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    changing Renderpath problem

    PYTHON Development
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    • H
      Helper
      last edited by

      On 14/03/2013 at 06:04, xxxxxxxx wrote:

      Do you mean manually as in opening the render settings and checking the boxes? if so, yes, and also, if i don't try to tamper with the path in the plugin it renders just fine.

      If you mean checking the save-checkbox in pyhton, then no

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      • H
        Helper
        last edited by

        On 14/03/2013 at 06:08, xxxxxxxx wrote:

        Also, i just noticed, that the images thet appear in the picture viewer have neither a name or a directory lited under Info

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        • H
          Helper
          last edited by

          On 14/03/2013 at 06:45, xxxxxxxx wrote:

          you could try a raw string, python might get confused with the path seperators

          renderData[c4d.RDATA_PATH] = r'{0}\_{1}'.format(renderData[c4d.RDATA_PATH], layerName)
          
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          • H
            Helper
            last edited by

            On 14/03/2013 at 07:40, xxxxxxxx wrote:

            I found the solution:

            I needed to move the .GetData() to .renderDocument(...), updated code:

              
              def renderDocument(self, layerName) :  
                  """  
                  Taking the document and rendering it according to the normal rendersettings of the document.  
                  Ads '_LAYERNAME', LAYERNAME being the name of the layer, to the renderpath.  
                  """  
                  doc = c4d.documents.GetActiveDocument()  
                  renderData = doc.GetActiveRenderData()  
                  xResolution = int(round(renderData[c4d.RDATA_XRES]))  
                  yResolution = int(round(renderData[c4d.RDATA_YRES]))  
              
                  if renderData[c4d.RDATA_PATH] != "":  
                      storedPath = renderData[c4d.RDATA_PATH]  
                      print renderData[c4d.RDATA_PATH]  
                      renderData[c4d.RDATA_PATH] =r'{0}_{1}'.format(renderData[c4d.RDATA_PATH], layerName)  
                      print renderData[c4d.RDATA_PATH]  
                      c4d.EventAdd()  
              
                  renderBmp = c4d.bitmaps.BaseBitmap()  
                  renderBmp.Init(x=xResolution, y=yResolution, depth=32, )  
              
                  result = documents.RenderDocument(doc, renderData.GetData(), renderBmp, c4d.RENDERFLAGS_EXTERNAL)  
                  renderData[c4d.RDATA_PATH] = storedPath  
                  if result==c4d.RENDERRESULT_OK:  
                      c4d.bitmaps.ShowBitmap(renderBmp)     # show image in pictureViewer  
                  return True  
            

            I kept littledevils notation for combining strings though 😉 find it very neat XD

            Thanks for your help both of you!

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            • H
              Helper
              last edited by

              On 14/03/2013 at 07:59, xxxxxxxx wrote:

              are you sure ? i don't think using the gelistnode as an interface instead of a bc
              does make so much difference, but who knows, c4d tends to be akward ;).  and 
              just for clarification, my example is more than a different notation.

              this won't work as a path string in python
              'c:\somefolder\somefile.dat'

              but these will (the little prefix r is a raw string)
              'c:\\somefolder\\somefile.dat'
              r'c:\somefolder\somefile.dat'

              http://docs.python.org/2/reference/lexical_analysis.html#literals

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              • H
                Helper
                last edited by

                On 14/03/2013 at 08:06, xxxxxxxx wrote:

                @Ferdinand: No, this is applies to string-literals only. A string that does already exist will not be
                processed for backslash-escaping again. So the string doesn't care if there is a \n or \r or any
                escape sequence when concatenating, just when being parsed by the Python parser. It is an
                annotation to the coder, not a runtime thingy.

                ref = r'Hello \nobody'
                string_a = ref + ', how are you?'
                string_b = '%s%s' % (ref, ', how are you?')
                string_c = '{0}{1}'.format(ref, ', how are you?')
                  
                assert string_a == string_b == string_c
                

                @Amadeo: I agree with Ferdinand, it doesn't look like there should be a semantical difference
                in the code. Are you sure you didn't change anything else?

