandCall() and what consequences does SendParentMessage() have? Do you also loose the focus if you don't call InvokeCommandCall()?

      Best wishes,
      Sebastian

      1 Reply Last reply Reply Quote 0
      • H
        Helper
        last edited by

        On 24/08/2015 at 02:27, xxxxxxxx wrote:

        here is what I do:

          
        static Bool InvokeCommandCall(GeDialog* dialog, Int32 id) {
            BaseContainer actionmsg(BFM_ACTION), actionresult;
            actionmsg.SetInt32(BFM_ACTION_ID, id);
            return dialog->Message(actionmsg, actionresult);
        }  
        

        in iCustomGui subclass:

          
            virtual Bool Command(Int32 id, const BaseContainer& msg) {
                if (id == COMMANDMSG_VALUECHANGED) {
                    SendValueChanged(this, msg);
                }
                return TRUE;
            }  
        
          
        static Bool SendValueChanged(iCustomGui* dlg, BaseContainer msg) {
            msg.SetInt32(BFM_ACTION_ID, dlg->GetId());
            msg.RemoveData(BFM_ACTION_VALUE);	
            msg.SetData(BFM_ACTION_VALUE, dlg->GetData().GetValue());
            //GePrint("just msg " + String::IntToString((static_cast<iSnodeDataType*> (msg.GetData(BFM_ACTION_VALUE).GetCustomDataType(SEVENPHOTONS_NODE_CUSTOMDATATYPE)))->count));
        	return dlg->SendParentMessage(msg);
        }  
        

        which is simply updating my CustomDataType members, so if user interacts with GeUserArea,  InvokeCommandCall()  is the update function.

        if I remove  InvokeCommandCall()  , there is a delay, but it works without a problem, what should I do?

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        • H
          Helper
          last edited by

          On 24/08/2015 at 09:13, xxxxxxxx wrote:

          Hello,

          why are you sending a message in InvokeCommandCall() and then again with SendParentMessage()? Typically one uses SendParentMessage() to inform the parent dialog that something changed.  See the example on GitHub.

          Best wishes,
          Sebastian

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          • H
            Helper
            last edited by

            On 24/08/2015 at 10:39, xxxxxxxx wrote:

            I see, but the problem remains "I removed all calls to SendParentMessage(), all calls now are InvokeCommandCall()"

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            • H
              Helper
              last edited by

              On 25/08/2015 at 00:07, xxxxxxxx wrote:

              Hello,

              actually I would have suggested to remove that InvokeCommandCall() stuff and just send the SendParentMessage() to react accordingly when you catch that message.

              Best wishes,
              Sebastian

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              • H
                Helper
                last edited by

                On 25/08/2015 at 04:18, xxxxxxxx wrote:

                I will try, will reply soon with an update if it worked or not, thanks Sebastian.

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                • H
                  Helper
                  last edited by

                  On 28/12/2015 at 18:39, xxxxxxxx wrote:

                  Hi Sebastian,
                  I know that was a little old, but I reworked the code and did many tests to see where the problem is.
                  now what I can confirm: (attached a piece of the code..)

                    
                  Bool SNodeUserArea::InputEvent(const BaseContainer& msg)
                  {
                  	Int32 dev = msg.GetInt32(BFM_INPUT_DEVICE);
                  	Int32 chn = msg.GetInt32(BFM_INPUT_CHANNEL);
                  	GePrint("any event!!");
                    
                  	if (dev == BFM_INPUT_KEYBOARD)
                  	{
                  		GePrint("any key is pressed");
                  		if(chn == KEY_DELETE)
                  		{
                  			if (!selection)
                  				return true;
                    
                  			BaseContainer actionk(BFM_ACTION);
                  			actionk.SetInt32(BFM_ACTION_ID, GetId());
                  			actionk.SetInt32(BFM_ACTION_VALUE, 0);
                  			actionk.SetInt32(BFM_ACTION_UPDATE, true);
                  			
                  			removeSelectedNodes();
                  			removeSelectedWires();
                  			//InvokeCommandCall(GetDialog(), COMMANDMSG_VALUECHANGED, actionk);
                  			SendParentMessage(actionk);
                  			return true;
                  		}
                  	}  
                  ......
                  

                  the problem is:
                  after a mouse click "for example selecting a node in my userarea" , this changes the data of my CustomDataType, once this is done, the focus is gone!

                  so next keyboard hit is missing "the whole InputEvent() is not called at all!" , so I have to click again.
                  I also tested it with your example, your example works fine!, the only difference that I see is: in many cases I may send multiple parent messages... "is this a problem?"

                  though I hacked around it, not sure if this is fine or not "you may tell " , I set:
                  action.SetInt32(BFM_ACTION_UPDATE, true);

                  this forced it to work! , so if this is fine you can consider this solved or suggest a better alternative

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                  • H
                    Helper
                    last edited by

                    On 30/12/2015 at 14:33, xxxxxxxx wrote:

                    ok I found a pitfall!!, action.SetInt32(BFM_ACTION_UPDATE, true); actually updates immediatly BUT ignores the data change update "so the GeUserArea updates, but the internal data doesn't get a refresh "as this user area can be seen in multiple object managers, I see it only updating in 1 location when  action.SetInt32(BFM_ACTION_UPDATE, true); is active!"

                    on the other hand without this line, it got the keyboard delay focus, ideas?

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                    • H
                      Helper
                      last edited by

                      On 31/12/2015 at 04:55, xxxxxxxx wrote:

                      Hi Mohamed,

                      Sorry for my late reply.
                      Sebastian will be back next week and I'm sure he'll be able to give you feedback and ideas for your problem.

                      1 Reply Last reply Reply Quote 0
                      • H
                        Helper
                        last edited by

                        On 04/01/2016 at 02:07, xxxxxxxx wrote:

                        Hello Mohamed,

                        your last posts are a little bit confusing. Can you post your current code of all relevant classes and functions?

                        Best wishes,
                        Sebastian

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                        • H
                          Helper
                          last edited by

                          On 04/01/2016 at 04:44, xxxxxxxx wrote:

                          Hi Sebastian,

                          I guess the functions are getting delayed due to heavy processing "when the MatPreview is rendering the this problem happens!".

                          so I guess it is a wait for event loop that get ignored due to thread being busy in rendering.
                          but the problem as I posted, and the code is quite complex!! "more than 7k lines../+ I can't strip it ".

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                          • H
                            Helper
                            last edited by

                            On 04/01/2016 at 09:10, xxxxxxxx wrote:

                            Hello,

                            I do not understand how material preview rendering is related to this thread. Without more specific information I don't think it is possible to give more help.

                            Best wishes,
                            Sebastian

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                            • H
                              Helper
                              last edited by

                              On 05/01/2016 at 05:05, xxxxxxxx wrote:

                              He Sebastian,

                              it is a long story "this GeUserArea is a custom gui for a custom data type inside my MaterialData plugin".
                              but I tested when rendering is off too, it didn't work for unknown reason, I guess I will accept the result anyway.

                              you can consider this solved/closed.

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