Thanks for your advice.
The build is complete.
It was because VS2017 when Unity was installed was old.
Now you can build other plugins.
Thank you very much.
@m_adam
RE: The A seems to be present until there is a target.
Thanks for the clarification. That make sense.
Your code works as expected.
This is just a trivial question.
In the documentation for the CAPoseMorphTag.ExitEdit it says:
Must be called before doing anything to a morph tag.
Shouldn't it be named EnderEdit? Since we are editing the morph tag or calling the ExitEdit after actually editing the morph tag?
Again trivial but just seeking some clarification.
Hello,
Really sorry about this issue.
Would it be possible to send us a scene and some screenshot maybe to reproduce the behaviour ? That would be really appreciate. I will send that to our devs.
You can use our mailbox [email protected]
Thanks and cheers,
Manuel
@m_magalhaes said in Retrieve the Surface Point of current RayObject from an arbitrary UV value.:
feel free to mark this thread as "solved"
how?
Edit: Solved done
Thank you @m_adam
markers[0].Remove()
worked in the Python Generator without crashing. I hope it isn't stupid to try this. I do plan on converting it to a plugin. Thanks, you can solve this question.
hello,
you have to use the step parameter as showned in the documentation here
self.SetFloat(datafield_displacement, 1.0, min=0.0, step=0.1)
Cheers,
Manuel