                Best,
                Niklas

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                • H
                  Helper
                  last edited by

                  On 14/03/2013 at 08:22, xxxxxxxx wrote:

                  [OK] rd = doc.GetActiveRenderData()
                  [OK] print rd[[c4d.RDATA_PATH]]
                  c:\nline\nline
                  [OK] rd[[c4d.RDATA_PATH]] + 'abc'
                  'c:\\nline\\nlineabc'
                  

                  c4d won't accept this path. so you have to force your ouput into raw again not
                  sure if string.format does this by default.

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                  • H
                    Helper
                    last edited by

                    On 14/03/2013 at 08:26, xxxxxxxx wrote:

                    I don't see why it won't accept this path. Looks valid to me.

                    Btw, are the doubled brackets intended?

                    [OK] print rd **[[** c4d.RDATA_PATH **]]** 
                    
                    1 Reply Last reply Reply Quote 0
                    • H
                      Helper
                      last edited by

                      On 14/03/2013 at 08:35, xxxxxxxx wrote:

                      for brackets i don't know, haven't really seen them the console font is so tiny. the snippet is
                      directly from the console, c4d put them there. for accepting the path - does c4d accept double 
                      backlashes instead of single ones ? after __add__ the raw string is transformed into the 
                      escaped form and rdata[pathblah] actually contains the double backlashes.

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                      • H
                        Helper
                        last edited by

                        On 14/03/2013 at 08:40, xxxxxxxx wrote:

                        There are no double backslashes in the string. There are double-backslashes in the output because
                        you didn't print the string. See Python's __repr__.

                        Python 2.7.2 (default, Jun 12 2011, 15:08:59) [MSC v.1500 32 bit (Intel)] on win32
                        Type "help", "copyright", "credits" or "license" for more information.
                        \>>> str = 'C:\\nobody\\noway'
                        \>>> str
                        'C:\\nobody\\noway'
                        \>>> print str
                        C:\nobody\noway
                        \>>> str + '\\notime'
                        'C:\\nobody\\noway\\notime'
                        \>>> print str + '\\notime'
                        C:\nobody\noway\notime
                        
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                        • H
                          Helper
                          last edited by

                          On 14/03/2013 at 09:55, xxxxxxxx wrote:

                          ah ok, i didn't think of that, i stand corrected 😉

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                          • H
                            Helper
                            last edited by

                            On 14/03/2013 at 09:56, xxxxxxxx wrote:

                            Hey Guys,

                            I checked again:

                            if i change

                            doc.GetActiveRenderData()

                            back to

                            doc.GetActiveRenderData().GetData()

                            and

                            documents.RenderDocument(doc, renderData.GetData(), renderBmp, c4d.RENDERFLAGS_EXTERNAL)

                            to

                            documents.RenderDocument(doc, renderData, renderBmp, c4d.RENDERFLAGS_EXTERNAL)

                            Thers no file output to disk anymore, just pictureviewer

                            Is that weird?

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                            • H
                              Helper
                              last edited by

                              On 14/03/2013 at 10:00, xxxxxxxx wrote:

                              It is indeed. Could you provide an SSCCE?

                              -Nik

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                              • H
                                Helper
                                last edited by

                                On 14/03/2013 at 10:12, xxxxxxxx wrote:

                                I read your link, but i'm not too sure what that's supposed to be ^^sorry

                                would it not be an option to simply send you the code? or the plugin? because i don't think it can be trimmed to far and i don't know how to make it work without all the parts. Does that even make sense?^^

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                                • H
                                  Helper
                                  last edited by

                                  On 14/03/2013 at 10:17, xxxxxxxx wrote:

                                  SSCCE = Short Self Contained Correct Example

                                  => Just paste some code that shows the problem and can be run right in the script
                                  manager or in a Python plugin-file. 😉

                                  You can also send it via PM if you don't want to make it public.

                                  Best,
                                  -Niklas

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                                  • H
                                    Helper
                                    last edited by

                                    On 14/03/2013 at 10:28, xxxxxxxx wrote:

                                    I'll get back to you tomorrow, is that ok?

