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    2. ph1lh00k
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    ph1lh00k

    @ph1lh00k

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    Latest posts made by ph1lh00k

    • RE: PySide2 for Python 2.7 Windows Version?

      Thanks @ferdinand @m_adam ,

      I was hoping it would be straight forward as I have an existing tool built in PySide2 that I need to port to C4D... Guess I'll just have to build from scratch using the c4d GUI module. ={

      Thanks,
      Phil

      posted in General Talk
      P
      ph1lh00k
    • RE: PySide2 for Python 2.7 Windows Version?

      Hi @iluxa7k

      I see you managed to get PySide2 working in C4D... I'm struggling to get it working - could you provide a little info on how you managed it?

      Thanks,
      Phil

      posted in General Talk
      P
      ph1lh00k
    • RE: R21 CommandData with option - not working on macOS

      Ok, thanks @r_gigante... I'll keeping going with the workaround.

      posted in Cinema 4D SDK
      P
      ph1lh00k
    • RE: R21 CommandData with option - not working on macOS

      Hi @r_gigante ,

      Has this issue been resolved yet?

      Thanks,
      Phil

      posted in Cinema 4D SDK
      P
      ph1lh00k
    • RE: Interact with Plugin Dialog [R21][Win][python]

      Hi zipit,

      I thought that might be the case... ={

      Ah well - I'll have to figure out another way... Thanks for your help.

      posted in Cinema 4D SDK
      P
      ph1lh00k
    • RE: Interact with Plugin Dialog [R21][Win][python]

      Hi zipit, Manuel...

      Thanks for the replies.

      @Manuel, I did have a quick scan of the "How to Post Questions" post, but obviously misunderstood the tagging part. I added the "tags" in the title! =P Will be sure to look more closely next time.

      Ok, I'll try to flesh out the details a bit more...

      The steps are like this :

      • A standalone Python app allows the user to specify multiple "assets" to process.
      • Each asset has one or more fbx files and a set of textures.
      • The app writes out a "process" text file (with all the relevant data) for each asset to a process directory and then launches C4D.
      • I have a very basic ".pyp" file in the plugins directory that calls my python "processing" script on launch.
      • This script gets the list of "process" files and then iterates through them :
        • The FBX file(s) are imported into a fresh scene.
        • The plugin is loaded. (it's this one here - used to set up materials specifically for different renderers)
          Here is where I'm stuck. At this point I need to be able to :
        • Set a number of variables in a "c4d.gui.GeDialog" class...
        • Call a number of functions from the same class...

      Essentially, I need to be able to access variables and functions within a GeDialog class instance that has been loaded by a plugin... (I think that's the right way to put it)

      Thanks again,
      Phil

      posted in Cinema 4D SDK
      P
      ph1lh00k
    • Interact with Plugin Dialog [R21][Win][python]

      Hi all,

      I'm new to C4D and to the forum (so please forgive me if I'm not posting correctly).

      As the title suggests, I'm struggling to figure out how to interact with a Plugin Dialog...

      After hours of searching online for a solution, the closest I got was this post - which doesn't seem to have a solution. ={

      Basically, I'm writing a script to automate the setup of assets in C4D... It imports models from one or more FBX files and then needs to apply some textures to them. I need to use an existing plugin to set up and apply the textures...

      I have the plugin ID, and I can load it with CallCommand, but then I can't seem to interact with the dialog at all. ={

      I've tried to use the CallButton and CallFunction commands, but get no response or return from them...?

      Any help would be very much appreciated.

      Thanks,
      Phil

      posted in Cinema 4D SDK python r21 r20 r19
      P
      ph1lh00k