                                    Thanks a lot,

                                    Aurel

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                                    • H
                                      Helper
                                      last edited by

                                      On 15/03/2013 at 01:15, xxxxxxxx wrote:

                                      Hey NiklasR,

                                      Here is what i belive to be a SSCCE:

                                        
                                        
                                      import c4d  
                                      from c4d import gui, plugins, documents  
                                      import os  
                                        
                                      if __name__=='__main__':  
                                            doc = c4d.documents.GetActiveDocument()  
                                            renderData = doc.GetActiveRenderData()  
                                            xResolution = int(round(renderData[c4d.RDATA_XRES]))  
                                            yResolution = int(round(renderData[c4d.RDATA_YRES]))  
                                            pathChange = False  
                                        
                                            if renderData[c4d.RDATA_PATH] != "":  
                                                storedPath = renderData[c4d.RDATA_PATH]  
                                                renderData[c4d.RDATA_PATH] =r'{0}_{1}'.format(renderData[c4d.RDATA_PATH], "extension")  
                                                c4d.EventAdd()  
                                                pathChange = True  
                                        
                                            renderBmp = c4d.bitmaps.BaseBitmap()  
                                            renderBmp.Init(x=xResolution, y=yResolution, depth=32, )  
                                        
                                            result = documents.RenderDocument(doc, renderData.GetData(), renderBmp, c4d.RENDERFLAGS_EXTERNAL)  
                                            if pathChange == True:  
                                                renderData[c4d.RDATA_PATH] = storedPath  
                                            if result==c4d.RENDERRESULT_OK:  
                                                c4d.bitmaps.ShowBitmap(renderBmp)     # show image in pictureViewer  
                                        
                                      

                                      Just create a new scene, save the renderoutput in some folder. If you run this script, the rendered file will actually be output to the folder. If you move the .GetData() to doc.GetActiveRenderData().GetData() and remove it from renderData.GetData(), theres no more file output.

                                      Aurel

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                                      • H
                                        Helper
                                        last edited by

                                        On 15/03/2013 at 06:21, xxxxxxxx wrote:

                                        Hi Amadeo,

                                        yes that is perfect, thanks.

                                        I'm also very confused, I can reproduce the behavior you describe. I don't see what is wrong
                                        in your code, mine works (see below). Anyway, you could still just save the image by hand. The
                                        script below is doing this as well so you will end up with two images when the Save parameter
                                        is checked in the render-data.

                                        import os
                                        import c4d
                                          
                                        def main() :
                                            rdata = doc.GetActiveRenderData().GetData()
                                         **    # rdata[c4d.RDATA_SAVEIMAGE] = False**
                                            xres = int(round(rdata[c4d.RDATA_XRES]))
                                            yres = int(round(rdata[c4d.RDATA_YRES]))
                                          
                                            path = rdata[c4d.RDATA_PATH]
                                            if not path:
                                                c4d.gui.MessageDialog("no save-path specified")
                                                return
                                          
                                            dirname = os.path.dirname(path)
                                            if not os.path.exists(dirname) :
                                                os.makedirs(dirname)
                                            elif not os.path.isdir(dirname) :
                                                c4d.gui.MessageDialog("destination directory can not be created.")
                                                return
                                          
                                            path = '%s_extension' % path
                                         **    # rdata[c4d.RDATA_PATH] = path**
                                            fileformat = rdata[c4d.RDATA_FORMAT]
                                          
                                            bmp = c4d.bitmaps.BaseBitmap()
                                            if bmp.Init(xres, yres, 32) != c4d.IMAGERESULT_OK:
                                                c4d.gui.MessageDialog("could not allocated bitmap for render.")
                                                return
                                          
                                            result = c4d.documents.RenderDocument(doc, rdata, bmp, c4d.RENDERFLAGS_EXTERNAL)
                                            if result != c4d.RENDERRESULT_OK:
                                                c4d.gui.MessageDialog("rendering was not successful, see console.")
                                                print "rendering failed with error-code", result
                                                return
                                          
                                            result = bmp.Save(path, fileformat)
                                          
                                            if result != c4d.IMAGERESULT_OK:
                                                c4d.gui.MessageDialog("rendered bitmap could not be saved, see console.")
                                                print "saving bitmap failed with error-code", result
                                          
                                        main()
                                        

                                        It seems to be the setting of the RDATA_PATH, because when you uncomment the red line,
                                        the RenderDocument() function does not save automatically anymore.

                                        Best,
                                        -Niklas

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